Demon_動畫控制(實現前後左右移動,喊叫)

來源:互聯網
上載者:User

標籤:賦值   左右   執行   run   span   vector   ica   key   string   

using UnityEngine;using System.Collections;public class PlayerAnimation : MonoBehaviour {    float ver;    private Animator ani;    void Awake()    {        ani = GetComponent<Animator> ();    }    void Update()    {        ver = Input.GetAxis ("Vertical");        //設定動畫狀態機器參數//        ani.SetInteger ("Number",(int)Mathf.Abs (ver));        ani.SetInteger (HashIDs.instance.Number,(int)Mathf.Abs (ver));        //前鍵,人物朝前,後鍵,人物朝後        if (ver > 0) {            transform.eulerAngles = Vector3.zero;        } else if(ver < 0){            transform.eulerAngles = Vector3.up * 180;        }        //按下空格,玩家喊叫        if (Input.GetKeyDown (KeyCode.Space)) {            ani.SetTrigger ("Shout");        }    }}

上面的這個指令碼掛載人物身上達到控制任務執行動畫的效果

接下來就是設定動畫的速度賦值

using UnityEngine;using System.Collections;public class HashIDs : MonoBehaviour {    public static HashIDs instance;    void Awake()    {        instance = this;        }    public int Speed;    public int Number;    public int Idle;    public int Run;    void Start()    {        Speed = Animator.StringToHash ("Speed");        Number = Animator.StringToHash ("Number");        Idle = Animator.StringToHash ("Idle");        Run = Animator.StringToHash ("Run");    }}

 

Demon_動畫控制(實現前後左右移動,喊叫)

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