Android入門——Drawable與對應的資源xml的應用
引言
Android 中的Drawable是一個抽象的概念,換言之所有能被畫出來的都可以定義成Drawable(A Drawable is a general abstraction for “something that can be drawn.” )。所以Android應用中使用最為廣泛和最靈活的資源,不僅僅可以直接使用.png、.9.png、.gif、.jpg等圖片作為資源,還可以使用多種XML檔案。
一、Drawable概述
Drawable同時也是一個抽象類別,我們在Android開發中不直接使用,往往都是使用它的衍生類別,常見的衍生類別有:BitmapDrawable, ClipDrawable, ColorDrawable, DrawableContainer, GradientDrawable, InsetDrawable, LayerDrawable, NinePatchDrawable, PictureDrawable, RotateDrawable, ScaleDrawable, ShapeDrawable,AnimationDrawable, LevelListDrawable, PaintDrawable, StateListDrawable, TransitionDrawable。在程式中我們可以通過Resource類的getDrawable(int id,int theme)擷取對應的Drawable對象。
二、Drawable系的應用1、StateListDrawable(selector xml檔案)
說起selector xml檔案大家都知道,但是StateListDrawable我相信有相當數量的人員不一定瞭解。StateListDrawable可以用於組織多個Drawable對象,常被用於view的背景、前景,當view的狀態改變的時候而自動切換。
1.1、StateListDrawable對象的xml檔案結構
對應的根項目為selector,可以包含多個item元素
android:color或者android:drawable:可設定指定顏色或Drawable對象 adnroid:state_xxx:一個特定的狀態
| 狀態屬性值 |
含義 |
| android:state_active |
是否處於啟用狀態 |
| android:state_checkable |
是否可勾選 |
| android:state_checked |
是否已勾選 |
| android:state_enabled |
是否可用 |
| android:state_first |
是否開始狀態 |
| android:state_focused |
是否已得到焦點 |
| android:state_last |
是否處於結束 |
| android:state_middle |
是否處於中間 |
| android:state_pressed |
是否處於按下狀態 . |
| android:state_selected |
是否處於選中狀態 |
| android:state_window_focused |
是否視窗已獲得焦點 |
例:selector_mybutton.xml
<code class=" hljs xml"><!--{cke_protected}{C}%3C!%2D%2D%3Fxml%20version%3D%221.0%22%20encoding%3D%22utf-8%22%20%3F%2D%2D%3E--> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <!--{cke_protected}{C}%3C!%2D%2D%20%E9%BB%98%E8%AE%A4%E6%97%B6%E7%9A%84%E8%83%8C%E6%99%AF%E5%9B%BE%E7%89%87%2D%2D%3E--> <item android:drawable="@drawable/pic1"> <!--{cke_protected}{C}%3C!%2D%2D%20%E6%B2%A1%E6%9C%89%E7%84%A6%E7%82%B9%E6%97%B6%E7%9A%84%E8%83%8C%E6%99%AF%E5%9B%BE%E7%89%87%20%2D%2D%3E--> <item android:state_window_focused="false" android:drawable="@drawable/pic_nofocus"> <!--{cke_protected}{C}%3C!%2D%2D%20%E9%9D%9E%E8%A7%A6%E6%91%B8%E6%A8%A1%E5%BC%8F%E4%B8%8B%E8%8E%B7%E5%BE%97%E7%84%A6%E7%82%B9%E5%B9%B6%E5%8D%95%E5%87%BB%E6%97%B6%E7%9A%84%E8%83%8C%E6%99%AF%E5%9B%BE%E7%89%87%20%2D%2D%3E--> <item android:state_focused="true" android:state_pressed="true" android:drawable="@drawable/pic_click"> <!--{cke_protected}{C}%3C!%2D%2D%20%E8%A7%A6%E6%91%B8%E6%A8%A1%E5%BC%8F%E4%B8%8B%E5%8D%95%E5%87%BB%E6%97%B6%E7%9A%84%E8%83%8C%E6%99%AF%E5%9B%BE%E7%89%87%2D%2D%3E--> <item android:state_focused="false" android:state_pressed="true" android:drawable="@drawable/pic_touch"> <!--{cke_protected}{C}%3C!%2D%2D%E9%80%89%E4%B8%AD%E6%97%B6%E7%9A%84%E5%9B%BE%E7%89%87%E8%83%8C%E6%99%AF%2D%2D%3E--> <item android:state_selected="true" android:drawable="@drawable/pic_select"> <!--{cke_protected}{C}%3C!%2D%2D%E8%8E%B7%E5%BE%97%E7%84%A6%E7%82%B9%E6%97%B6%E7%9A%84%E5%9B%BE%E7%89%87%E8%83%8C%E6%99%AF%2D%2D%3E--> <item android:state_focused="true" android:drawable="@drawable/pic_getfocus"> </item></item></item></item></item></item></selector></code>2、LayerDrawable(layer-list xml檔案)
