標籤:
1. Lua 調用OC
先看例子:
hello.lua:
-- 點擊回呼函數 local function notifymenuCallbackTest() local luaoc = require(‘luaoc‘) local ok, ret = luaoc.callStaticMethod("RemoteRequestRouter", "notifyWatch", {params1 = "NOTIFICATION_TO_HOME"}) end
RemoteRequestRouter.m
#pragma mark - 正確的通知WatchKit Extension的函數。+ (void)notifyWatch:(NSDictionary *)dict { NSLog(@"IOS app call notifyWatch to notify Apple Watch."); NSString *str = [dict objectForKey:@"params1"]; //(CFStringRef)str CFSTR("") CFNotificationCenterPostNotification(CFNotificationCenterGetDarwinNotifyCenter(), (__bridge CFStringRef)str, (__bridge const void *)(self), nil, TRUE);}
這樣就完成了Lua調用靜態類成員函數。
2. OC調用Lua
// functionId 是 Lua function 的引用 ID,參考 LuaJavaBridge 文章中的描述// 1. 將引用 ID 對應的 Lua function 放入 Lua stackCCLuaObjcBridge::pushLuaFunctionById(functionId);// 2. 將需要傳遞給 Lua function 的參數放入 Lua stackCCLuaValueDict item;item["title"] = CCLuaValue::stringValue("hello");item["coins"] = CCLuaValue::intValue(1000);item["success"] = CCLuaValue::booleanValue(TRUE);CCLuaObjcBridge::getStack()->pushCCLuaValueDict(item);// 3. 執行 Lua functionCCLuaObjcBridge::getStack()->executeFunction(1);// 4. 釋放引用 IDCCLuaObjcBridge::releaseLuaFunctionById(callbackId);
cocos2d-x Lua與OC互相調用