標籤:
一、課程介紹1.簡介
本次項目課是實現簡單聊天室程式的伺服器端和用戶端。
2.知識點
伺服器端涉及到asyncore、asynchat和socket這幾個模組,用戶端用到了telnetlib、wx、time和thread這幾個模組。
3.所需環境
本次課中編寫用戶端需要用到wxPython,它是一個GUI工具包,請先使用下面的命令安裝:
$ sudo apt-get install python-wxtools
密碼為shiyanlou
4.項目效果
登入視窗
聊天視窗
5.原始碼下載
git clone https://github.com/shiyanlou/pythonchat.git
說明:如果你不理解上述代碼的下載方式或者下載後在環境中找不到代碼,可以點擊查看這裡
二、項目實戰(伺服器端)1.伺服器類
首先需要一個聊天伺服器,這裡繼承asyncore的dispatcher類來實現,代碼如下
class ChatServer(dispatcher): """ 聊天伺服器 """ def __init__(self, port): dispatcher.__init__(self) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.set_reuse_addr() self.bind((‘‘, port)) self.listen(5) self.users = {} self.main_room = ChatRoom(self) def handle_accept(self): conn, addr = self.accept() ChatSession(self, conn)
2.會話類
有了伺服器類還需要能維護每個使用者的串連會話,這裡繼承asynchat的async_chat類來實現,代碼如下:
class ChatSession(async_chat): """ 負責和單使用者通訊 """ def __init__(self, server, sock): async_chat.__init__(self, sock) self.server = server self.set_terminator(‘\n‘) self.data = [] self.name = None self.enter(LoginRoom(server)) def enter(self, room): ‘從當前房間移除自身,然後添加到指定房間‘ try: cur = self.room except AttributeError: pass else: cur.remove(self) self.room = room room.add(self) def collect_incoming_data(self, data): ‘接受用戶端的資料‘ self.data.append(data) def found_terminator(self): ‘當用戶端的一條資料結束時的處理‘ line = ‘‘.join(self.data) self.data = [] try: self.room.handle(self, line) except EndSession: self.handle_close() def handle_close(self): async_chat.handle_close(self) self.enter(LogoutRoom(self.server))
3.命令直譯器
現在就需要一個命令直譯器能夠解釋使用者的命令,例如登入、查詢線上使用者和發訊息等,代碼如下:
class CommandHandler: """ 命令處理類 """ def unknown(self, session, cmd): ‘響應未知命令‘ session.push(‘Unknown command: %s\n‘ % cmd) def handle(self, session, line): ‘命令處理‘ if not line.strip(): return parts = line.split(‘ ‘, 1) cmd = parts[0] try: line = parts[1].strip() except IndexError: line = ‘‘ meth = getattr(self, ‘do_‘ + cmd, None) try: meth(session, line) except TypeError: self.unknown(session, cmd)
4.房間
接下來就需要實現聊天室的房間了,這裡我們定義了三種房間,分別是使用者剛登入時的房間、聊天的房間和退出登入的房間,這三種房間都有一個公用的父類,代碼如下:
class Room(CommandHandler): """ 包含多個使用者的環境,負責基本的命令處理和廣播 """ def __init__(self, server): self.server = server self.sessions = [] def add(self, session): ‘一個使用者進入房間‘ self.sessions.append(session) def remove(self, session): ‘一個使用者離開房間‘ self.sessions.remove(session) def broadcast(self, line): ‘向所有的使用者發送指定訊息‘ for session in self.sessions: session.push(line) def do_logout(self, session, line): ‘退出房間‘ raise EndSessionclass LoginRoom(Room): """ 剛登入的使用者的房間 """ def add(self, session): ‘使用者串連成功的回應‘ Room.add(self, session) session.push(‘Connect Success‘) def do_login(self, session, line): ‘登入命令處理‘ name = line.strip() if not name: session.push(‘UserName Empty‘) elif name in self.server.users: session.push(‘UserName Exist‘) else: session.name = name session.enter(self.server.main_room)class ChatRoom(Room): """ 聊天用的房間 """ def add(self, session): ‘廣播新使用者進入‘ session.push(‘Login Success‘) self.broadcast(session.name + ‘ has entered the room.\n‘) self.server.users[session.name] = session Room.add(self, session) def remove(self, session): ‘廣播使用者離開‘ Room.remove(self, session) self.broadcast(session.name + ‘ has left the room.\n‘) def do_say(self, session, line): ‘用戶端發送訊息‘ self.broadcast(session.name + ‘: ‘ + line + ‘\n‘) def do_look(self, session, line): ‘查看線上使用者‘ session.push(‘Online Users:\n‘) for other in self.sessions: session.push(other.name + ‘\n‘)class LogoutRoom(Room): """ 使用者退出時的房間 """ def add(self, session): ‘從伺服器中移除‘ try: del self.server.users[session.name] except KeyError: pass
