Cocos2dx 3.0 提高篇(一) 初體驗

來源:互聯網
上載者:User






舉個例子,建立一個精靈的方式:
v2.0 CCSprite* sp = CCSprite::create();v3.0auto sp = Sprite::create();






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auto sprite = Sprite::create("file.png");...auto listener = EventListenerTouchOneByOne::create();listener->setSwallowTouch(true);listener->onTouchBegan     = [](Touch* touch, Event* event) { do_some_thing();  return true;  };listener->onTouchMoved     = [](Touch* touch, Event* event) { do_some_thing();  };listener->onTouchEnded     = [](Touch* touch, Event* event) { do_some_thing();  };listener->onTouchCancelled = [](Touch* touch, Event* event) { do_some_thing();  };// The priority of the touch listener is based on the draw order of spriteEventDispatcher::getInstance()->addEventListenerWithSceneGraphPriority(listener, sprite);// Or the priority of the touch listener is a fixed valueEventDispatcher::getInstance()->addEventListenerWithFixedPriority(listener, 100); // 100 is a fixed value





https://github.com/cocos2d/cocos2d-x/blob/develop/docs/RELEASE_NOTES.md

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