LayerDrawable與StateListDrawable類似,也可以包含一個Drawable數組,系統將會按這些Drawable對象的數組順序來繪製,索引最大的Drawable將會被繪製在最上面。
2.1、LayerDrawable對象的xml檔案結構
其根節點是layer-list,也可以包含多個item元素:
android:drawable:指定要包含的Drawable對象 android:id:Drawable的Id adnroid:buttom | top | left | button:用於指定一個長度值,指定該Drawable對象繪製到目標組件的指定位置。2.2、在xml中實現LayerDrawable
<code class=" hljs xml"><!--{cke_protected}{C}%3C!%2D%2D%3Fxml%20version%3D%221.0%22%20encoding%3D%22utf-8%22%3F%2D%2D%3E--><layer-list xmlns:android="http://schemas.android.com/apk/res/android"> <!--{cke_protected}{C}%3C!%2D%2D%E6%9C%80%E5%BA%95%E5%B1%82%2D%2D%3E--> <item> <bitmap android:src="@mipmap/ic_blue_launcher" android:gravity="center"> </bitmap></item> <!--{cke_protected}{C}%3C!%2D%2D%E6%AC%A1%E4%B8%8A%E5%B1%82%2D%2D%3E--> <item android:top="10dp" android:left="10dp"> <bitmap android:src="@mipmap/ic_red_launcher" android:gravity="center"> </bitmap></item> <!--{cke_protected}{C}%3C!%2D%2D%E6%98%BE%E7%A4%BA%E5%9C%A8%E6%9C%80%E4%B8%8A%E9%9D%A2%2D%2D%3E--> <item android:top="20dp" android:left="20dp"> <bitmap android:src="@mipmap/ic_green_launcher" android:gravity="center"> </bitmap></item></layer-list></code>2.3、在Java代碼中動態產生並使用
Resources resources = getResources(); Drawable[] layers = new Drawable[3]; layers[0] = r.getDrawable(R.drawable.ic_blue_launcher); layers[1] = r.getDrawable(R.drawable.ic_red_launcher); layers[2] = r.getDrawable(R.drawable.ic_green_launcher); LayerDrawable layerDrawable = new LayerDrawable(layers) ((ImageView) findViewById(R.id.imageview)).setImageDrawable(layerDrawable); /*在java代碼中引用: */((ImageView) findViewById(R.id.imageview)).setImageDrawable(getResources().getDrawable(R.drawable.layer_bcg)
2.4、在xml中使用layer-list
2.5、利用LayerDrawable實現圖片簡單合成
在Android平台中Bitmap的疊加處理可以通過Canvas逐層繪畫就可以了,而Drawable的疊加呢? 除了使用BitmapDrawable的getBitmap方法將Drawable轉換為Bitmap外,還有另一個方案——LayerDrawable。
Bitmap bm = BitmapFactory.decodeResource(getResources(),R.drawable.ic_red_launcher); Drawable[] array = new Drawable[3]; array[0] = new PaintDrawable(Color.BLACK); //黑色 array[1] = new PaintDrawable(Color.WHITE); //白色 array[2] = new BitmapDrawable(bm); //位元影像資源 LayerDrawable ld = new LayerDrawable(array); //參數為上面的Drawable數組 ld.setLayerInset(1, 1, 1, 1, 1); //第一個參數1代表數組的第二個元素,為白色 ld.setLayerInset(2, 2, 2, 2, 2); //第一個參數2代表數組的第三個元素,為位元影像資源 mImageView.setImageDrawable(ld);
如以上代碼所示setLayerInset方法原型為public void setLayerInset (int index, int l, int t, int r, int b) 其中第一個參數為層的索引號,後面的四個參數分別為left、top、right和bottom。對於簡單的圖片合成我們可以將第一和第二層的PaintDrawable換成BitmapDrawable即可實現簡單的圖片合成。
3、ShapeDrawable(shape xml)
ShapeDrawable用於定義基本的幾何圖形(如矩形、圓形、線條等),其根節點是shape(shape可以指定android:shape=[“rectangle” | “oval” | “line” | “ring”]中的一種指定定義何種集合類型),shape裡可以定義corners、gradient、padding、size、solid、stroke等子節點。
