CSS和JS實現唯美星空軌跡運動效果

來源:互聯網
上載者:User
本文主要和大家分享一個使用CSS+JS實現的唯美星空軌跡運動效果,效果非常逼真,下面小編給大家帶來了執行個體代碼,需要的朋友參考下,希望能協助到大家。

先給大家分享:

給大家分享一個使用CSS+JS實現的唯美星空軌跡運動效果, 這樣的效果不輸給Flash 。相關代碼如下:


<!doctype html><html lang="en"><head>  <meta charset="UTF-8">  <title>cloth</title>  <style>   body {  background: #000; }img {  display: block; float: left;   margin: 0 1px 0 0;}canvas {  background: #131c35 linear-gradient(#192853, #131c35); display: block;  float: left;  /* uncomment to test overlay */  /*  position: absolute;  left: 0;  opacity: .5;  top: 0;  */  }  </style></head><body>  <p id="container"></p>  <script type="text/javascript" src="http://cdn.gbtags.com/jquery/1.11.1/jquery.min.js"></script>  <canvas id="c"></canvas>  <img src="http://dribbble.s3.amazonaws.com/users/36991/screenshots/674715/game.png" />  <script>    var c = document.getElementById('c'),    ctx = c.getContext('2d'),    cw = c.width = 400,  ch = c.height = 300,    rand = function(a,b){return ~~((Math.random()*(b-a+1))+a);},    dToR = function(degrees){        return degrees * (Math.PI / 180);    },    circle = {      x: (cw / 2) + 5,      y: (ch / 2) + 22,      radius: 90,      speed: 2,      rotation: 0,      angleStart: 270,      angleEnd: 90,      hue: 220,      thickness: 18,      blur: 25    },    particles = [],    particleMax = 100,    updateCircle = function(){      if(circle.rotation < 360){       circle.rotation += circle.speed;      } else {       circle.rotation = 0;       }    },    renderCircle = function(){      ctx.save();      ctx.translate(circle.x, circle.y);      ctx.rotate(dToR(circle.rotation));      ctx.beginPath();      ctx.arc(0, 0, circle.radius, dToR(circle.angleStart), dToR(circle.angleEnd), true);      ctx.lineWidth = circle.thickness;          ctx.strokeStyle = gradient1;      ctx.stroke();      ctx.restore();    },    renderCircleBorder = function(){      ctx.save();      ctx.translate(circle.x, circle.y);      ctx.rotate(dToR(circle.rotation));      ctx.beginPath();      ctx.arc(0, 0, circle.radius + (circle.thickness/2), dToR(circle.angleStart), dToR(circle.angleEnd), true);      ctx.lineWidth = 2;        ctx.strokeStyle = gradient2;      ctx.stroke();      ctx.restore();    },  renderCircleFlare = function(){      ctx.save();      ctx.translate(circle.x, circle.y);      ctx.rotate(dToR(circle.rotation+185));      ctx.scale(1,1);      ctx.beginPath();      ctx.arc(0, circle.radius, 30, 0, Math.PI *2, false);      ctx.closePath();      var gradient3 = ctx.createRadialGradient(0, circle.radius, 0, 0, circle.radius, 30);            gradient3.addColorStop(0, 'hsla(330, 50%, 50%, .35)');      gradient3.addColorStop(1, 'hsla(330, 50%, 50%, 0)');      ctx.fillStyle = gradient3;      ctx.fill();           ctx.restore();    },    renderCircleFlare2 = function(){      ctx.save();      ctx.translate(circle.x, circle.y);      ctx.rotate(dToR(circle.rotation+165));      ctx.scale(1.5,1);      ctx.beginPath();      ctx.arc(0, circle.radius, 25, 0, Math.PI *2, false);      ctx.closePath();      var gradient4 = ctx.createRadialGradient(0, circle.radius, 0, 0, circle.radius, 25);      gradient4.addColorStop(0, 'hsla(30, 100%, 50%, .2)');      gradient4.addColorStop(1, 'hsla(30, 100%, 50%, 0)');      ctx.fillStyle = gradient4;      ctx.fill();           ctx.restore();    },     createParticles = function(){      if(particles.length < particleMax){        particles.push({          x: (circle.x + circle.radius * Math.cos(dToR(circle.rotation-85))) + (rand(0, circle.thickness*2) - circle.thickness),          y: (circle.y + circle.radius * Math.sin(dToR(circle.rotation-85))) + (rand(0, circle.thickness*2) - circle.thickness),          vx: (rand(0, 100)-50)/1000,          vy: (rand(0, 100)-50)/1000,          radius: rand(1, 6)/2,          alpha: rand(10, 20)/100        });      }    },    updateParticles = function(){      var i = particles.length;      while(i--){       var p = particles[i];        p.vx += (rand(0, 100)-50)/750;        p.vy += (rand(0, 100)-50)/750;        p.x += p.vx;        p.y += p.vy;        p.alpha -= .01;        if(p.alpha < .02){          particles.splice(i, 1)        }      }    },    renderParticles = function(){      var i = particles.length;      while(i--){       var p = particles[i];        ctx.beginPath();        ctx.fillRect(p.x, p.y, p.radius, p.radius);        ctx.closePath();        ctx.fillStyle = 'hsla(0, 0%, 100%, '+p.alpha+')';      }    },    clear = function(){      ctx.globalCompositeOperation = 'destination-out';      ctx.fillStyle = 'rgba(0, 0, 0, .1)';      ctx.fillRect(0, 0, cw, ch);      ctx.globalCompositeOperation = 'lighter';      }    loop = function(){      clear();      updateCircle();      renderCircle();      renderCircleBorder();      renderCircleFlare();      renderCircleFlare2();      createParticles();      updateParticles();      renderParticles();    }/* Append Canvas *///document.body.appendChild(c);/* Set Constant Properties */ctx.shadowBlur = circle.blur;ctx.shadowColor = 'hsla('+circle.hue+', 80%, 60%, 1)';ctx.lineCap = 'round'var gradient1 = ctx.createLinearGradient(0, -circle.radius, 0, circle.radius);gradient1.addColorStop(0, 'hsla('+circle.hue+', 60%, 50%, .25)');gradient1.addColorStop(1, 'hsla('+circle.hue+', 60%, 50%, 0)');var gradient2 = ctx.createLinearGradient(0, -circle.radius, 0, circle.radius);gradient2.addColorStop(0, 'hsla('+circle.hue+', 100%, 50%, 0)');gradient2.addColorStop(.1, 'hsla('+circle.hue+', 100%, 100%, .7)');gradient2.addColorStop(1, 'hsla('+circle.hue+', 100%, 50%, 0)');/* Loop It, Loop It Good */setInterval(loop, 16);  </script></body></html> -
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