Cocos2d-x 讓精靈隨手指移動起來二(簡單實現)

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void HelloWorld::ccTouchMoved(cocos2d::CCTouch *touch, cocos2d::CCEvent *event){CCSize winSize = CCDirector::sharedDirector()->getVisibleSize();if (m_ship) {CCPoint pos = touch->getDelta();//擷取觸點當前位置與較早前的位置的差距CCPoint currentPos = m_ship->getPosition();//精靈座標currentPos = ccpAdd(currentPos, pos);//精靈加觸摸座標currentPos = ccpClamp(currentPos, CCPointZero, ccp(winSize.width, winSize.height));//限制精靈出螢幕m_ship->setPosition(currentPos);//重設精靈座標}}

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