如何?canvas環形倒計時組件

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本篇文章主要介紹了canvas環形倒計時組件的範例程式碼,內容挺不錯的,現在分享給大家,也給大家做個參考。

本文介紹了canvas環形倒計時組件的範例程式碼,分享給大家,具體如下:

效果如一:

Canvas環形倒計時組件

Canvas環形倒計時是基於Canvas實現的倒計時,建議於移動端使用

Canvas環形倒計時 下載地址

一、如何使用

1. html代碼

ID屬性可隨意取名

<canvas id="canvas"></canvas>

2. 引入process.js檔案

頁面引用

<script src="js/process.js"></script>

3. 初始化參數

執行個體化即可

<script>    window.onload = function () {        let ctd = new Countdown();        ctd.init();    };</script>

二、settings參數說明

以下參數非必選項,可根據具體需求配置

window.onload = function () {        let ctd = new Countdown();        ctd.init({            id: "canvas",         // ID,canvas一定要有ID屬性            size: 130,            // 繪製圓形的最大尺寸,寬=高            borderWidth: 4,       // 邊框寬度            borderColor:"#fff",   // 邊框顏色            outerColor:"#fff",    // 最外層底圓顏色            scheduleColor:"#fff", // 進度條動畫顏色            fontColor: "#fff",    // 字型顏色            ringColor: "#ffc720", // 進度條環形顏色            innerColor: "#4e84e5",// 最內圓底色            fontSize: 50,            time: 5        });    };

三、範例程式碼

html

<!DOCTYPE html><html lang="en"><head>    <meta charset="UTF-8">    <title>Title</title>    <style>        body {            background: #c2c1ce;        }        .container {            position: absolute;            left: 50%;            top: 50%;            transform: translate(-50%, -50%);            width: 130px;            height: 130px;            text-align: center;        }    </style></head><body><p class="container">    <canvas class="canvas" id="canvas"></canvas></p><script src="js/process.js"></script><script>    window.onload = function () {        let ctd = new Countdown();        ctd.init();    };</script></body></html>

js

/** * Created by 譚瞎 on 2018/3/15. */function Countdown() {    // 設定預設參數    this.settings = {        id: "canvas",         // ID,canvas一定要有ID屬性        size: 130,            // 繪製圓形的最大尺寸,寬=高        borderWidth: 4,       // 邊框寬度        borderColor:"#fff",   // 邊框顏色        outerColor:"#fff",    // 最外層底圓顏色        scheduleColor:"#fff", // 進度條動畫顏色        fontColor: "#fff",    // 字型顏色        ringColor: "#ffc720", // 進度條環形顏色        innerColor: "#4e84e5",// 最內圓底色        fontSize: 50,        time: 5    }}Countdown.prototype.init = function (opt) {    this.obj = document.getElementById(this.settings.id);    this.obj.width = this.settings.size;    this.obj.height = this.settings.size;    this.ctx = this.obj.getContext("2d");    extend(this.settings, opt);    this.countdown();};// 繪製底色Countdown.prototype.drawBackground = function () {    this.drawCircle(0, 360, 0, this.settings.outerColor);};// 繪製進度條動畫背景Countdown.prototype.drawProcess = function () {    this.drawCircle(0, 360, 4, this.settings.ringColor);};// 繪製倒計時Countdown.prototype.drawInner = function () {    this.drawCircle(0, 360, 23, this.settings.innerColor);    this.strokeBorder(this.settings.borderWidth);};// 繪製進度條動畫Countdown.prototype.drawAnimate = function () {    // 旋轉的角度    let deg = Math.PI / 180;    let v = schedule * 360,        startAng = -90,        endAng = -90 + v;    this.ctx.beginPath();    this.ctx.moveTo(this.settings.size / 2, this.settings.size / 2);    this.ctx.arc(this.settings.size / 2, this.settings.size / 2, this.settings.size / 2 -3, startAng * deg, endAng * deg, false);    this.ctx.fillStyle = this.settings.scheduleColor;    this.ctx.fill();    this.ctx.closePath();};// 繪製邊框Countdown.prototype.strokeBorder = function (borderWidth) {    this.ctx.lineWidth = borderWidth;    this.ctx.strokeStyle = this.settings.borderColor;    this.ctx.stroke();};// 繪製文字Countdown.prototype.strokeText = function (text) {    this.ctx.textAlign = "center";    this.ctx.textBaseline = "middle";    this.ctx.font = this.settings.fontSize+"px"+ " microsoft yahei";    this.ctx.fillStyle = this.settings.fontColor;    this.ctx.fillText(text, this.settings.size / 2, this.settings.size / 2);};// 繪製圓Countdown.prototype.drawCircle = function (startAng, endAng, border, fillColor) {    let deg = Math.PI / 180;    this.ctx.beginPath();    this.ctx.arc(this.settings.size / 2, this.settings.size / 2, this.settings.size / 2 -border, startAng * deg, endAng * deg, false);    this.ctx.fillStyle = fillColor;    this.ctx.fill();    this.ctx.closePath();};// 進度條動畫Countdown.prototype.countdown = function () {    let oldTime = +new Date();    timer = setInterval(() => {        let allMs = this.settings.time * 1000,// 如30*1000=30 000ms            currentTime = +new Date();        // 步長=(當前的時間-過去的時間)/總秒數        schedule = (currentTime - oldTime) / allMs;        this.schedule = schedule;        this.drawAll(schedule);        if (currentTime - oldTime >= allMs) {            // 重繪            this.drawBackground();            this.drawProcess();            this.drawAnimate();            this.drawInner();            this.strokeText(0);            clearInterval(timer);        }    }, 100);};// 繪製所有Countdown.prototype.drawAll = function (schedule) {    schedule = schedule >= 1 ? 1 : schedule;    let text = parseInt(this.settings.time * (1 - schedule)) + 1;    // 清除畫布    this.ctx.clearRect(0, 0, this.settings.size, this.settings.size);    this.drawBackground();    this.drawProcess();    this.drawAnimate();    this.drawInner();    this.strokeText(text);};// 對象拷貝function extend(obj1,obj2){    for(let attr in obj2){        obj1[attr] = obj2[attr];    }}

