得到canvas畫布對象
[java]
Canvas canvas = getHolder().lockCanvas();
畫布的一些屬性和方法以及一些應用
[java]
if (canvas != null) {
//----設定畫布繪圖無鋸齒
canvas.setDrawFilter(pfd);
//----利用填充畫布,刷屏
canvas.drawColor(Color.BLACK);
//----繪製文本
canvas.drawText("drawText", 10, 10, paint);
//----繪製像素點
canvas.drawPoint(10, 20, paint);
//----繪製多個像素點
canvas.drawPoints(new float[] { 10, 30, 30, 30 }, paint);
//----繪製直線
canvas.drawLine(10, 40, 50, 40, paint);
//----繪製多條直線
canvas.drawLines(new float[] { 10, 50, 50, 50, 70, 50, 110, 50 }, paint);
//----繪製矩形
canvas.drawRect(10, 60, 40, 100, paint);
//----繪製矩形2
Rect rect = new Rect(10, 110, 60, 130);
canvas.drawRect(rect, paint);
canvas.drawRect(rect, paint);
//----繪製圓角矩形
RectF rectF = new RectF(10, 140, 60, 170);
canvas.drawRoundRect(rectF, 20, 20, paint);
//----繪製圓形
canvas.drawCircle(20, 200, 20, paint);
//----繪製弧形
canvas.drawArc(new RectF(150, 20, 200, 70), 0, 230, true, paint);
//----繪製橢圓
canvas.drawOval(new RectF(150, 80, 180, 100), paint);
//----繪製指定路徑圖形
Path path = new Path();
//設定路徑起點
path.moveTo(160, 150);
//路線1
path.lineTo(200, 150);
//路線2
path.lineTo(180, 200);
//路徑結束
path.close();
canvas.drawPath(path, paint);
//----繪製指定路徑圖形
Path pathCircle = new Path();
//添加一個圓形的路徑
pathCircle.addCircle(130, 260, 20, Path.Direction.CCW);
//----繪製帶圓形的路徑文本
canvas.drawTextOnPath("PathText", pathCircle, 10, 20, paint);
}
註:以上代碼參考自《Android遊戲編程之從零開始》
得到自訂圖片寬高的bitmap(參數一:內容物件,參數二:資源ID,參數三:自訂寬度,參數四:自訂高度)
[java]
public static Bitmap loadBallView(Context context,int resId,int width,int height) {
Resources resources = context.getResources();
Drawable image = resources.getDrawable(resId);
Bitmap bitmap = Bitmap.createBitmap(width,height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
image.setBounds(0, 0, width,height);
image.draw(canvas);
return bitmap;
}
利用canvas繪製bitmap
[java]
Bitmap bitmap = loadBallView(context,R.drawable.image,100,100);
Paint paint = new Paint();
canvas.drawBitmap(bitmap, startX, startY, paint); //參數一:bitmap資源,參數二:起始X座標,參數三:起始Y座標,參數四:畫筆paint對象