cocos2dx 點擊事件分析(5),cocos2dx事件
經過CCEGLViewProtocol的handleTouchesBegin,handleTouchesMove,handleTouchesEnd,handleTouchesCancel處理,都會CCTouchDispatcher中的下面這些函數,而且都會調用touches,那我們就分析一下touches這個函數void CCTouchDispatcher::touchesBegan(CCSet *touches, CCEvent *pEvent){ if (m_bDispatchEvents) { this->touches(touches, pEvent, CCTOUCHBEGAN); }}void CCTouchDispatcher::touchesMoved(CCSet *touches, CCEvent *pEvent){ if (m_bDispatchEvents) { this->touches(touches, pEvent, CCTOUCHMOVED); }}void CCTouchDispatcher::touchesEnded(CCSet *touches, CCEvent *pEvent){ if (m_bDispatchEvents) { this->touches(touches, pEvent, CCTOUCHENDED); }}void CCTouchDispatcher::touchesCancelled(CCSet *touches, CCEvent *pEvent){ if (m_bDispatchEvents) { this->touches(touches, pEvent, CCTOUCHCANCELLED); }}//// dispatch events 分發觸摸事件////CCSet *pTouches 所有觸摸點的資訊//*pEvent NULL//uIndex 觸摸類型:CCTOUCHBEGAN,CCTOUCHCANCELLED ....void CCTouchDispatcher::touches(CCSet *pTouches, CCEvent *pEvent, unsigned int uIndex){ CCAssert(uIndex >= 0 && uIndex < 4, ""); CCSet *pMutableTouches; m_bLocked = true; // optimization to prevent a mutable copy when it is not necessary //判斷是否需要copy unsigned int uTargetedHandlersCount = m_pTargetedHandlers->count(); unsigned int uStandardHandlersCount = m_pStandardHandlers->count(); bool bNeedsMutableSet = (uTargetedHandlersCount && uStandardHandlersCount); pMutableTouches = (bNeedsMutableSet ? pTouches->mutableCopy() : pTouches); struct ccTouchHandlerHelperData sHelper = m_sHandlerHelperData[uIndex]; // // process the target handlers 1st //先處理target觸摸事件 if (uTargetedHandlersCount > 0) { CCTouch *pTouch; CCSetIterator setIter;//因為這裡可能同時發過來幾個手指的觸摸行為,以前分析過CCTOUCHBEGAN和CCTOUCHENDED每次只會傳遞一個//多個手指不可能同步選取,總有先後 for (setIter = pTouches->begin(); setIter != pTouches->end(); ++setIter) { pTouch = (CCTouch *)(*setIter); CCTargetedTouchHandler *pHandler = NULL; CCObject* pObj = NULL; //遍曆所有的TargetedHandler CCARRAY_FOREACH(m_pTargetedHandlers, pObj) { pHandler = (CCTargetedTouchHandler *)(pObj); if (! pHandler) { break; }//任何一次觸摸事件都是從CCTOUCHBEGAN開始的,如何沒有begin那,後面的move,end等等就沒有意義//那麼如何表明,你對觸摸事件感興趣呢?就是在ccTouchBegan,即處理begin事件時返回true,那麼表明//控制項對這個事件感興趣,claimed(認領,宣稱的意思),如果對begin不感興趣,那麼後面的move,end等就//不發給你了。 bool bClaimed = false; if (uIndex == CCTOUCHBEGAN) { bClaimed = pHandler->getDelegate()->ccTouchBegan(pTouch, pEvent); if (bClaimed) { pHandler->getClaimedTouches()->addObject(pTouch); } } else if (pHandler->getClaimedTouches()->containsObject(pTouch)) { // moved ended canceled bClaimed = true; switch (sHelper.m_type) { case CCTOUCHMOVED: pHandler->getDelegate()->ccTouchMoved(pTouch, pEvent); break; case CCTOUCHENDED: pHandler->getDelegate()->ccTouchEnded(pTouch, pEvent); pHandler->getClaimedTouches()->removeObject(pTouch); break; case CCTOUCHCANCELLED: pHandler->getDelegate()->ccTouchCancelled(pTouch, pEvent); pHandler->getClaimedTouches()->removeObject(pTouch); break; } }//m_pTargetedHandlers鏈表的優先順序從高到低,而且具有吞噬性,//即如果一個高優先順序控制項的處理了一次手指點擊的CCTOUCHBEGAN事件,而且,//這個控制項設定了Swallow,那麼低優先順序的控制項都不能處理此時觸摸事件//而且,還會把這次觸摸事件從pMutableTouches多點觸摸裡面移除。 if (bClaimed && pHandler->isSwallowsTouches()) { if (bNeedsMutableSet) { pMutableTouches->removeObject(pTouch); } break; } } } } // // process standard handlers 2nd //標準觸摸事件,也是有優先順序,但是沒有吞噬能力。 //所有的都可以接收 if (uStandardHandlersCount > 0 && pMutableTouches->count() > 0) { CCStandardTouchHandler *pHandler = NULL; CCObject* pObj = NULL; CCARRAY_FOREACH(m_pStandardHandlers, pObj) { pHandler = (CCStandardTouchHandler*)(pObj); if (! pHandler) { break; } switch (sHelper.m_type) { case CCTOUCHBEGAN: pHandler->getDelegate()->ccTouchesBegan(pMutableTouches, pEvent); break; case CCTOUCHMOVED: pHandler->getDelegate()->ccTouchesMoved(pMutableTouches, pEvent); break; case CCTOUCHENDED: pHandler->getDelegate()->ccTouchesEnded(pMutableTouches, pEvent); break; case CCTOUCHCANCELLED: pHandler->getDelegate()->ccTouchesCancelled(pMutableTouches, pEvent); break; } } } if (bNeedsMutableSet) { pMutableTouches->release(); } // // Optimization. To prevent a [handlers copy] which is expensive // the add/removes/quit is done after the iterations // 對那些當時因為m_bLocked而沒有移除,增加的都加進事件處理鏈表中。 // m_bLocked = false; if (m_bToRemove) { m_bToRemove = false; for (unsigned int i = 0; i < m_pHandlersToRemove->num; ++i) { forceRemoveDelegate((CCTouchDelegate*)m_pHandlersToRemove->arr[i]); } ccCArrayRemoveAllValues(m_pHandlersToRemove); } if (m_bToAdd) { m_bToAdd = false; CCTouchHandler* pHandler = NULL; CCObject* pObj = NULL; CCARRAY_FOREACH(m_pHandlersToAdd, pObj) { pHandler = (CCTouchHandler*)pObj; if (! pHandler) { break; } if (dynamic_cast<CCTargetedTouchHandler*>(pHandler) != NULL) { forceAddHandler(pHandler, m_pTargetedHandlers); } else { forceAddHandler(pHandler, m_pStandardHandlers); } } m_pHandlersToAdd->removeAllObjects(); } if (m_bToQuit) { m_bToQuit = false; forceRemoveAllDelegates(); }}