昨天使用ios7SDK build的時候,發現了幾個warning,原來以前寫的內購方法,有些在ios7下棄用了。今天改了下,順便代碼也發上。
PGStoreKitManager.h
//// PGStoreKitManager.h// OCPhysicGame//// Created by LiuYanghui on 14-1-26.// Copyright (c) 2014年 LiuYanghui. All rights reserved.//#import #import #import @class ViewController;@interface PGStoreKitManager : NSObject{ UIAlertView *_loadingAlert; BOOL _enableGameCenter;}@property (nonatomic, readwrite, strong) ViewController* viewController;+ (PGStoreKitManager *)getInstance;// game center ----------------------------------------/** 登陸gamecenter,請先設定setViewController */- (void)authenticateLocalPlayer;/** 上傳積分 */- (void)reportScore : (NSString*)identifier hiScore:(int64_t)score;/** 上傳成就 */- (void)reportAchievementIdentifier : (NSString*)identifier percentComplete:(float)percent;/** 顯示排行版 */- (void)showLeaderboard : (NSString*)leaderboard;/** 顯示成就 */- (void)showAchievements;// iap ----------------------------------------/** 初始化內消費 */- (void)initStoreKit;/** 購買產品 */- (void)purchaseItem: (NSString*)identifier;@end
PGStoreKitManager.m
//// PGStoreKitManager.m// OCPhysicGame//// Created by LiuYanghui on 14-1-26.// Copyright (c) 2014年 LiuYanghui. All rights reserved.//#import PGStoreKitManager.h#import ViewController.h@implementation PGStoreKitManager+ (PGStoreKitManager *)getInstance{ static PGStoreKitManager *mgr = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ mgr = [[self alloc] init]; }); return mgr;}- (id)init{ self = [super init]; if (self) { [self initData]; return self; } return nil;}- (void)initData{ _enableGameCenter = NO; _viewController = nil;}- (void)showMessage:(NSString *)title Message:(NSString *)msg{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:msg delegate:self cancelButtonTitle:@確定 otherButtonTitles:nil, nil]; [alert show];}- (void)showLoadingView:(NSString *)title{ _loadingAlert= [[UIAlertView alloc] initWithTitle:title message:@ delegate:self cancelButtonTitle:nil otherButtonTitles:nil, nil]; [_loadingAlert show];}- (void)removeLoadingView{ [_loadingAlert dismissWithClickedButtonIndex:0 animated:YES];}#pragma mark - GameCenter- (void)authenticateLocalPlayer{ GKLocalPlayer* localPlayer = [GKLocalPlayer localPlayer]; if ([localPlayer isAuthenticated] == NO) { localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error) { if (error) { _enableGameCenter = NO; }else{ _enableGameCenter = YES; if(viewController) { [_viewController presentViewController:viewController animated:YES completion:nil]; } } }; }else{ _enableGameCenter = YES; }}/** 上傳積分 */- (void)reportScore : (NSString*)identifier hiScore:(int64_t)score;{ if (score < 0 || !_enableGameCenter)return;GKScore *scoreBoard = [[GKScore alloc] initWithLeaderboardIdentifier:identifier]; scoreBoard.value = score; [GKScore reportScores:@[scoreBoard] withCompletionHandler:^(NSError *error) { if (error) { // handle error } }];}/** 上傳成就 */- (void)reportAchievementIdentifier : (NSString*)identifier percentComplete:(float)percent{ if (percent < 0 || !_enableGameCenter)return; GKAchievement *achievement = [[GKAchievement alloc] initWithIdentifier: identifier]; if (achievement){achievement.percentComplete = percent; [GKAchievement reportAchievements:@[achievement] withCompletionHandler:^(NSError *error) { if (error) { // handle error } }]; }}/** 顯示排行版 */- (void)showLeaderboard : (NSString*)leaderboard{ if (!_enableGameCenter)return; GKGameCenterViewController *gameCenterViewController = [[GKGameCenterViewController alloc] init]; gameCenterViewController.viewState = GKGameCenterViewControllerStateLeaderboards; gameCenterViewController.gameCenterDelegate = self; [_viewController presentViewController:gameCenterViewController animated:YES completion:nil];}/** 顯示成就 */- (void)showAchievements{ if (!