控制物體的移動與碰撞檢測

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using UnityEngine;using System.Collections;public class move : MonoBehaviour {GameObject go;// Use this for initializationvoid Start () {go= GameObject.Find("c4");                 //命名為c4的Cubego.renderer.material.color = Color.red;    //將其材質設為紅色}// Update is called once per framevoid Update () {//在每一幀中都即時地檢測有沒有按下鍵盤,並通過W、S、A、D鍵控制c4移動的方向if (Input.GetKey (KeyCode.W)) {go.transform.Translate(-5 * Time.deltaTime,0,0,Space.Self);}if (Input.GetKey (KeyCode.S)) {go.transform.Translate(5 * Time.deltaTime,0,0,Space.Self);}if (Input.GetKey (KeyCode.A)) {go.transform.Translate(0,0,-5 * Time.deltaTime,Space.Self);}if (Input.GetKey (KeyCode.D)) {go.transform.Translate(0,0, 5* Time.deltaTime,Space.Self);}}}

using UnityEngine;using System.Collections;public class jiance : MonoBehaviour{    // Use this for initialization    void Start()    {    }    // Update is called once per frame    void Update()    {    }    /// <summary>    /// 將碰撞到物體變為藍色    /// </summary>    /// <param name="co">被碰撞到的物體</param>    void onCollisionEnter(Collision co)    {        co.gameObject.renderer.material.color = Color.blue;    }}

控制物體的移動與碰撞檢測

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