建造者模式,將一個複雜物件的構建與它的表示分離,使得同樣的構建過程可以建立不同的表示。一段晦澀難懂的文字,實現建立不同表示的方法就是給建立的過程傳入建立的參數。詳細的還是看代碼吧。
10.1.解釋
main(),客戶
CCarModel,產品模型
CBenzModel,平治模型
CBMWModel,寶馬模型
ICarBuilder,建造者介面
CBenzBuilder,平治建造者
CBMWBuilder,寶馬建造者
CDirector,導演
說明:CCarModel實現模板方法,Builder負責開始建造產品。建造產品時,構建的順序由Director或main決定。
注意:建造者模式和抽象工廠非常類似。建造者更重視產品建造時的邏輯順序,而抽象工廠更重視生產出不同型號的產品,抽象工廠不關心順序。
看代碼:
// Builder.cpp
#include "stdafx.h"
#include "CarModel.h"
#include "BenzModel.h"
#include "BMWModel.h"
#include "BenzBuilder.h"
#include "BMWBuilder.h"
#include "Director.h"
#include <vector>
#include <iostream>
using std::vector;
using std::string;
using std::cout;
using std::endl;
void DoBenzRun() //沒有使用模式時,需要把步驟一條一條的傳入模型。
{
cout << "----------產生平治模型----------" << endl;
CBenzModel *pBenz = new CBenzModel();
vector<string> seq;
seq.push_back("engine boom");//客戶要求run的時候先發動引擎
seq.push_back("start");//啟動起來
seq.push_back("stop");//開了一段就停下來
pBenz->SetSequence(&seq);
pBenz->Run();
delete pBenz;
}
void DoBuilder() //使用模式後,由benzBuilder和bmwBuilder來產生,並且使用同樣的建立順序。
{
cout << "----------用同一個順序,產生模型----------" << endl;
vector<string> seq;
seq.push_back("engine boom");
seq.push_back("start");
seq.push_back("stop");
CBenzBuilder benzBuilder;
benzBuilder.SetSequence(&seq);
CBenzModel *pBenz = dynamic_cast<CBenzModel*>(benzBuilder.GetCarModel());
pBenz->Run();
CBMWBuilder bmwBuilder;
bmwBuilder.SetSequence(&seq);
CBMWModel *pBmw = dynamic_cast<CBMWModel*>(bmwBuilder.GetCarModel());
pBenz->Run();
}
void DoDirector() //使用指導者來封裝建立的邏輯,把建立的順序內聚在指導者類裡面。
{
cout << "----------批量產生模型----------" << endl;
CDirector director;
//1W輛A類型的平治車
for(int i = 0; i < 2; i++)
director.GetABenzModel()->Run();
//100W輛B類型的平治車
for(int i = 0; i < 2; i++)
director.GetBBenzModel()->Run();
//1000W輛C類型的寶馬車
for(int i = 0; i < 2; i++)
director.GetCBMWModel()->Run();
}
int _tmain(int argc, _TCHAR* argv[])
{
DoBenzRun();
DoBuilder();
DoDirector();
_CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF | _CRTDBG_ALLOC_MEM_DF);
_CrtDumpMemoryLeaks();
return 0;
}
//CarModel.h
#pragma once
#include <vector>
#include <iostream>
using std::vector;
using std::string;
class CCarModel
{
public:
CCarModel(void);
virtual ~CCarModel(void);
void Run();
void SetSequence(vector<string> *pSeq);
protected:
virtual void Start() = 0;
virtual void Stop() = 0;
virtual void Alarm() = 0;
virtual void EngineBoom() = 0;
private:
vector<string> * m_pSequence;
};
//CarModel.cpp
#include "StdAfx.h"
#include "CarModel.h"
#include <vector>
#include <iostream>
using std::vector;
using std::string;
CCarModel::CCarModel(void)
{
}
CCarModel::~CCarModel(void)
{
}
void CCarModel::SetSequence(vector<string> *pSeq)
{
m_pSequence = pSeq;
}
void CCarModel::Run()
{
vector<string>::const_iterator it = m_pSequence->begin();
for (; it < m_pSequence->end(); ++it)
{
string actionName = *it;
if(actionName.compare("start") == 0)
{
Start();
}
else if(actionName.compare("stop") == 0)
{
Stop();
}
else if(actionName.compare("alarm") == 0)
{
Alarm();
}
else if(actionName.compare("engine boom") == 0)
{
EngineBoom();
}
}
}
//BenzModel.h
#pragma once
#include "carmodel.h"
class CBenzModel :
public CCarModel
{
public:
CBenzModel(void);
~CBenzModel(void);
protected:
void Start();
void Stop();
void Alarm();
void EngineBoom();
};
//BenzModel.cpp
#include "StdAfx.h"
#include "BenzModel.h"
#include <iostream>
using std::cout;
using std::endl;
CBenzModel::CBenzModel(void)
{
}
CBenzModel::~CBenzModel(void)
{
}
void CBenzModel::Start()
{
cout << "平治發動..." << endl;
}
void CBenzModel::Stop()
{
cout << "平治停車..." << endl;
}
void CBenzModel::Alarm()
{
cout << "平治鳴笛" << endl;
}
void CBenzModel::EngineBoom()
{
cout << "平治引擎聲音是這樣...." << endl;
}
//BMWModel.h
#pragma once
#include "carmodel.h"
class CBMWModel :
public CCarModel
{
public:
CBMWModel(void);
~CBMWModel(void);
protected:
void Start();
void Stop();
void Alarm();
