標籤:圖 單源最短路 貝爾曼-福特演算法
Bellman-Ford演算法是由理查德?貝爾曼(Richard Bellman) 和 萊斯特?福特 創立的,求解單源最短路徑問題的一種演算法。有時候這種演算法也被稱為 Moore-Bellman-Ford 演算法,因為 Edward F. Moore 也為這個演算法的發展做出了貢獻。它的原理是對圖進行V-1次鬆弛操作,得到所有可能的最短路徑。其優於迪科斯徹演算法的方面是邊的權值可以為負數、實現簡單,缺點是時間複雜度過高,高達O(VE)。
負邊權操作:
與迪科斯徹演算法不同的是,迪科斯徹演算法的基本操作“拓展”是在深度上尋路,而“鬆弛”操作則是在廣度上尋路,這就確定了貝爾曼-福特演算法可以對負邊進行操作而不會影響結果。
負權環判定:
因為負權環可以無限制的降低總花費,所以如果發現第n次操作仍可降低花銷,就一定存在負權環。
Bellman-Ford 演算法描述:
1)建立源頂點 v 到圖中所有頂點的距離的集合 distSet,為圖中的所有頂點指定一個距離值,初始均為 Infinite,源頂點距離為 0;
2)計算最短路徑,執行 V - 1 次遍曆;
對於圖中的每條邊:如果起點 u 的距離 d 加上邊的權值 w 小於終點 v 的距離 d,則更新終點 v 的距離值 d;
3)檢測圖中是否有負權邊形成了環,遍曆圖中的所有邊,計算 u 至 v 的距離,如果對於 v 存在更小的距離,則說明存在環;
虛擬碼表示:
procedure BellmanFord(list vertices, list edges, vertex source) // 該實現讀入邊和節點的列表,並向兩個數組(distance和predecessor)中寫入最短路徑資訊 // 步驟1:初始化圖 for each vertex v in vertices: if v is source then distance[v] := 0 else distance[v] := infinity predecessor[v] := null // 步驟2:重複對每一條邊進行鬆弛操作 for i from 1 to size(vertices)-1: for each edge (u, v) with weight w in edges: if distance[u] + w < distance[v]: distance[v] := distance[u] + w predecessor[v] := u // 步驟3:檢查負權環 for each edge (u, v) with weight w in edges: if distance[u] + w < distance[v]: error "圖包含了負權環"
// A C / C++ program for Bellman-Ford‘s single source shortest path algorithm.#include <stdio.h>#include <stdlib.h>#include <string.h>#include <limits.h>// a structure to represent a weighted edge in graphstruct Edge{ int src, dest, weight;};// a structure to represent a connected, directed and weighted graphstruct Graph{ // V-> Number of vertices, E-> Number of edges int V, E; // graph is represented as an array of edges. struct Edge* edge;};// Creates a graph with V vertices and E edgesstruct Graph* createGraph(int V, int E){ struct Graph* graph = (struct Graph*) malloc( sizeof(struct Graph) ); graph->V = V; graph->E = E; graph->edge = (struct Edge*) malloc( graph->E * sizeof( struct Edge ) ); return graph;}// A utility function used to print the solutionvoid printArr(int dist[], int n){ printf("Vertex Distance from Source\n"); for (int i = 0; i < n; ++i) printf("%d \t\t %d\n", i, dist[i]);}// The main function that finds shortest distances from src to all other// vertices using Bellman-Ford algorithm. The function also detects negative// weight cyclevoid BellmanFord(struct Graph* graph, int src){ int V = graph->V; int E = graph->E; int dist[V]; // Step 1: Initialize distances from src to all other vertices as INFINITE for (int i = 0; i < V; i++) dist[i] = INT_MAX; dist[src] = 0; // Step 2: Relax all edges |V| - 1 times. A simple shortest path from src // to any other vertex can have at-most |V| - 1 edges for (int i = 1; i <= V-1; i++) { for (int j = 0; j < E; j++) { int u = graph->edge[j].src; int v = graph->edge[j].dest; int weight = graph->edge[j].weight; if (dist[u] != INT_MAX && dist[u] + weight < dist[v]) dist[v] = dist[u] + weight; } } // Step 3: check for negative-weight cycles. The above step guarantees // shortest distances if graph doesn‘t contain negative weight cycle. // If we get a shorter path, then there is a cycle. for (int i = 0; i < E; i++) { int u = graph->edge[i].src; int v = graph->edge[i].dest; int weight = graph->edge[i].weight; if (dist[u] != INT_MAX && dist[u] + weight < dist[v]) printf("Graph contains negative weight cycle"); } printArr(dist, V); return;}// Driver program to test above functionsint main(){ /* Let us create the graph given in above example */ int V = 5; // Number of vertices in graph int E = 8; // Number of edges in graph struct Graph* graph = createGraph(V, E); // add edge 0-1 (or A-B in above figure) graph->edge[0].src = 0; graph->edge[0].dest = 1; graph->edge[0].weight = -1; // add edge 0-2 (or A-C in above figure) graph->edge[1].src = 0; graph->edge[1].dest = 2; graph->edge[1].weight = 4; // add edge 1-2 (or B-C in above figure) graph->edge[2].src = 1; graph->edge[2].dest = 2; graph->edge[2].weight = 3; // add edge 1-3 (or B-D in above figure) graph->edge[3].src = 1; graph->edge[3].dest = 3; graph->edge[3].weight = 2; // add edge 1-4 (or A-E in above figure) graph->edge[4].src = 1; graph->edge[4].dest = 4; graph->edge[4].weight = 2; // add edge 3-2 (or D-C in above figure) graph->edge[5].src = 3; graph->edge[5].dest = 2; graph->edge[5].weight = 5; // add edge 3-1 (or D-B in above figure) graph->edge[6].src = 3; graph->edge[6].dest = 1; graph->edge[6].weight = 1; // add edge 4-3 (or E-D in above figure) graph->edge[7].src = 4; graph->edge[7].dest = 3; graph->edge[7].weight = -3; BellmanFord(graph, 0); return 0;}
最佳化:
1)迴圈的提前跳出:
在實際操作中,貝爾曼-福特演算法經常會在未達到V-1次前就出解,V-1其實是最大值。於是可以在迴圈中設定判定,在某次迴圈不再進行鬆弛時,直接退出迴圈,進行負權環判定。
2)隊列最佳化:
求單源最短路的SPFA演算法的全稱是:Shortest Path Faster Algorithm。 SPFA演算法是西南交通大學段凡丁於1994年發表的。鬆弛操作必定只會發生在最短路徑前置節點鬆弛成功過的節點上,用一個隊列記錄鬆弛過的節點,可以避免了冗餘計算。複雜度可以降低到O(kE),k是個比較小的係數(並且在絕大多數的圖中,k<=2,然而在一些精心構造的圖中可能會上升到很高)
Begin initialize-single-source(G,s); initialize-queue(Q); enqueue(Q,s); while not empty(Q) do begin u:=dequeue(Q); for each v∈adj[u] do begin tmp:=d[v]; relax(u,v); if (tmp<>d[v]) and (not v in Q) then enqueue(Q,v); end; end;End;
參考:
https://zh.wikipedia.org/w/index.php?title=%E8%B4%9D%E5%B0%94%E6%9B%BC-%E7%A6%8F%E7%89%B9%E7%AE%97%E6%B3%95&redirect=no
http://www.cnblogs.com/hxsyl/p/3248391.html
http://www.geeksforgeeks.org/dynamic-programming-set-23-bellman-ford-algorithm/
http://www.nocow.cn/index.php/%E6%9C%80%E7%9F%AD%E8%B7%AF%E5%BE%84
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圖演算法(2):Bellman-Ford演算法