IOS常用密碼編譯演算法

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IOS常用密碼編譯演算法

先說一下我們遊戲設計時候的安全考慮吧(懶得打字,直接從設計文檔中複製了,還請見諒....自己的獨立遊戲,所以100%的著作權哈)
5.1 通過簡單的URLENCODE + BASE64編碼防止資料明文傳輸
5.2 對普通請求、返回資料,產生MD5校正(MD5中加入動態密鑰),進行資料完整性(簡單防篡改,安全性較低,優點:快速)校正。
5.3 對於重要資料,使用RSA進行數位簽章,起到防篡改作用。
5.4 對於比較敏感的資料,如使用者資訊(登陸、註冊等),用戶端發送使用RSA加密,伺服器返回使用DES(AES)加密。
原因:用戶端發送之所以使用RSA加密,是因為RSA解密需要知道伺服器私密金鑰,而伺服器私密金鑰一般盜取難度較大;如果使用DES的話,可以通過破解用戶端擷取密鑰,安全性較低。而伺服器返回之所以使用DES,是因為不管使用DES還是RSA,密鑰(或私密金鑰)都儲存在用戶端,都存在被破解的風險,因此,需要採用動態密鑰,而RSA的密鑰產生比較複雜,不太適合動態密鑰,並且RSA速度相對較慢,所以選用DES)



把相關演算法的代碼也貼一下吧 (其實使用一些成熟的第三方庫或許會來得更加簡單,不過自己寫,自由點)。注,這裡的大部分密碼編譯演算法都是參考一些現有成熟的演算法,或者直接拿來用的。
1、MD5
//因為是使用category,所以木有參數傳入啦

-(NSString *) stringFromMD5 {
if(self == nil || [self length] == 0) {
return nil;
}
const char *value = [self UTF8String];
unsigned char outputBuffer[CC_MD5_DIGEST_LENGTH];
CC_MD5(value, strlen(value), outputBuffer);
NSMutableString *outputString = [[NSMutableString alloc] initWithCapacity:CC_MD5_DIGEST_LENGTH * 2];
for(NSInteger count = 0; count < CC_MD5_DIGEST_LENGTH; count++){
[outputString appendFormat:@"%02x",outputBuffer[count]];
}
return [outputString autorelease];
}


2、Base64

+ (NSString *) base64EncodeData: (NSData *) objData {
const unsigned char * objRawData = [objData bytes];
char * objPointer;
char * strResult;

// Get the Raw Data length and ensure we actually have data
int intLength = [objData length];
if (intLength == 0) return nil;

// Setup the String-based Result placeholder and pointer within that placeholder
strResult = (char *)calloc(((intLength + 2) / 3) * 4, sizeof(char));
objPointer = strResult;

// Iterate through everything
while (intLength > 2) { // keep going until we have less than 24 bits
*objPointer++ = _base64EncodingTable[objRawData[0] >> 2];
*objPointer++ = _base64EncodingTable[((objRawData[0] & 0x03) << 4) + (objRawData[1] >> 4)];
*objPointer++ = _base64EncodingTable[((objRawData[1] & 0x0f) << 2) + (objRawData[2] >> 6)];
*objPointer++ = _base64EncodingTable[objRawData[2] & 0x3f];

// we just handled 3 octets (24 bits) of data
objRawData += 3;
intLength -= 3;
}

// now deal with the tail end of things
if (intLength != 0) {
*objPointer++ = _base64EncodingTable[objRawData[0] >> 2];
if (intLength > 1) {
*objPointer++ = _base64EncodingTable[((objRawData[0] & 0x03) << 4) + (objRawData[1] >> 4)];
*objPointer++ = _base64EncodingTable[(objRawData[1] & 0x0f) << 2];
*objPointer++ = '=';
} else {
*objPointer++ = _base64EncodingTable[(objRawData[0] & 0x03) << 4];
*objPointer++ = '=';
*objPointer++ = '=';
}
}

// Terminate the string-based result
*objPointer = '\0';

NSString *rstStr = [NSStringstringWithCString:strResult encoding:NSASCIIStringEncoding];
free(objPointer);
return rstStr;
}




3、AES
-(NSData*) EncryptAES: (NSString *) key {
char keyPtr[kCCKeySizeAES256+1];
bzero(keyPtr, sizeof(keyPtr));

[key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding];

NSUInteger dataLength = [self length];

size_t bufferSize = dataLength + kCCBlockSizeAES128;
void *buffer = malloc(bufferSize);

size_t numBytesEncrypted = 0;
CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmAES128,
kCCOptionPKCS7Padding | kCCOptionECBMode,
keyPtr, kCCBlockSizeAES128,
NULL,
[self bytes], dataLength,
buffer, bufferSize,
&numBytesEncrypted);
if (cryptStatus == kCCSuccess) {
return [NSData dataWithBytesNoCopy:buffer length:numBytesEncrypted];
}

free(buffer);
return nil;
}


4、RSA

- (NSData *) encryptWithData:(NSData *)content {
size_t plainLen = [content length];
if (plainLen > maxPlainLen) {
NSLog(@"content(%ld) is too long, must < %ld", plainLen, maxPlainLen);
return nil;
}

void *plain = malloc(plainLen);
[content getBytes:plain
length:plainLen];

size_t cipherLen = 128; // currently RSA key length is set to 128 bytes
void *cipher = malloc(cipherLen);

OSStatus returnCode = SecKeyEncrypt(publicKey, kSecPaddingPKCS1, plain,
plainLen, cipher, &cipherLen);

NSData *result = nil;
if (returnCode != 0) {
NSLog(@"SecKeyEncrypt fail. Error Code: %ld", returnCode);
}
else {
result = [NSData dataWithBytes:cipher
length:cipherLen];
}

free(plain);
free(cipher);

return result;
}

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