希望這篇文章能夠給大家帶來協助廢話少說直接在COCOS2D-X內建的HelloCpp中添加代碼如下:
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) #include #include "jni/JniHelper.h"#endifbool HelloWorld::init(){ CCLayer::init();#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) const char* pStr = "Cpp Call Java Function!!!"; JniMethodInfo MethodInfo; bool BExist = JniHelper::getStaticMethodInfo(MethodInfo,"mm/nn/oo/HelloCpp","ShowMessageFromNative","(Ljava/lang/String;)V"); if (BExist) { jstring Str = MethodInfo.env->NewStringUTF(pStr); MethodInfo.env->CallStaticVoidMethod(MethodInfo.classID,MethodInfo.methodID,Str); MethodInfo.env->DeleteLocalRef(Str); MethodInfo.env->DeleteLocalRef(MethodInfo.classID); }#endif return true;}然後我們修改MK檔案在相應的地方分別加上如下語句:
LOCAL_WHOLE_STATIC_LIBRARIES += PluginProtocolStatic$(call import-moudle,plugin/protocols/proj.android/jni)
我們Android中的代碼看起來是這樣的(只顯示我們這裡需要關注的)
package mm.nn.oo;public class HelloCpp extends Cocos2dxActivity{ public static Activity mContext; static Handler Statichandler = new Handler() { @Override public void handleMessage(Message msg) { switch (msg.what) { case 1: String StrMsg = (String)msg.obj; Toast.makeText(mContext,StrMsg,Toast.LENGTH_SHORT).show(); break; default: break; } }; }; public static void ShowMessageFromNative(String str) { Message msg = new Message(); msg.what = 1; msg.obj = str; Statichandler.sendMessage(msg); }最後附上本工程http://t.cn/8sPuK2J那就說到這裡了拜拜
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