設計模式C++學習筆記之十(Builder建造者模式)

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建造者模式,將一個複雜物件的構建與它的表示分離,使得同樣的構建過程可以建立不同的表示。一段晦澀難懂的文字,實現建立不同表示的方法就是給建立的過程傳入建立的參數。詳細的還是看代碼吧。

10.1.解釋

main(),客戶

CCarModel,產品模型

CBenzModel,平治模型

CBMWModel,寶馬模型

ICarBuilder,建造者介面

CBenzBuilder,平治建造者

CBMWBuilder,寶馬建造者

CDirector,導演

說明:CCarModel實現模板方法,Builder負責開始建造產品。建造產品時,構建的順序由Director或main決定。

注意:建造者模式和抽象工廠非常類似。建造者更重視產品建造時的邏輯順序,而抽象工廠更重視生產出不同型號的產品,抽象工廠不關心順序。

看代碼:

// Builder.cpp
#include "stdafx.h"
#include "CarModel.h"
#include "BenzModel.h"
#include "BMWModel.h"
#include "BenzBuilder.h"
#include "BMWBuilder.h"
#include "Director.h"
#include <vector>
#include <iostream>
using std::vector;
using std::string;
using std::cout;
using std::endl;

void DoBenzRun()  //沒有使用模式時,需要把步驟一條一條的傳入模型。
{
    cout << "----------產生平治模型----------" << endl;
    CBenzModel *pBenz = new CBenzModel();
    vector<string> seq;
    seq.push_back("engine boom");//客戶要求run的時候先發動引擎
    seq.push_back("start");//啟動起來
    seq.push_back("stop");//開了一段就停下來

    pBenz->SetSequence(&seq);
    pBenz->Run();
    delete pBenz;
}

void DoBuilder()    //使用模式後,由benzBuilder和bmwBuilder來產生,並且使用同樣的建立順序。
{
    cout << "----------用同一個順序,產生模型----------" << endl;
    vector<string> seq;
    seq.push_back("engine boom");
    seq.push_back("start");
    seq.push_back("stop");

    CBenzBuilder benzBuilder;
    benzBuilder.SetSequence(&seq);
    CBenzModel *pBenz = dynamic_cast<CBenzModel*>(benzBuilder.GetCarModel());
    pBenz->Run();

    CBMWBuilder bmwBuilder;
    bmwBuilder.SetSequence(&seq);
    CBMWModel *pBmw = dynamic_cast<CBMWModel*>(bmwBuilder.GetCarModel());
    pBenz->Run();
}
void DoDirector()    //使用指導者來封裝建立的邏輯,把建立的順序內聚在指導者類裡面。
{
    cout << "----------批量產生模型----------" << endl;
    CDirector director;

    //1W輛A類型的平治車
    for(int i = 0; i < 2; i++)
        director.GetABenzModel()->Run();

    //100W輛B類型的平治車
    for(int i = 0; i < 2; i++)
        director.GetBBenzModel()->Run();

    //1000W輛C類型的寶馬車
    for(int i = 0; i < 2; i++)
        director.GetCBMWModel()->Run();
}
int _tmain(int argc, _TCHAR* argv[])
{
    DoBenzRun();

    DoBuilder();

    DoDirector();

    _CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF | _CRTDBG_ALLOC_MEM_DF);
    _CrtDumpMemoryLeaks();
    return 0;
}

//CarModel.h

#pragma once
#include <vector>
#include <iostream>
using std::vector;
using std::string;
class CCarModel
{
public:
    CCarModel(void);
    virtual ~CCarModel(void);
    void Run();
    void SetSequence(vector<string> *pSeq);
protected:
    virtual void Start() = 0;
    virtual void Stop() = 0;
    virtual void Alarm() = 0;
    virtual void EngineBoom() = 0;
private:
    vector<string> * m_pSequence;
};

//CarModel.cpp

#include "StdAfx.h"
#include "CarModel.h"
#include <vector>
#include <iostream>
using std::vector;
using std::string;
CCarModel::CCarModel(void)
{
}
CCarModel::~CCarModel(void)
{
}
void CCarModel::SetSequence(vector<string> *pSeq)
{
    m_pSequence = pSeq;
}
void CCarModel::Run()
{
    vector<string>::const_iterator it = m_pSequence->begin();
    for (; it < m_pSequence->end(); ++it)
    {
        string actionName = *it;
        if(actionName.compare("start") == 0)
        {
            Start();
        }
        else if(actionName.compare("stop") == 0)
        {
            Stop();
        }
        else if(actionName.compare("alarm") == 0)
        {
            Alarm();
        }
        else if(actionName.compare("engine boom") == 0)
        {
            EngineBoom();
        }
    }
}

//BenzModel.h

#pragma once
#include "carmodel.h"
class CBenzModel :
    public CCarModel
{
public:
    CBenzModel(void);
    ~CBenzModel(void);
protected:
    void Start();
    void Stop();
    void Alarm();
    void EngineBoom();
};

//BenzModel.cpp

#include "StdAfx.h"
#include "BenzModel.h"
#include <iostream>
using std::cout;
using std::endl;
CBenzModel::CBenzModel(void)
{
}
CBenzModel::~CBenzModel(void)
{
}
void CBenzModel::Start()
{
    cout << "平治發動..." << endl;
}
void CBenzModel::Stop()
{
    cout << "平治停車..." << endl;
}
void CBenzModel::Alarm()
{
    cout << "平治鳴笛" << endl;
}
void CBenzModel::EngineBoom()
{
    cout << "平治引擎聲音是這樣...." << endl;
}

//BMWModel.h

#pragma once
#include "carmodel.h"
class CBMWModel :
    public CCarModel
{
public:
    CBMWModel(void);
    ~CBMWModel(void);
protected:
    void Start();
    void Stop();
    void Alarm();
    void EngineBoom();
};