5.伺服器端完整代碼
#!/usr/bin/python# encoding: utf-8from asyncore import dispatcherfrom asynchat import async_chatimport socket, asyncorePORT = 6666 #連接埠class EndSession(Exception): """ 自訂會話結束時的異常 """ passclass CommandHandler: """ 命令處理類 """ def unknown(self, session, cmd): ‘響應未知命令‘ session.push(‘Unknown command: %s\n‘ % cmd) def handle(self, session, line): ‘命令處理‘ if not line.strip(): return parts = line.split(‘ ‘, 1) cmd = parts[0] try: line = parts[1].strip() except IndexError: line = ‘‘ meth = getattr(self, ‘do_‘ + cmd, None) try: meth(session, line) except TypeError: self.unknown(session, cmd)class Room(CommandHandler): """ 包含多個使用者的環境,負責基本的命令處理和廣播 """ def __init__(self, server): self.server = server self.sessions = [] def add(self, session): ‘一個使用者進入房間‘ self.sessions.append(session) def remove(self, session): ‘一個使用者離開房間‘ self.sessions.remove(session) def broadcast(self, line): ‘向所有的使用者發送指定訊息‘ for session in self.sessions: session.push(line) def do_logout(self, session, line): ‘退出房間‘ raise EndSessionclass LoginRoom(Room): """ 剛登入的使用者的房間 """ def add(self, session): ‘使用者串連成功的回應‘ Room.add(self, session) session.push(‘Connect Success‘) def do_login(self, session, line): ‘登入命令處理‘ name = line.strip() if not name: session.push(‘UserName Empty‘) elif name in self.server.users: session.push(‘UserName Exist‘) else: session.name = name session.enter(self.server.main_room)class ChatRoom(Room): """ 聊天用的房間 """ def add(self, session): ‘廣播新使用者進入‘ session.push(‘Login Success‘) self.broadcast(session.name + ‘ has entered the room.\n‘) self.server.users[session.name] = session Room.add(self, session) def remove(self, session): ‘廣播使用者離開‘ Room.remove(self, session) self.broadcast(session.name + ‘ has left the room.\n‘) def do_say(self, session, line): ‘用戶端發送訊息‘ self.broadcast(session.name + ‘: ‘ + line + ‘\n‘) def do_look(self, session, line): ‘查看線上使用者‘ session.push(‘Online Users:\n‘) for other in self.sessions: session.push(other.name + ‘\n‘)class LogoutRoom(Room): """ 使用者退出時的房間 """ def add(self, session): ‘從伺服器中移除‘ try: del self.server.users[session.name] except KeyError: passclass ChatSession(async_chat): """ 負責和單使用者通訊 """ def __init__(self, server, sock): async_chat.__init__(self, sock) self.server = server self.set_terminator(‘\n‘) self.data = [] self.name = None self.enter(LoginRoom(server)) def enter(self, room): ‘從當前房間移除自身,然後添加到指定房間‘ try: cur = self.room except AttributeError: pass else: cur.remove(self) self.room = room room.add(self) def collect_incoming_data(self, data): ‘接受用戶端的資料‘ self.data.append(data) def found_terminator(self): ‘當用戶端的一條資料結束時的處理‘ line = ‘‘.join(self.data) self.data = [] try: self.room.handle(self, line) except EndSession: self.handle_close() def handle_close(self): async_chat.handle_close(self) self.enter(LogoutRoom(self.server))class ChatServer(dispatcher): """ 聊天伺服器 """ def __init__(self, port): dispatcher.__init__(self) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.set_reuse_addr() self.bind((‘‘, port)) self.listen(5) self.users = {} self.main_room = ChatRoom(self) def handle_accept(self): conn, addr = self.accept() ChatSession(self, conn)if __name__ == ‘__main__‘: s = ChatServer(PORT) try: asyncore.loop() except KeyboardInterrupt: print
