這篇文章主要介紹了C#中進程的掛起與恢複操作方法,非常不錯,具有參考借鑒價值,需要的朋友可以參考下
1. 源起:
仍然是模組化編程所引發的需求。產品經理難伺候,女產品經理更甚之~:p
純屬戲謔,技術方案與產品經理無關,芋頭莫怪!
VCU10項目重構,要求各功能模組以獨立進程方式實現,比如:音視頻轉換模組,若以獨立進程方式實現,如何控制其暫停、繼續等功能呢?
線程可以Suspend、Resume,c#內建的Process沒有此類方法,咋整?
山窮水盡疑無路,柳暗花明又一村。情到濃時清轉薄,此情可待成追憶!
前篇描述了進程間資料傳遞方法,此篇亦以樣本示範其間控制與資料互動方法。
2、未公開的API函數:NtSuspendProcess、NtResumeProcess
此類函數在MSDN中找不到。
思其原因,概因它們介於Windows API和 核心API之間,威力不容小覷。怕二八耙子程式員濫用而引發事端,因此密藏。
其實還有個NtTerminateProcess,因Process有Kill方法,因此可不用。
但再隱秘的東西,只要有價值,都會被人給翻出來,好酒不怕巷子深麼!
好,基於其,設計一個進程管理類,實現模組化編程之進程間控制這個需求。
3、ProcessMgr
直上代碼吧,封裝一個進程嵌入式管理單元:
public static class ProcessMgr { /// <summary> /// The process-specific access rights. /// </summary> [Flags] public enum ProcessAccess : uint { /// <summary> /// Required to terminate a process using TerminateProcess. /// </summary> Terminate = 0x1, /// <summary> /// Required to create a thread. /// </summary> CreateThread = 0x2, /// <summary> /// Undocumented. /// </summary> SetSessionId = 0x4, /// <summary> /// Required to perform an operation on the address space of a process (see VirtualProtectEx and WriteProcessMemory). /// </summary> VmOperation = 0x8, /// <summary> /// Required to read memory in a process using ReadProcessMemory. /// </summary> VmRead = 0x10, /// <summary> /// Required to write to memory in a process using WriteProcessMemory. /// </summary> VmWrite = 0x20, /// <summary> /// Required to duplicate a handle using DuplicateHandle. /// </summary> DupHandle = 0x40, /// <summary> /// Required to create a process. /// </summary> CreateProcess = 0x80, /// <summary> /// Required to set memory limits using SetProcessWorkingSetSize. /// </summary> SetQuota = 0x100, /// <summary> /// Required to set certain information about a process, such as its priority class (see SetPriorityClass). /// </summary> SetInformation = 0x200, /// <summary> /// Required to retrieve certain information about a process, such as its token, exit code, and priority class (see OpenProcessToken, GetExitCodeProcess, GetPriorityClass, and IsProcessInJob). /// </summary> QueryInformation = 0x400, /// <summary> /// Undocumented. /// </summary> SetPort = 0x800, /// <summary> /// Required to suspend or resume a process. /// </summary> SuspendResume = 0x800, /// <summary> /// Required to retrieve certain information about a process (see QueryFullProcessImageName). A handle that has the PROCESS_QUERY_INFORMATION access right is automatically granted PROCESS_QUERY_LIMITED_INFORMATION. /// </summary> QueryLimitedInformation = 0x1000, /// <summary> /// Required to wait for the process to terminate using the wait functions. /// </summary> Synchronize = 0x100000 } [DllImport("ntdll.dll")] private static extern uint NtResumeProcess([In] IntPtr processHandle); [DllImport("ntdll.dll")] private static extern uint NtSuspendProcess([In] IntPtr processHandle); [DllImport("kernel32.dll", SetLastError = true)] private static extern IntPtr OpenProcess( ProcessAccess desiredAccess, bool inheritHandle, int processId); [DllImport("kernel32.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool CloseHandle([In] IntPtr handle); public static void SuspendProcess(int processId) { IntPtr hProc = IntPtr.Zero; try { // Gets the handle to the Process hProc = OpenProcess(ProcessAccess.SuspendResume, false, processId); if (hProc != IntPtr.Zero) NtSuspendProcess(hProc); } finally { // Don't forget to close handle you created. if (hProc != IntPtr.Zero) CloseHandle(hProc); } } public static void ResumeProcess(int processId) { IntPtr hProc = IntPtr.Zero; try { // Gets the handle to the Process hProc = OpenProcess(ProcessAccess.SuspendResume, false, processId); if (hProc != IntPtr.Zero) NtResumeProcess(hProc); } finally { // Don't forget to close handle you created. if (hProc != IntPtr.Zero) CloseHandle(hProc); } } }
4、進程式控制制
我權且主進程為宿主,它通過Process類調用子進程,得其ID,以此為用。其調用代碼為:
private void RunTestProcess(bool hidden = false) { string appPath = Path.GetDirectoryName(Application.ExecutablePath); string testAppPath = Path.Combine(appPath, "TestApp.exe"); var pi = new ProcessStartInfo(); pi.FileName = testAppPath; pi.Arguments = this.Handle.ToString(); pi.WindowStyle = hidden ? ProcessWindowStyle.Hidden : ProcessWindowStyle.Normal; this.childProcess = Process.Start(pi); txtInfo.Text = string.Format("子進程ID:{0}\r\n子進程名:{1}", childProcess.Id, childProcess.ProcessName); ... }
控制碼為:
private void btnWork_Click(object sender, EventArgs e) { if (this.childProcess == null || this.childProcess.HasExited) return; if ((int)btnWork.Tag == 0) { btnWork.Tag = 1; btnWork.Text = "恢複"; ProcessMgr.SuspendProcess(this.childProcess.Id); } else { btnWork.Tag = 0; btnWork.Text = "掛起"; ProcessMgr.ResumeProcess(this.childProcess.Id); } }
子進程以一定時器類比其工作,向主進程拋進度訊息:
private void timer_Tick(object sender, EventArgs e) { if (progressBar.Value < progressBar.Maximum) progressBar.Value += 1; else progressBar.Value = 0; if (this.hostHandle != IntPtr.Zero) SendMessage(this.hostHandle, WM_PROGRESS, 0, progressBar.Value); }
代碼量就這麼的少,簡單吧……
5、:
為樣本,做了兩個圖,其一為顯示子進程,其二為隱藏子進程。
實際項目調用獨立進程模組,是以隱藏方式調用的,以宿主展示其處理進度,如此圖:
後記:
擴充思路,一些優秀的開源工具,如youtube_dl、ffmpeg等,都以獨立進程方式存在,且可通過CMD管理通訊。
以此進程式控制制原理,可以基於這些開源工具,做出相當不錯的GUI工具出來。畢竟相對於強大的命令列,人們還是以簡單操作為方便。