索契奧運會結束了,今天給大家看一個利用CreateJS實現的奧運五環動畫,線上把玩請點這裡,下載收藏請戳這裡。
html檔案非常簡單,僅僅是弄了個canvas
<canvas id="world"></canvas>
沒有用到CSS,JS檔案如下,在這個效果裡面五環我們需要兩個類,環類和粒子類。這裡用到了CreateJS裡面的easeljs。我們需要匯入這個檔案。
http://code.createjs.com/easeljs-0.7.1.min.js
/*----------------------------------- 變數-----------------------------------*/var cj = createjs, stage, particles = [], centerX, centerY, particleNum = window.innerWidth / 6, color = ["blue","black","red","yellow","green"]; speed = Math.PI / 60, RADIUS = window.innerWidth / 10, //圓的半徑 margin = RADIUS / 10; SPEED_MIN = RADIUS / 2, SPEED_MAX = RADIUS;/*----------------------------------- 初始化-----------------------------------*/function init(){ var rotateCenterX, rotateCenterY, circle, radius = RADIUS; //產生舞台 stage = new cj.Stage("world"); stage.canvas.width = window.innerWidth; stage.canvas.height = window.innerHeight; for(var i = 1;i <= 3;i++){ circle = new Circle(i,1,radius,color[i - 1]); circle.create(); } circle = new Circle(1,2,radius,color[3]); circle.create(); circle = new Circle(2,2,radius,color[4]); circle.create(); //渲染到舞台 stage.update();}cj.Ticker.timingMode = cj.Ticker.RAF;cj.Ticker.addEventListener("tick",tick);/*----------------------------------- 自動更新-----------------------------------*/function tick(){ for(var i = 0;i < particles.length;i++){ var particle = particles[i]; particle.move(); } //渲染到舞台 stage.update();}/*----------------------------------- 粒子構造方法-----------------------------------*/function Particle(cx,cy,_angle,_radius,_color){ this.initialize(); //半徑 this.radius = getRandomNum(5,10); getColor(this,_color); this.graphics.drawCircle(0,0,getRandomNum(1,10)) .endFill(); //中心位置 this.centerX = cx; this.centerY = cy; //角度 this.angle = _angle; //角速度 if(getRandomNum(1,10) % 2 == 0){ this.speed = Math.PI / (getRandomNum(SPEED_MIN,SPEED_MAX)); }else{ this.speed = - Math.PI / (getRandomNum(SPEED_MIN,SPEED_MAX)); } this.rotateCenterX = cx + _radius; this.rotateCenterY = cy; this.compositeOperation = "darker"; }//継承Particle.prototype = new cj.Shape();/*----------------------------------- 粒子移動位置-----------------------------------*/Particle.prototype.move = function(){ this.angle += this.speed; this.rotateCenterX = this.centerX + (RADIUS - margin) * Math.cos(this.angle / 5); this.rotateCenterY = this.centerY + (RADIUS - margin) * Math.sin(this.angle / 5); this.x = this.rotateCenterX + this.radius * Math.cos(this.angle / 360) * Math.cos(this.angle); this.y = this.rotateCenterY + this.radius * Math.sin(this.angle / 360) * Math.sin(this.angle);};/*----------------------------------- 環類構造方法-----------------------------------*/function Circle(cx,cy,r,_color){ if(cy == 1){//上段 this.centerX = r + 2 * r * (cx - 1) + ((window.innerWidth / 2) - 3 * r); this.centerY = r * cy + ((window.innerHeight / 2) - 1.5 * r); }else{//下段 this.centerX = r + 2 * r * (cx - 1) + r + ((window.innerWidth / 2) - 3 * r); this.centerY = r * cy + ((window.innerHeight / 2) - 1.5 * r); } this.radius = r; this.color = _color;}/*----------------------------------- 環類的產生方法-----------------------------------*/Circle.prototype.create = function(){ var rotateCenterX = this.centerX + this.radius, rotateCenterY = this.centerY; for(var j = 1;j < particleNum;j++){ var angle = j * 15 * 10; var particle = new Particle(this.centerX,this.centerY,angle,this.radius,this.color); particles.push(particle); stage.addChild(particle); }};/*----------------------------------- 取得隨機數-----------------------------------*/function getRandomNum( min, max ) { return ( Math.random() * ( max - min ) + min ) | 0;}/*----------------------------------- 取得顏色-----------------------------------*/function getColor(obj,_color){ var fillColor; switch(_color){ case "blue": switch((Math.random() * 5 | 0 ) % 5){ case 0: fillColor = obj.graphics.beginFill("#0B5FA5"); break; case 1: fillColor = obj.graphics.beginFill("#25547B"); break; case 2: fillColor = obj.graphics.beginFill("#043C6B"); break; case 3: fillColor = obj.graphics.beginFill("#3F8FD2"); break; case 4: fillColor = obj.graphics.beginFill("#66A1D2"); break; default: break; } break; case "black": switch((Math.random() * 5 | 0 ) % 5){ case 0: fillColor = obj.graphics.beginFill("#000"); break; case 1: fillColor = obj.graphics.beginFill("#111"); break; case 2: fillColor = obj.graphics.beginFill("#191919"); break; case 3: fillColor = obj.graphics.beginFill("#2a2a2a"); break; case 4: fillColor = obj.graphics.beginFill("#3b3b3b"); break; default: break; } break; case "red": switch((Math.random() * 5 | 0 ) % 5){ case 0: fillColor = obj.graphics.beginFill("#FF0000"); break; case 1: fillColor = obj.graphics.beginFill("#BF3030"); break; case 2: fillColor = obj.graphics.beginFill("#A60000"); break; case 3: fillColor = obj.graphics.beginFill("#FF4040"); break; case 4: fillColor = obj.graphics.beginFill("FF7373"); break; default: break; } break; case "yellow": switch((Math.random() * 5 | 0 ) % 5){ case 0: fillColor = obj.graphics.beginFill("#FFF500"); break; case 1: fillColor = obj.graphics.beginFill("#BFBA30"); break; case 2: fillColor = obj.graphics.beginFill("#A69F00"); break; case 3: fillColor = obj.graphics.beginFill("#FFF840"); break; case 4: fillColor = obj.graphics.beginFill("#FFFA73"); break; default: break; } break; case "green": switch((Math.random() * 5 | 0 ) % 5){ case 0: fillColor = obj.graphics.beginFill("#25D500"); break; case 1: fillColor = obj.graphics.beginFill("#3DA028"); break; case 2: fillColor = obj.graphics.beginFill("#188A00"); break; case 3: fillColor = obj.graphics.beginFill("#59EA3A"); break; case 4: fillColor = obj.graphics.beginFill("#80EA69"); break; default: break; } break; default: break; } return fillColor;}init();好的,大家可以仔細研讀,最好在理清思路之後自行實現一下。
當然,大家也可以看看本部落格的另一篇文章《SVG奧林匹克五環動畫》,或是看看codepen上的另一個效果。
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