標籤:android des blog http java os io 2014
該文章所寫的瞬間動作主要有CCFlipX,CCFlipY,CCHide,CCShow
當中CCFlipX是以Y軸為中心旋轉,CCFlipY是以X軸為中心旋轉,CCHide將精靈對象隱藏,CCShow將精靈對象展如今螢幕上
activity中的代碼還是件activity內容,本文僅僅附上四個瞬間動作的代碼
package com.sdufe.android;import org.cocos2d.actions.instant.CCFlipX;import org.cocos2d.layers.CCLayer;import org.cocos2d.nodes.CCSprite;import org.cocos2d.types.CGPoint;public class GameLayer extends CCLayer {private CCSprite sprite;public GameLayer() {sprite = CCSprite.sprite("ic_launcher.png");CGPoint pos = CGPoint.ccp(100, 100);sprite.setPosition(pos);addChild(sprite);CCFlipX flipX = CCFlipX.action(true);sprite.runAction(flipX);}}
package com.sdufe.android;import org.cocos2d.actions.instant.CCFlipY;import org.cocos2d.layers.CCLayer;import org.cocos2d.nodes.CCSprite;import org.cocos2d.types.CGPoint;public class GameLayer extends CCLayer {private CCSprite sprite;public GameLayer() {sprite = CCSprite.sprite("ic_launcher.png");CGPoint pos = CGPoint.ccp(100, 100);sprite.setPosition(pos);addChild(sprite);CCFlipY flipY = CCFlipY.action(true);sprite.runAction(flipY);}}
package com.sdufe.android;import org.cocos2d.actions.instant.CCHide;import org.cocos2d.layers.CCLayer;import org.cocos2d.nodes.CCSprite;import org.cocos2d.types.CGPoint;public class GameLayer extends CCLayer {private CCSprite sprite;public GameLayer() {sprite = CCSprite.sprite("ic_launcher.png");CGPoint pos = CGPoint.ccp(100, 100);sprite.setPosition(pos);addChild(sprite);// CCFlipX flipX = CCFlipX.action(true);// sprite.runAction(flipX);//// CCFlipY flipY = CCFlipY.action(true);// sprite.runAction(flipY);CCHide hide = CCHide.action();sprite.runAction(hide);}}
package com.sdufe.android;import org.cocos2d.actions.instant.CCShow;import org.cocos2d.layers.CCLayer;import org.cocos2d.nodes.CCSprite;import org.cocos2d.types.CGPoint;public class GameLayer extends CCLayer {private CCSprite sprite;public GameLayer() {sprite = CCSprite.sprite("ic_launcher.png");CGPoint pos = CGPoint.ccp(100, 100);sprite.setPosition(pos);addChild(sprite);// CCFlipX flipX = CCFlipX.action(true);// sprite.runAction(flipX);//// CCFlipY flipY = CCFlipY.action(true);// sprite.runAction(flipY);// CCHide hide = CCHide.action();// sprite.runAction(hide);CCShow show = CCShow.action();sprite.runAction(show);}}