當我們用System.IO.StreamReader讀取包含漢字的txt檔案時,經常會讀出亂碼(StreamWriater寫文字檔也有類似的問題),原因很簡單,就是檔案的編碼(encoding)和StreamReader/Writer的encoding不對應。
為瞭解決這個問題,我寫了一個類,來取得一個文字檔的encoding,這樣我們就可以建立對應的StreamReader和StreamWriter來讀寫,保證不會出現亂碼現象。其實原理很簡單,文字編輯器(比如XP內建的記事本)在產生文字檔時,如果編碼格式和系統預設的編碼(中文系統下預設為GB2312)不一致時,會在txt檔案開頭部分添加特定的“編碼位元組序標識(Encoding Bit Order Madk,簡寫為BOM)”,類似PE格式的"MZ"檔案頭。這樣它在讀取時就可以根據這個BOM來確定該文字檔產生時所使用的Encoding。這個BOM我們用記事本等程式開啟預設是看不到的,但是用stream按位元組讀取時是可以讀到的。我的這個TxtFileEncoding類就是根據這個BOM“檔案頭”來確定txt檔案產生時用到的編碼的。
using System;using System.IO;using System.Text;namespace XXX.XXX.XXX.Common{ public class EncodingHelper { /// <summary> /// GetEncoding /// </summary> /// <param name="fileName"></param> /// <returns></returns> public static Encoding GetEncoding(string fileName) { return GetEncoding(fileName, Encoding.Default); } /// <summary> /// GetEncoding /// </summary> /// <param name="stream"></param> /// <returns></returns> public static Encoding GetEncoding(FileStream stream) { return GetEncoding(stream, Encoding.Default); } /// <summary> /// GetEncoding /// </summary> /// <param name="fileName"></param> /// <param name="defaultEncoding"></param> /// <returns></returns> public static Encoding GetEncoding(string fileName, Encoding defaultEncoding) { var fs = new FileStream(fileName, FileMode.Open); var targetEncoding = GetEncoding(fs, defaultEncoding); fs.Close(); return targetEncoding; } /// <summary> /// GetEncoding /// </summary> /// <param name="stream"></param> /// <param name="defaultEncoding"></param> /// <returns></returns> public static Encoding GetEncoding(FileStream stream, Encoding defaultEncoding) { var targetEncoding = defaultEncoding; if (stream != null && stream.Length >= 2) { //儲存檔案流的前4個位元組 byte byte1 = 0; byte byte2 = 0; byte byte3 = 0; byte byte4 = 0; //儲存當前Seek位置 long origPos = stream.Seek(0, SeekOrigin.Begin); stream.Seek(0, SeekOrigin.Begin); int nByte = stream.ReadByte(); byte1 = Convert.ToByte(nByte); byte2 = Convert.ToByte(stream.ReadByte()); if (stream.Length >= 3) { byte3 = Convert.ToByte(stream.ReadByte()); } if (stream.Length >= 4) { byte4 = Convert.ToByte(stream.ReadByte()); } //根據檔案流的前4個位元組判斷Encoding //Unicode {0xFF, 0xFE}; //BE-Unicode {0xFE, 0xFF}; //UTF8 = {0xEF, 0xBB, 0xBF}; if (byte1 == 0xFE && byte2 == 0xFF)//UnicodeBe { targetEncoding = Encoding.BigEndianUnicode; } if (byte1 == 0xFF && byte2 == 0xFE && byte3 != 0xFF)//Unicode { targetEncoding = Encoding.Unicode; } if (byte1 == 0xEF && byte2 == 0xBB && byte3 == 0xBF)//UTF8 { targetEncoding = Encoding.UTF8; } //恢複Seek位置 stream.Seek(origPos, SeekOrigin.Begin); } return targetEncoding; } /// <summary> /// GetEncoding /// </summary> /// <param name="bytes"></param> /// <param name="defaultEncoding"></param> /// <returns></returns> private static Encoding GetEncoding(byte[] bytes, Encoding defaultEncoding) { var targetEncoding = defaultEncoding; byte byte1 = 0; byte byte2 = 0; byte byte3 = 0; if (bytes.Length >= 1) { byte1 = bytes[0]; } if (bytes.Length >= 2) { byte2 = bytes[1]; } if (bytes.Length >= 3) { byte3 = bytes[2]; } if (byte1 == 0xFE && byte2 == 0xFF) { targetEncoding = Encoding.BigEndianUnicode; } if (byte1 == 0xFF && byte2 == 0xFE && byte3 != 0xFF) { targetEncoding = Encoding.Unicode; } if (byte1 == 0xEF && byte2 == 0xBB && byte3 == 0xBF) { targetEncoding = Encoding.UTF8; } return targetEncoding; } }}