_enableGameCenter)return; GKGameCenterViewController *gameCenterViewController = [[GKGameCenterViewController alloc] init]; gameCenterViewController.viewState = GKGameCenterViewControllerStateAchievements; gameCenterViewController.gameCenterDelegate = self; [_viewController presentViewController:gameCenterViewController animated:YES completion:nil];}#pragma mark gameCenterViewController Close回調- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController{ [_viewController dismissViewControllerAnimated:YES completion:nil];}//---------------------------------------------------------#pragma mark - IAP- (BOOL)canProcessPayments{ if ([SKPaymentQueue canMakePayments]) { return YES; } else { return NO; }}/** 初始化內消費 */- (void)initStoreKit{ [[SKPaymentQueue defaultQueue] addTransactionObserver:self];}/** 購買產品 */- (void)purchaseItem: (NSString *)identifier{ [self showLoadingView:@Access Store...]; if (![self canProcessPayments]) { NSLog(@1.失敗-->SKPaymentQueue canMakePayments NO); [self removeLoadingView]; return; } NSLog(@1.成功-->請求產品資訊...%@, identifier); // 使用請求商品資訊式購買 SKProductsRequest *request= [[SKProductsRequest alloc] initWithProductIdentifiers: [NSSet setWithObject: identifier]]; request.delegate = self; [request start];}// SKProductsRequest 的回調- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response{ NSArray *myProduct = response.products; if (myProduct.count == 0) { NSLog(@2.失敗-->無法擷取產品資訊,購買失敗。invalidProductIdentifiers = %@,response.invalidProductIdentifiers); [self removeLoadingView]; return; } NSLog(@2.成功-->擷取產品資訊成功,正在購買...); SKPayment * payment = [SKPayment paymentWithProduct:myProduct[0]]; [[SKPaymentQueue defaultQueue] addPayment:payment];}// SKPayment 的回調- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions{ NSLog(@3.成功-->接收蘋果購買資料,正在處理...); for (SKPaymentTransaction *transaction in transactions){ switch (transaction.transactionState){ case SKPaymentTransactionStatePurchased: [self completeTransaction:transaction]; break; case SKPaymentTransactionStateFailed: [self failedTransaction:transaction]; break; case SKPaymentTransactionStateRestored: [self restoreTransaction:transaction]; break; default: break; } }}// 結束交易- (void) completeTransaction: (SKPaymentTransaction*)transaction{ NSLog(@4.成功-->結束交易 SKPaymentTransactionStatePurchased); [self removeLoadingView];// 記錄交易和提供產品 這兩方法必須處理 [self recordTransaction: transaction]; [self provideContent: transaction.payment.productIdentifier]; // 移除 transaction from the payment queue. [[SKPaymentQueue defaultQueue] finishTransaction: transaction];}// 重設交易- (void) restoreTransaction: (SKPaymentTransaction*)transaction{ NSLog(@4.成功-->重設交易 SKPaymentTransactionStateRestored); [self recordTransaction: transaction]; [self provideContent: transaction.originalTransaction.payment.productIdentifier]; [[SKPaymentQueue defaultQueue] finishTransaction: transaction];}// 交易失敗- (void) failedTransaction: (SKPaymentTransaction*)transaction{ [self removeLoadingView]; NSLog(@4.成功-->交易失敗 SKPaymentTransactionStateRestored error.code:%d,(int)transaction.error.code); [[SKPaymentQueue defaultQueue] finishTransaction: transaction];}// 交易記錄- (void) recordTransaction: (SKPaymentTransaction*)transacation{ NSLog(@4.成功-->交易記錄, 可以在此處儲存記錄);}// 提供產品- (void) provideContent: (NSString*)identifier{ NSLog(@4.成功-->交易成功,請提供產品 identifier = %@, identifier); [self removeLoadingView]; [self showMessage:@Success Message:@You have successfully purchased.];}@end
注釋已經寫的很清楚了,再有不清楚的可以留言。