四、附加——canvas準備工作

canvas其實沒有那麼玄乎,它不外乎是一個H5的標籤,跟其它HTML標籤如出一轍:

<canvas id="canvas"></canvas>

注意最好在一開始的時候就給canvas設定好其寬高(若不設定寬高,瀏覽器會預設設定canvas大小為寬300、高100像素),而且不能使用css來設定(會被展開),建議直接寫於canvas標籤內部:

<canvas id="canvas" width="130" height="130"></canvas>

canvas本身沒有任何的繪圖能力,所有的繪圖工作都是通過js來實現的。通常我們在js通過getElementById來擷取要操作的canvas(這意味著得給canvas設個id):

var c = document.getElementById("canvas");var ctx = c.getContext("2d");

1.準備好畫筆之後就可以開始繪圖了,環形其實就是半徑不同的同心圓,圓心座標是(size/2,size/2), 先畫一個最大的白色背景底圓,半徑是size/2。

let deg = Math.PI / 180;// beginPath()可以做到隔離路徑繪製效果的作用,防止之前的效果被汙染。ctx.beginPath();// tcx.arc(圓心X,圓心Y,半徑,起始角度,結束角度,順逆時針);ctx.arc(size / 2, size / 2, size / 2, 0* deg, 360 * deg, false);ctx.fillStyle = "#fff";ctx.fill();ctx.closePath();

2.開始畫第二個黃色打底圓,圓心也是(size/2,size/2),只是半徑比白色底圓小4px,所以黃色底圓的半徑是(size/2-4)

let deg = Math.PI / 180;// beginPath()可以做到隔離路徑繪製效果的作用,防止之前的效果被汙染。ctx.beginPath();// tcx.arc(圓心X,圓心Y,半徑,起始角度,結束角度,順逆時針);ctx.arc(size / 2, size / 2, size / 2-4, 0* deg, 360 * deg, false);ctx.fillStyle = "#fff";ctx.fill();ctx.closePath();

3.開始畫藍色內圓,同理圓心為(size/2,size/2),半徑為(size-23),再給它加上4px的白色邊框。

let deg = Math.PI / 180;// beginPath()可以做到隔離路徑繪製效果的作用,防止之前的效果被汙染。ctx.beginPath();// tcx.arc(圓心X,圓心Y,半徑,起始角度,結束角度,順逆時針);ctx.arc(size / 2, size / 2, size / 2-23, 0* deg, 360 * deg, false);ctx.fillStyle = "#fff";ctx.fill();ctx.closePath();// 白色邊框ctx.lineWidth = 4;ctx.strokeStyle = #fff;ctx.stroke();

4.繪製文字,垂直置中

ctx.textAlign = "center";ctx.textBaseline = "middle";ctx.fillStyle = "#fff";// ctx.fillText(文字,相對畫布的X座標,相對畫布的Y座標)ctx.fillText(30, size / 2, size / 2);