3.1、在xml檔案中實現ShapeDrawable
3.2、在xml中使用shape
3.3、在代碼中構造ShapwDrawable
在代碼中構造ShapeDrawable對象,需要涉及到Shape系列。
mImg= (ImageView) findViewById(R.id.demo_img); float[] outerRadii = {20, 20, 40, 40, 60, 60, 80, 80};//外矩形 左上、右上、右下、左下 圓角半徑 //float[] outerRadii = {20, 20, 20, 20, 20, 20, 20, 20};//外矩形 左上、右上、右下、左下 圓角半徑 RectF inset = new RectF(100, 100, 200, 200);//內矩形距外矩形,左上方x,y距離, 右下角x,y距離 float[] innerRadii = {20, 20, 20, 20, 20, 20, 20, 20};//內矩形 圓角半徑 RoundRectShape roundRectShape = new RoundRectShape(outerRadii, inset, innerRadii); //RoundRectShape roundRectShape = new RoundRectShape(outerRadii, null, innerRadii); //無內矩形 ShapeDrawable drawable=new ShapeDrawable(roundRectShape); drawable.getPaint().setColor(Color.GREEN); drawable.getPaint().setAntiAlias(true); drawable.getPaint().setStyle(Paint.Style.STROKE);//描邊 drawable.getPaint().setStrokeWidth(20); drawable.setIntrinsicWidth(200); drawable.setIntrinsicHeight(400); drawable.setPadding(new Rect(4, 4, 4, 4)); //drawable.setShape(Shape s); mImg.setBackground(drawable);
4、ClipDrawable(clip xml)
ClipDrawable 代表從其他位元影像上截取一個”圖片片段“,根節點是clip,沒有其他子節點,clip裡有幾個屬性節點:
android:drawable 指定要截取的源Drawable android:clipOrientation:截取的方向,水平或者垂直截取 android:gravity:截取時的對齊
ClipDrawable有一個重要的方法setLevel(int level)可以用於設定截取地區的大小,當level為0時截取地區為空白,為10000時截取整張圖片。
4.1、ClipDrawable 一個簡單的應用
例子的效果是類比圖片從中間慢慢向左右兩邊展開的效果(懶得去實現自動延伸的效果了,就用了一個按鈕,點擊一次展開一點)
mImg = (ImageView) findViewById(R.id.demo_img);//擷取圖片顯示的ClipDrawable對象final ClipDrawable clipDrawable = (ClipDrawable) mImg.getDrawable();final Handler handler = new Handler() { @Override public void handleMessage(Message msg) { if (msg.what == 123) { //修改ClipDrawable的level值 clipDrawable.setLevel(clipDrawable.getLevel() + 300); } }}; Timer timer = new Timer(); timer.schedule(new StartTask(handler, clipDrawable, timer), 2000); Button btn = (Button) findViewById(R.id.plus_level); btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { handler.sendEmptyMessage(123); } });
class StartTask extends TimerTask { private Handler handler; private Drawable drawable; private Timer timer; public StartTask(Handler handler, Drawable drawable, Timer timer) { super(); this.handler = handler; this.drawable = drawable; this.timer = timer; } @Override public void run() { Message msg = new Message(); msg.what = 123; handler.sendMessage(msg); if (drawable.getLevel() >= 10000) { timer.cancel(); } } }
5、AnimationDrawable
AnimationDrawable相信大家都不陌生,Android中AnimationDrawable支援兩種動畫:逐幀動畫(Frame)和補間動畫(Tween)。
5.1、逐幀動畫(animation-list xml)
根節點為animation-list,子節點為item,每一個item為一幀
在代碼中構造出AnimationDrawable對象,並設定到view的background上,然後設定開始播放就可以了:
AnimationDrawable ad = (AnimationDrawable)getResources().getDrawable(R.drawable.bootanimation);mView.setBackgroundDrawable(ad);ad.start();
5.2、補間動畫(set)
補間動畫則是以set作為根節點,set裡還可以定義4個子節點:
alpha: 設定圖片的透明度(0-1.0) scale:設定圖片進行大小變換 translate:設定圖片進行位移變換 rotate:設定圖片進行旋轉5.2.1、定義補間動畫xml文法
...
