/// <summary>
/// 產生縮圖
/// </summary>
/// <param name="originalImagePath">源圖路徑(實體路徑)</param>
/// <param name="thumbnailPath">縮圖路徑(實體路徑)</param>
/// <param name="width">縮圖寬度</param>
/// <param name="height">縮圖高度</param>
/// <param name="mode">產生縮圖的方式</param>
public static void MakeThumbnail(string originalImagePath, string thumbnailPath, int width, int height, string mode)
{
Image originalImage = Image.FromFile(originalImagePath);
int towidth = width;
int toheight = height;
int x = 0;
int y = 0;
int ow = originalImage.Width;
int oh = originalImage.Height;
switch (mode)
{
case "HW"://指定高寬縮放(可能變形)
break;
case "W"://指定寬,高按比例
toheight = originalImage.Height * width/originalImage.Width;
break;
case "H"://指定高,寬按比例
towidth = originalImage.Width * height/originalImage.Height;
break;
case "Cut"://指定高寬裁減(不變形)
if((double)originalImage.Width/(double)originalImage.Height > (double)towidth/(double)toheight)
{
oh = originalImage.Height;
ow = originalImage.Height*towidth/toheight;
y = 0;
x = (originalImage.Width - ow)/2;
}
else
{
ow = originalImage.Width;
oh = originalImage.Width*height/towidth;
x = 0;
y = (originalImage.Height - oh)/2;
}
break;
default :
break;
}
//建立一個bmp圖片
Image bitmap = new System.Drawing.Bitmap(towidth,toheight);
//建立一個畫板
Graphics g = System.Drawing.Graphics.FromImage(bitmap);
//設定高品質插值法
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
//設定高品質,低速度呈現平滑程度
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//清空畫布並以透明背景色填充
g.Clear(Color.Transparent);
//在指定位置並且按指定大小繪製原圖片的指定部分
g.DrawImage(originalImage, new Rectangle(0, 0, towidth, toheight),
new Rectangle(x, y, ow,oh),
GraphicsUnit.Pixel);
try
{
//以jpg格式儲存縮圖
bitmap.Save(thumbnailPath, System.Drawing.Imaging.ImageFormat.Jpeg);
}
catch(System.Exception e)
{
throw e;
}
finally
{
originalImage.Dispose();
bitmap.Dispose();
g.Dispose();
}
}