三、項目實戰(用戶端)
完成了伺服器端後,就需要實現用戶端了,這裡用戶端串連伺服器使用了telnetlib模組。
1.登入視窗
這裡的圖形介面包選擇了wxPython,前面有安裝說明,登入視窗通過繼承wx.Frame類來實現,代碼如下:
class LoginFrame(wx.Frame): """ 登入視窗 """ def __init__(self, parent, id, title, size): ‘初始化,添加控制項並綁定事件‘ wx.Frame.__init__(self, parent, id, title) self.SetSize(size) self.Center() self.serverAddressLabel = wx.StaticText(self, label = "Server Address", pos = (10, 50), size = (120, 25)) self.userNameLabel = wx.StaticText(self, label = "UserName", pos = (40, 100), size = (120, 25)) self.serverAddress = wx.TextCtrl(self, pos = (120, 47), size = (150, 25)) self.userName = wx.TextCtrl(self, pos = (120, 97), size = (150, 25)) self.loginButton = wx.Button(self, label = ‘Login‘, pos = (80, 145), size = (130, 30)) self.loginButton.Bind(wx.EVT_BUTTON, self.login) self.Show() def login(self, event): ‘登入處理‘ try: serverAddress = self.serverAddress.GetLineText(0).split(‘:‘) con.open(serverAddress[0], port = int(serverAddress[1]), timeout = 10) response = con.read_some() if response != ‘Connect Success‘: self.showDialog(‘Error‘, ‘Connect Fail!‘, (95, 20)) return con.write(‘login ‘ + str(self.userName.GetLineText(0)) + ‘\n‘) response = con.read_some() if response == ‘UserName Empty‘: self.showDialog(‘Error‘, ‘UserName Empty!‘, (135, 20)) elif response == ‘UserName Exist‘: self.showDialog(‘Error‘, ‘UserName Exist!‘, (135, 20)) else: self.Close() ChatFrame(None, -2, title = ‘ShiYanLou Chat Client‘, size = (500, 350)) except Exception: self.showDialog(‘Error‘, ‘Connect Fail!‘, (95, 20)) def showDialog(self, title, content, size): ‘顯示錯誤資訊對話方塊‘ dialog = wx.Dialog(self, title = title, size = size) dialog.Center() wx.StaticText(dialog, label = content) dialog.ShowModal()
2.聊天視窗
聊天視窗中最主要的就是向伺服器發訊息並接受伺服器的訊息,這裡通過子線程來接受,代碼如下:
class ChatFrame(wx.Frame): """ 聊天視窗 """ def __init__(self, parent, id, title, size): ‘初始化,添加控制項並綁定事件‘ wx.Frame.__init__(self, parent, id, title) self.SetSize(size) self.Center() self.chatFrame = wx.TextCtrl(self, pos = (5, 5), size = (490, 310), style = wx.TE_MULTILINE | wx.TE_READONLY) self.message = wx.TextCtrl(self, pos = (5, 320), size = (300, 25)) self.sendButton = wx.Button(self, label = "Send", pos = (310, 320), size = (58, 25)) self.usersButton = wx.Button(self, label = "Users", pos = (373, 320), size = (58, 25)) self.closeButton = wx.Button(self, label = "Close", pos = (436, 320), size = (58, 25)) self.sendButton.Bind(wx.EVT_BUTTON, self.send) self.usersButton.Bind(wx.EVT_BUTTON, self.lookUsers) self.closeButton.Bind(wx.EVT_BUTTON, self.close) thread.start_new_thread(self.receive, ()) self.Show() def send(self, event): ‘發送訊息‘ message = str(self.message.GetLineText(0)).strip() if message != ‘‘: con.write(‘say ‘ + message + ‘\n‘) self.message.Clear() def lookUsers(self, event): ‘查看當前線上使用者‘ con.write(‘look\n‘) def close(self, event): ‘關閉視窗‘ con.write(‘logout\n‘) con.close() self.Close() def receive(self): ‘接受伺服器的訊息‘ while True: sleep(0.6) result = con.read_very_eager() if result != ‘‘: self.chatFrame.AppendText(result)
3.用戶端完整代碼
