標籤:
編輯android.mk檔案,替換為如下內容
LOCAL_PATH := $(call my-dir) LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp FILE_LIST := hellocpp/main.cppFILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_staticLOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_staticLOCAL_WHOLE_STATIC_LIBRARIES += box2d_staticLOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_staticLOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static include $(BUILD_SHARED_LIBRARY) $(call import-module,cocos2dx)$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)$(call import-module,CocosDenshion/android)$(call import-module,extensions)$(call import-module,external/Box2D)$(call import-module,external/chipmunk)
上述指令碼裡
FILE_LIST := hellocpp/main.cppFILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
這三行就解決了每添加或者修改一個類檔案名稱需要修改一次android.mk檔案這個蛋疼的問題。
cocos2d-x避免手動修改android.mk檔案來編譯