Cocos2d-x移植android加入震動效果

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cpp部分通過jni調用java靜態函數

標頭檔:

#include <jni.h>#include "cocos2d.h"#include "platform/android/jni/JniHelper.h"


在cpp類中定義方法去調用Cocos2dxSound.java中vibrate方法:

static void vibrateJNI(long longtime){JniMethodInfo methodInfo;if(!JniHelper::getStaticMethodInfo(methodInfo, "org/cocos2dx/lib/Cocos2dxSound", "vibrate","(J)V")){CCLOG("Error: vibrate is 不存在!");return;}methodInfo.env->CallStaticVoidMethod(methodInfo.classID,methodInfo.methodID,time);methodInfo.env->DeleteLocalRef(methodInfo.classID);}


在android工程src/org/cocos2dx/lib/Cocos2dxSound.java定義vibrate方法:

private static Context mContext2;


Cocos2dxSound()方法中加入

this.mContext2 = pContext;


定義vibrate方法

public static void vibrate(long time){Vibrator v = (Vibrator) mContext2.getSystemService(Context.VIBRATOR_SERVICE);v.vibrate(time);}


致此在cpp代碼中需要震動處調用以下即可

JNIUtil::vibrateJNI(500);


 

 

 

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