敏捷式軟體開發 (Agile Software Development)-原則、模式與實踐
依賴倒置原則(DIP)說的是任何類都應依賴於抽象類別,避免依賴於具體類。
Circle c = new Circle(r);
Circle是一個具體類,所以建立Circle的勢力都違反了DIP。很多具體類都是
非常易變的,依賴於他們會帶來問題。這就用到了Factory模式,factory模式
允許只依賴於抽象介面就能建立具體對象的執行個體。
下面是個具體的例子
//Client.java
package com.factory;
import static org.junit.Assert.*;
import org.junit.Test;
public class Client {
@Test
public void testFactory() {
ShapeFactory sf = new ShapeFactoryImpl();
Shape s = sf.make("Circle");
assertTrue(s instanceof Circle);
}
}
//ShapeFactory.java
package com.factory;
public interface ShapeFactory {
Shape make(String shapeName);
}
//Shape.java
package com.factory;
public abstract class Shape {
}
//Circle.java
package com.factory;
public class Circle extends Shape {
}
//ShapeFactoryImpl .java
package com.factory;
public class ShapeFactoryImpl implements ShapeFactory {
@Override
public Shape make(String shapeName) {
if(shapeName.equals("Circle")) {
return new Circle();
} else {
return null;
}
}
}