Coco2dx製作一個3D旋轉的效果,coco2dx3d旋轉

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Coco2dx製作一個3D旋轉的效果,coco2dx3d旋轉

建了工程之後修改HelloWorldScene.cpp檔案,修改部分為

// on "init" you need to initialize your instancebool HelloWorld::init(){    //////////////////////////////    // 1. super init first    if ( !Layer::init() )    {        return false;    }        ry = 0;        auto rootNode = CSLoader::createNode("MainScene.csb");    addChild(rootNode);        Size visibleSize = Director::getInstance()->getVisibleSize();        s = Sprite::create("HelloWorld.png");    s->setAnchorPoint(Vec2(0, 0.5f));        s->setPosition(visibleSize.width / 2, visibleSize.height / 2);        addChild(s);        scheduleUpdate();    return true;}void HelloWorld::update(float dt) {    ry++;    s->setRotation3D(Vec3(0, ry, 0));}

HelloWorldScene.h也要修改

class HelloWorld : public cocos2d::Layer{private:    cocos2d::Sprite *s;    float ry;    public:    // there's no 'id' in cpp, so we recommend returning the class instance pointer    static cocos2d::Scene* createScene();    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone    virtual bool init();    // implement the "static create()" method manually    CREATE_FUNC(HelloWorld);        void update(float dt);};

然後就可以看到旋轉效果:




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