//BMWModel.cpp

#include "StdAfx.h"
#include "BMWModel.h"
#include <iostream>
using std::cout;
using std::endl;
CBMWModel::CBMWModel(void)
{
}
CBMWModel::~CBMWModel(void)
{
}
void CBMWModel::Start()
{
    cout << "寶馬發動..." << endl;
}
void CBMWModel::Stop()
{
    cout << "寶馬停車..." << endl;
}
void CBMWModel::Alarm()
{
    cout << "寶馬鳴笛" << endl;
}
void CBMWModel::EngineBoom()
{
    cout << "寶馬引擎聲音是這樣...." << endl;
}

//ICarBuilder.h

#pragma once
#include "CarModel.h"
#include <iostream>
#include <vector>
using std::string;
using std::vector;
class ICarBuilder
{
public:
    ICarBuilder(void)
    {
    }
    virtual ~ICarBuilder(void)
    {
    }
    virtual void SetSequence(vector<string> *pseq) = 0;
    virtual CCarModel * GetCarModel() = 0;
};
//BenzBuilder.h

#pragma once
#include "icarbuilder.h"
#include "CarModel.h"
#include <iostream>
#include <vector>
using std::string;
using std::vector;
class CBenzBuilder :
    public ICarBuilder
{
public:
    CBenzBuilder(void);
    ~CBenzBuilder(void);
    void SetSequence(vector<string> *pSeq);
    CCarModel * GetCarModel();
private:
    CCarModel *m_pBenz;
};
//BenzBuilder.cpp

#include "StdAfx.h"
#include "BenzBuilder.h"
#include "BenzModel.h"
CBenzBuilder::CBenzBuilder(void)
{
    m_pBenz = new CBenzModel();
}
CBenzBuilder::~CBenzBuilder(void)
{
    delete m_pBenz;
}
void CBenzBuilder::SetSequence(vector<string> *pSeq)
{
    m_pBenz->SetSequence(pSeq);
}
CCarModel * CBenzBuilder::GetCarModel()
{
    return m_pBenz;
}

//BMWBuilder.h

#pragma once
#include "icarbuilder.h"
#include "CarModel.h"
#include <iostream>
#include <vector>
using std::string;
using std::vector;
class CBMWBuilder :
    public ICarBuilder
{
public:
    CBMWBuilder(void);
    ~CBMWBuilder(void);
    void SetSequence(vector<string> *pSeq);
    CCarModel * GetCarModel();
private:
    CCarModel *m_pBMW;
};

//BMWBuilder.cpp

#include "StdAfx.h"
#include "BMWBuilder.h"
#include "BMWModel.h"
CBMWBuilder::CBMWBuilder(void)
{
    m_pBMW = new CBMWModel();
}
CBMWBuilder::~CBMWBuilder(void)
{
    delete m_pBMW;
}
void CBMWBuilder::SetSequence( vector<string> *pSeq )
{
    m_pBMW->SetSequence(pSeq);
}
CCarModel * CBMWBuilder::GetCarModel()
{
    return m_pBMW;
}

//Director.h

#pragma once
#include "BenzModel.h"
#include "BMWModel.h"
#include "BenzBuilder.h"
#include "BMWBuilder.h"
#include <vector>
using std::vector;
class CDirector
{
public:
    CDirector(void);
    ~CDirector(void);
    CBenzModel * GetABenzModel();
    CBenzModel * GetBBenzModel();
    CBMWModel * GetCBMWModel();
    CBMWModel * GetDBMWModel();
private:
    vector<string> * m_pSeqence;
    CBenzBuilder * m_pBenzBuilder;
    CBMWBuilder * m_pBMWBuilder;
};

//Director.cpp

#include "StdAfx.h"
#include "Director.h"
CDirector::CDirector(void)
{
    m_pBenzBuilder = new CBenzBuilder();
    m_pBMWBuilder = new CBMWBuilder();
    m_pSeqence = new vector<string>();
}
CDirector::~CDirector(void)
{
    delete m_pBenzBuilder;
    delete m_pBMWBuilder;
    delete m_pSeqence;
}
CBenzModel * CDirector::GetABenzModel()
{
    m_pSeqence->clear();
    m_pSeqence->push_back("start");
    m_pSeqence->push_back("stop");
    m_pBenzBuilder->SetSequence(m_pSeqence);
    return dynamic_cast<CBenzModel*>(m_pBenzBuilder->GetCarModel());
}
CBenzModel * CDirector::GetBBenzModel()
{
    m_pSeqence->clear();
    m_pSeqence->push_back("engine boom");
    m_pSeqence->push_back("start");
    m_pSeqence->push_back("stop");
    m_pBenzBuilder->SetSequence(m_pSeqence);
    return dynamic_cast<CBenzModel*>(m_pBenzBuilder->GetCarModel());
}
CBMWModel * CDirector::GetCBMWModel()
{
    m_pSeqence->clear();
    m_pSeqence->push_back("alarm");
    m_pSeqence->push_back("start");
    m_pSeqence->push_back("stop");
    m_pBMWBuilder->SetSequence(m_pSeqence);
    return static_cast<CBMWModel*>(m_pBMWBuilder->GetCarModel());
}
CBMWModel * CDirector::GetDBMWModel()
{
    m_pSeqence->clear();
    m_pSeqence->push_back("start");
    m_pBenzBuilder->SetSequence(m_pSeqence);
    return dynamic_cast<CBMWModel*>(m_pBMWBuilder->GetCarModel());
}

建造者模式屬於建立型模式,主要關注建立的順序,不同的順序,生產的產品略有不同。

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