#!/usr/bin/python# encoding: utf-8import wximport telnetlibfrom time import sleepimport threadclass LoginFrame(wx.Frame): """ 登入視窗 """ def __init__(self, parent, id, title, size): ‘初始化,添加控制項並綁定事件‘ wx.Frame.__init__(self, parent, id, title) self.SetSize(size) self.Center() self.serverAddressLabel = wx.StaticText(self, label = "Server Address", pos = (10, 50), size = (120, 25)) self.userNameLabel = wx.StaticText(self, label = "UserName", pos = (40, 100), size = (120, 25)) self.serverAddress = wx.TextCtrl(self, pos = (120, 47), size = (150, 25)) self.userName = wx.TextCtrl(self, pos = (120, 97), size = (150, 25)) self.loginButton = wx.Button(self, label = ‘Login‘, pos = (80, 145), size = (130, 30)) self.loginButton.Bind(wx.EVT_BUTTON, self.login) self.Show() def login(self, event): ‘登入處理‘ try: serverAddress = self.serverAddress.GetLineText(0).split(‘:‘) con.open(serverAddress[0], port = int(serverAddress[1]), timeout = 10) response = con.read_some() if response != ‘Connect Success‘: self.showDialog(‘Error‘, ‘Connect Fail!‘, (95, 20)) return con.write(‘login ‘ + str(self.userName.GetLineText(0)) + ‘\n‘) response = con.read_some() if response == ‘UserName Empty‘: self.showDialog(‘Error‘, ‘UserName Empty!‘, (135, 20)) elif response == ‘UserName Exist‘: self.showDialog(‘Error‘, ‘UserName Exist!‘, (135, 20)) else: self.Close() ChatFrame(None, -2, title = ‘ShiYanLou Chat Client‘, size = (500, 350)) except Exception: self.showDialog(‘Error‘, ‘Connect Fail!‘, (95, 20)) def showDialog(self, title, content, size): ‘顯示錯誤資訊對話方塊‘ dialog = wx.Dialog(self, title = title, size = size) dialog.Center() wx.StaticText(dialog, label = content) dialog.ShowModal()class ChatFrame(wx.Frame): """ 聊天視窗 """ def __init__(self, parent, id, title, size): ‘初始化,添加控制項並綁定事件‘ wx.Frame.__init__(self, parent, id, title) self.SetSize(size) self.Center() self.chatFrame = wx.TextCtrl(self, pos = (5, 5), size = (490, 310), style = wx.TE_MULTILINE | wx.TE_READONLY) self.message = wx.TextCtrl(self, pos = (5, 320), size = (300, 25)) self.sendButton = wx.Button(self, label = "Send", pos = (310, 320), size = (58, 25)) self.usersButton = wx.Button(self, label = "Users", pos = (373, 320), size = (58, 25)) self.closeButton = wx.Button(self, label = "Close", pos = (436, 320), size = (58, 25)) self.sendButton.Bind(wx.EVT_BUTTON, self.send) self.usersButton.Bind(wx.EVT_BUTTON, self.lookUsers) self.closeButton.Bind(wx.EVT_BUTTON, self.close) thread.start_new_thread(self.receive, ()) self.Show() def send(self, event): ‘發送訊息‘ message = str(self.message.GetLineText(0)).strip() if message != ‘‘: con.write(‘say ‘ + message + ‘\n‘) self.message.Clear() def lookUsers(self, event): ‘查看當前線上使用者‘ con.write(‘look\n‘) def close(self, event): ‘關閉視窗‘ con.write(‘logout\n‘) con.close() self.Close() def receive(self): ‘接受伺服器的訊息‘ while True: sleep(0.6) result = con.read_very_eager() if result != ‘‘: self.chatFrame.AppendText(result)‘程式運行‘if __name__ == ‘__main__‘: app = wx.App() con = telnetlib.Telnet() LoginFrame(None, -1, title = "Login", size = (280, 200)) app.MainLoop()
四、小結
最後就可以運行程式進行聊天了,注意需要先啟動伺服器再啟動用戶端。這個項目中使用了asyncore的dispatcher來實現伺服器,asynchat的asyn_chat來維護使用者的串連會話,用wxPython來實現圖形介面,用telnetlib來串連伺服器,在子線程中接受伺服器發來的訊息,由此一個簡單的聊天室程式就完成了。
如何用Python編寫一個聊天室