iOS影像處理之繪製直線

來源:互聯網
上載者:User

標籤:ios   影像處理   繪製直線   

-(void)drawLine:(CGPoint)fromPnt toPoint:(CGPoint)toPnt{

    

    float xScale = theImageView.image.size.width/theImageView.frame.size.width;

    float yScale = theImageView.image.size.height/theImageView.frame.size.height;

    

    UIGraphicsBeginImageContext(theImageView.image.size);

    [theImageView.image drawInRect:CGRectMake(0, 0, theImageView.image.size.width, theImageView.image.size.height)];

    CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapSquare);

    CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 2.0*[self returnMax:xScale withNumber:yScale]);

    CGContextSetAllowsAntialiasing(UIGraphicsGetCurrentContext(), YES);

    CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0);

    CGContextBeginPath(UIGraphicsGetCurrentContext());

    CGContextMoveToPoint(UIGraphicsGetCurrentContext(), fromPnt.x*xScale, fromPnt.y*yScale);

    CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), toPnt.x*xScale, toPnt.y*yScale);

    CGContextStrokePath(UIGraphicsGetCurrentContext());

    theImageView.image=UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

}


本文出自 “ZhuoKing” 部落格,請務必保留此出處http://9951038.blog.51cto.com/9941038/1772572

iOS影像處理之繪製直線

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