捕捉螢幕CALayer執行個體使用Core Graphics的renderInContext方法可以將視圖繪製到映像上下文中以便轉化為其他UIImage執行個體。前提先#import+ (UIImage *) imageFromView: (UIView *)theView { // draw a view's contents into an image context UIGraphicsBeginImageContext(theView.frame.size); CGContextRef context = UIGraphicsGetCurrentContext(); [theView.layer renderInContext:context]; UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return theImage;}註:UIGraphicsBeginImageContext(CGSize size)建立一個基於位元影像的上下文(context),並將其設定為當前上下文。函數功能與UIGraphicsBeginImageContextWithOptions相同,相當於該方法的opaque參數為NO,scale因子為1.0。而UIGraphicsEndImageContext()方法是移除棧頂的基於當前位元影像的圖形上下文。 視圖添加倒影效果const CGFloat kReflectPercent = -0.25f;const CGFloat kReflectOpacity = 0.3f;const CGFloat kReflectDistance = 10.0f; + (void)addSimpleReflectionToView:(UIView *)theView{ CALayer *reflectionLayer = [CALayer layer]; reflectionLayer.contents = [theView layer].contents; reflectionLayer.opacity = kReflectOpacity; reflectionLayer.frame = CGRectMake(0.0f,0.0f,theView.frame.size.width,theView.frame.size.height*kReflectPercent); //倒影層架構設定,其中高度是原視圖的百分比 CATransform3D stransform = CATransform3DMakeScale(1.0f,-1.0f,1.0f); CATransform3D transform = CATransform3DTranslate(stransform,0.0f,-(kReflectDistance + theView.frame.size.height),0.0f); reflectionLayer.transform = transform; reflectionLayer.sublayerTransform = reflectionLayer.transform; [[theView layer] addSublayer:reflectionLayer];} 另一:使用Core Graphics建立倒影+ (CGImageRef) createGradientImage:(CGSize)size{ CGFloat colors[] = {0.0,1.0,1.0,1.0}; //在灰色裝置色彩上建立一漸層 CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGContextRef context = CGBitmapContextCreate(nil,size.width,size.height,8,0,colorSpace,kCGImageAlphaNone); CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace,colors,NULL,2); CGColorSpaceRelease(colorSpace); //繪製線性漸層 CGPoint p1 = CGPointZero; CGPoint p2 = CGPointMake(0,size.height); CGContextDrawLinearGradient(context,gradient,p1,p2,kCGGradientDrawsAfterEndLocation); //Return the CGImage CGImageRef theCGImage = CGBitmapContextCreateImage(context); CFRelease(gradient); CGContextRelease(context); return theCGImage;}//Create a shrunken frame for the reflection+ (UIImage *) reflectionOfView:(UIView *)theView WithPercent:(CGFloat) percent{ //Retain the width but shrink the height CGSize size = CGSizeMake(theView.frame.size.width, theView.frame.size.height * percent); //Shrink the View UIGraphicsBeginImageContext(size); CGContextRef context = UIGraphicsGetCurrentContext(); [theView.layer renderInContext:context]; UIImage *partialimg = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); //build the mask CGImageRef mask = [ImageHelper createGradientImage:size]; CGImageRef ref = CGImageCreateWithMask(partialimg.CGImage,mask); UIImage *theImage = [UIImage imageWithCGImage:ref]; CGImageRelease(ref); CGImageRelease(mask); return theImage;} const CGFloat kReflectDistance = 10.0f;+ (void) addReflectionToView: (UIView *)theView{ theView.clipsToBounds = NO; UIImageView *reflection = [[UIImageView alloc] initWithImage:[ImageHelper reflectionOfView:theView withPercent:0.45f]]; CGRect frame = reflection.frame; frame.origin = CGPointMake(0.0f, theView.frame.size.height + kReflectDistance); reflection.frame = frame; // add the reflection as a simple subview [theView addSubView:reflection]; [reflection release];}實現圓角圖片:UIColor *color = [UIColor colorWithRed:0.95 green:0.95 blue:0.95 alpha:0];[aImage setBackgroundColor:color]; //設定背景透明 /******設定圖片圓角begin*******/aImage.layer.masksToBounds = YES;aImage.layer.cornerRadius = 5.0;aImage.layer.borderWidth = 0.5;aImage.layer.borderColor = [[UIColor grayColor] CGColor];/******設定圖片圓角end********/另有方法可見:http://www.4ucode.com/Study/Topic/2058289轉載文章。 實現iPhone表徵圖的水晶立體效果- (void)viewDidLoad { [super viewDidLoad]; UIGraphicsBeginImageContext(icon.bounds.size); CGContextRef ctx = UIGraphicsGetCurrentContext(); const CGFloat components[4] = {0.0,0.4,0.0,1.0}; CGContextSetFillColor(ctx, components); CGContextFillRect(ctx, CGRectMake(0, 0, icon.bounds.size.width, icon.bounds.size.height)); UIImage *background = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImage *image = [UIImage imageNamed:@"icon.png"]; UIImage *mask = [UIImage imageNamed:@"IconBase.png"]; UIImage *roundCorner = [UIImage imageNamed:@"round-corner.png"]; icon.image = image; CALayer* subLayer = [[CALayer layer] retain]; subLayer.frame = icon.bounds; subLayer.contents = (id)[background CGImage]; CALayer* maskLayer = [[CALayer layer] retain]; maskLayer.frame = icon.bounds; maskLayer.contents = (id)[mask CGImage]; [subLayer setMask:maskLayer]; [[icon layer] addSublayer:subLayer]; CALayer* roundCornerLayer = [[CALayer layer] retain]; roundCornerLayer.frame = icon.bounds; roundCornerLayer.contents = (id)[roundCorner CGImage]; [[icon layer] setMask:roundCornerLayer]; [maskLayer release]; [subLayer release]; [roundCornerLayer release];}