5.如何製作動畫?其實也是畫白色圓的過程,慢慢的覆蓋黃色進度條的過程,那麼先把白色的圓畫出來出來,這個時候藍圓就會被白色的動畫圓給蓋住,這個時候最後畫藍圓就好了。

let deg = Math.PI / 180;ctx.beginPath();// tcx.arc(圓心X,圓心Y,半徑,起始角度,結束角度,順逆時針);ctx.arc(size / 2, size / 2, size / 2-4, 0* deg, 360 * deg, false);ctx.fillStyle = "#fff";ctx.fill();ctx.closePath();

6.比較簡單的繪畫過程完成了,接下來要將動畫和數字關聯起來,利用當前的最新時間-最開始的時間,再除總的時間可以得到一個關鍵的百分比,這個百分比決定數位變化,以及白色動畫圓繪製的角度。

Countdown.prototype.countdown = function () {    let oldTime = +new Date();// 過去的時間:1522136419291    timer = setInterval(() => {        let currentTime = +new Date();// 現在的時間:1522136419393        let allMs = this.settings.time * 1000;// 總時間豪秒數:如30*1000=30 000ms        schedule = (currentTime - oldTime) / allMs;// 繪製百分比:(1522136419393-1522136419291)/30000=0.0204        this.schedule = schedule;        this.drawAll(schedule);        if (currentTime - oldTime >= allMs) {            // 重繪            this.drawBackground();            this.drawProcess();            this.drawAnimate();            this.drawInner();            this.strokeText(0);            clearInterval(timer);        }    }, 10);};// 繪製所有Countdown.prototype.drawAll = function (schedule) {    schedule = schedule >= 1 ? 1 : schedule;    let text = parseInt(this.settings.time * (1 - schedule)) + 1;    // 清除畫布    this.ctx.clearRect(0, 0, this.settings.size, this.settings.size);    this.drawBackground();    this.drawProcess();    this.drawAnimate();    this.drawInner();    this.strokeText(text);};// 繪製進度條動畫Countdown.prototype.drawAnimate = function () {    // 旋轉的角度    let deg = Math.PI / 180;    let v = schedule * 360,        startAng = -90,// 開始角度        endAng = -90 + v;// 結束角度    this.ctx.beginPath();    this.ctx.moveTo(this.settings.size / 2, this.settings.size / 2);    this.ctx.arc(this.settings.size / 2, this.settings.size / 2, this.settings.size / 2 - 3, startAng * deg, endAng * deg, false);    this.ctx.fillStyle = this.settings.scheduleColor;    this.ctx.fill();    this.ctx.closePath();};

面向過程版本

/**    * 進度條動畫    */    countdown: function () {        this.getSystemInfo().then(v => {            // 自適應            let width = v.windowWidth,                size = width >= 414 ? 66 : 400 / 414 * 66;            size = parseInt(size);            size = size % 2 ? size + 1 : size;            let maxtime =30,                sTime = +new Date,                temp = setInterval(() => {                    let time = maxtime * 1000,                        currentTime = +new Date,                        schedule = (currentTime - sTime) / time;                    this.drew(schedule, maxtime, size);                    if (currentTime - sTime >= time) {                        // 繪製文字                        this.setData({                            schedule: 0                        });                        clearInterval(temp);                    };                }, 100);        });    },    /**     * 繪製     */    drew: function (schedule, val, size) {        size = size || 66;        const _ts = this;        schedule = schedule >= 1 ? 1 : schedule;        let text = parseInt(val - val * schedule),            r = size / 2,            deg = Math.PI / 180;        _ts.setData({            width: size,            height: size,            schedule: text + 1        });        // 清除畫布        ctx.clearRect(0, 0, size, size);        // 繪製白色底        ctx.beginPath();        ctx.arc(r, r, r, 0 * deg, 360 * deg);        ctx.fillStyle = 'rgba(255,255,255,1)';        ctx.closePath();        ctx.fill();        // 繪製橙色        ctx.beginPath();        ctx.arc(r, r, r - 2, 0 * deg, 360 * deg);        ctx.fillStyle = 'rgba(248,200,80,1)';        ctx.closePath();        ctx.fill();        // 繪製白色進度條        let v = schedule * 360;        ctx.beginPath();        ctx.moveTo(r, r);        ctx.arc(r, r, r, -90 * deg, (-90 + v) * deg);        ctx.fillStyle = 'rgba(255,255,255,1)';        ctx.closePath();        ctx.fill();        // 中心藍色底        ctx.beginPath();        ctx.arc(r, r, r - 12, 0 * deg, 360 * deg);        ctx.fillStyle = 'rgba(90,140,220,1)';        ctx.closePath();        ctx.fill();        // 繪製文字        ctx.strokeText();                // 統一畫        ctx.draw();                },

以上就是本文的全部內容,希望對大家的學習有所協助,更多相關內容請關注topic.alibabacloud.com!

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