void EngineBoom();
};
//BMWModel.cpp
#include "StdAfx.h"
#include "BMWModel.h"
#include <iostream>
using std::cout;
using std::endl;
CBMWModel::CBMWModel(void)
{
}
CBMWModel::~CBMWModel(void)
{
}
void CBMWModel::Start()
{
cout << "寶馬發動..." << endl;
}
void CBMWModel::Stop()
{
cout << "寶馬停車..." << endl;
}
void CBMWModel::Alarm()
{
cout << "寶馬鳴笛" << endl;
}
void CBMWModel::EngineBoom()
{
cout << "寶馬引擎聲音是這樣...." << endl;
}
//ICarBuilder.h
#pragma once
#include "CarModel.h"
#include <iostream>
#include <vector>
using std::string;
using std::vector;
class ICarBuilder
{
public:
ICarBuilder(void)
{
}
virtual ~ICarBuilder(void)
{
}
virtual void SetSequence(vector<string> *pseq) = 0;
virtual CCarModel * GetCarModel() = 0;
};
//BenzBuilder.h
#pragma once
#include "icarbuilder.h"
#include "CarModel.h"
#include <iostream>
#include <vector>
using std::string;
using std::vector;
class CBenzBuilder :
public ICarBuilder
{
public:
CBenzBuilder(void);
~CBenzBuilder(void);
void SetSequence(vector<string> *pSeq);
CCarModel * GetCarModel();
private:
CCarModel *m_pBenz;
};
//BenzBuilder.cpp
#include "StdAfx.h"
#include "BenzBuilder.h"
#include "BenzModel.h"
CBenzBuilder::CBenzBuilder(void)
{
m_pBenz = new CBenzModel();
}
CBenzBuilder::~CBenzBuilder(void)
{
delete m_pBenz;
}
void CBenzBuilder::SetSequence(vector<string> *pSeq)
{
m_pBenz->SetSequence(pSeq);
}
CCarModel * CBenzBuilder::GetCarModel()
{
return m_pBenz;
}
//BMWBuilder.h
#pragma once
#include "icarbuilder.h"
#include "CarModel.h"
#include <iostream>
#include <vector>
using std::string;
using std::vector;
class CBMWBuilder :
public ICarBuilder
{
public:
CBMWBuilder(void);
~CBMWBuilder(void);
void SetSequence(vector<string> *pSeq);
CCarModel * GetCarModel();
private:
CCarModel *m_pBMW;
};
//BMWBuilder.cpp
#include "StdAfx.h"
#include "BMWBuilder.h"
#include "BMWModel.h"
CBMWBuilder::CBMWBuilder(void)
{
m_pBMW = new CBMWModel();
}
CBMWBuilder::~CBMWBuilder(void)
{
delete m_pBMW;
}
void CBMWBuilder::SetSequence( vector<string> *pSeq )
{
m_pBMW->SetSequence(pSeq);
}
CCarModel * CBMWBuilder::GetCarModel()
{
return m_pBMW;
}
//Director.h
#pragma once
#include "BenzModel.h"
#include "BMWModel.h"
#include "BenzBuilder.h"
#include "BMWBuilder.h"
#include <vector>
using std::vector;
class CDirector
{
public:
CDirector(void);
~CDirector(void);
CBenzModel * GetABenzModel();
CBenzModel * GetBBenzModel();
CBMWModel * GetCBMWModel();
CBMWModel * GetDBMWModel();
private:
vector<string> * m_pSeqence;
CBenzBuilder * m_pBenzBuilder;
CBMWBuilder * m_pBMWBuilder;
};
//Director.cpp
#include "StdAfx.h"
#include "Director.h"
CDirector::CDirector(void)
{
m_pBenzBuilder = new CBenzBuilder();
m_pBMWBuilder = new CBMWBuilder();
m_pSeqence = new vector<string>();
}
CDirector::~CDirector(void)
{
delete m_pBenzBuilder;
delete m_pBMWBuilder;
delete m_pSeqence;
}
CBenzModel * CDirector::GetABenzModel()
{
m_pSeqence->clear();
m_pSeqence->push_back("start");
m_pSeqence->push_back("stop");
m_pBenzBuilder->SetSequence(m_pSeqence);
return dynamic_cast<CBenzModel*>(m_pBenzBuilder->GetCarModel());
}
CBenzModel * CDirector::GetBBenzModel()
{
m_pSeqence->clear();
m_pSeqence->push_back("engine boom");
m_pSeqence->push_back("start");
m_pSeqence->push_back("stop");
m_pBenzBuilder->SetSequence(m_pSeqence);
return dynamic_cast<CBenzModel*>(m_pBenzBuilder->GetCarModel());
}
CBMWModel * CDirector::GetCBMWModel()
{
m_pSeqence->clear();
m_pSeqence->push_back("alarm");
m_pSeqence->push_back("start");
m_pSeqence->push_back("stop");
m_pBMWBuilder->SetSequence(m_pSeqence);
return static_cast<CBMWModel*>(m_pBMWBuilder->GetCarModel());
}
CBMWModel * CDirector::GetDBMWModel()
{
m_pSeqence->clear();
m_pSeqence->push_back("start");
m_pBenzBuilder->SetSequence(m_pSeqence);
return dynamic_cast<CBMWModel*>(m_pBMWBuilder->GetCarModel());
}
建造者模式屬於建立型模式,主要關注建立的順序,不同的順序,生產的產品略有不同。