5.2.2、在代碼中使用補間動畫
ImageView img = (ImageView) findViewById(R.id.tween_bcg);Animation tweenAnimation = AnimationUtils.loadAnimation(this, R.anim.anim_tween);img.startAnimation(tweenAnimation);
6、GradientDrawable
GradientDrawable就是漸層Drawable系,用一個例子來說明
package com.crazymo.drawableapp;public class GradientActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new SampleView(this)); } private static class SampleView extends View { private Path mPath; private Paint mPaint; private Rect mRect; private GradientDrawable mDrawable; public SampleView(Context context) { super(context); setFocusable(true); mPath = new Path(); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mRect = new Rect(0, 0, 120, 120); mDrawable = new GradientDrawable(GradientDrawable.Orientation.TL_BR, new int[]{0xFFFF0000, 0xFF00FF00, 0xFF0000FF}); mDrawable.setShape(GradientDrawable.RECTANGLE); mDrawable.setGradientRadius((float) (Math.sqrt(2) * 60)); } static void setCornerRadii(GradientDrawable drawable, float r0, float r1, float r2, float r3) { drawable.setCornerRadii(new float[]{r0, r0, r1, r1, r2, r2, r3, r3}); } @Override protected void onDraw(Canvas canvas) { mDrawable.setBounds(mRect); float r = 16; canvas.save(); canvas.translate(10, 10); mDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT); setCornerRadii(mDrawable, r, r, 0, 0); mDrawable.draw(canvas); canvas.restore(); /*canvas.save(); canvas.translate(10 + mRect.width() + 10, 10); mDrawable.setGradientType(GradientDrawable.RADIAL_GRADIENT); setCornerRadii(mDrawable, 0, 0, r, r); mDrawable.draw(canvas); canvas.restore(); canvas.translate(0, mRect.height() + 10); canvas.save(); canvas.translate(10, 10); mDrawable.setGradientType(GradientDrawable.SWEEP_GRADIENT); setCornerRadii(mDrawable, 0, r, r, 0); mDrawable.draw(canvas); canvas.restore(); canvas.save(); canvas.translate(10 + mRect.width() + 10, 10); mDrawable.setGradientType(GradientDrawable.LINEAR_GRADIENT); setCornerRadii(mDrawable, r, 0, 0, r); mDrawable.draw(canvas); canvas.restore(); canvas.translate(0, mRect.height() + 10); canvas.save(); canvas.translate(10, 10); mDrawable.setGradientType(GradientDrawable.RADIAL_GRADIENT); setCornerRadii(mDrawable, r, 0, r, 0); mDrawable.draw(canvas); canvas.restore(); canvas.save(); canvas.translate(10 + mRect.width() + 10, 10); mDrawable.setGradientType(GradientDrawable.SWEEP_GRADIENT); setCornerRadii(mDrawable, 0, r, 0, r); mDrawable.draw(canvas); canvas.restore();*/ } }}