純JS實現俄羅斯方塊,打造屬於你的遊戲帝國

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純JS實現俄羅斯方塊,打造屬於你的遊戲帝國
俄羅斯方塊可以說是風靡全世界,老少皆知的一款遊戲, 那麼我們作為web開發是否可以使用代碼簡單實現這個小遊戲呢?   html代碼部分:   

 1 <!doctype html> 2 <html> 3 <head> 4 </head> 5 <body> 6     <h2 style="background-color:yellow;">部落格園:請叫我頭頭哥</h2> 7     <div id="box"></div> 8     <div id="info"> 9         NEXT:10         <div id="next"></div>11         <div id="text"></div>12     </div>13 </body>14 </html>

 

   css部分:     
body {        background: blue;        font: 25px / 25px ËÎÌå;    }    #box {        float: left;        width: 252px;        border: #999 20px ridge;        color: #9f9;        text-shadow: 2px 3px 1px #0f0;    }    #info {        float: left;        color: #cfc;        padding: 24px;    }    #next {        padding: 8px;        width: 105px;        color: #9f9;        text-shadow: 2px 3px 1px #0f0;    }

 

  js部分:     
 1 var map = eval("[" + Array(23).join("0x801,") + "0xfff]"); 2     var tatris = [[0x6600], [0x2222, 0xf00], [0xc600, 0x2640], [0x6c00, 0x4620], [0x4460, 0x2e0, 0x6220, 0x740], [0x2260, 0xe20, 0x6440, 0x4700], [0x2620, 0x720, 0x2320, 0x2700]]; 3     var char = { x: "\u3000", s: "\u25a0", t: "\u25a1" }; 4     var keycom = { "38": "rotate(1)", "40": "down()", "37": "move(2,1)", "39": "move(0.5,-1)", "32": "0;pause=!pause" }; 5     var dia, pos, bak, run, next, pause = false, info = { speed: 1, lines: 0, score: 0 }; 6  7     // 開始時間 8     function start() { 9         dia = next.d;10         bak = pos = {11             fk: [],12             y: 0,13             x: 4,14             s: next.s15         };16         nextdia();17         document.getElementById("next").innerHTML = (next.d[next.s % next.d.length] | 0x10000).toString(2).slice(-16).replace(/..../g, "$&<br/>").replace(/1/g, char.t).replace(/0/g, char.x);18         document.getElementById("text").innerHTML = "SCORE:" + info.score + "<br/><br/>LINES:" + info.lines + "<br/><br/>SPEED:" + info.speed;19         rotate(0);20         run = setInterval("pause||down()", ~ ~(Math.pow(1.3, 12 - info.speed) * 30 + 20));21     }22 23     // 遊戲結束時事件24     function over() {25         document.onkeydown = null;26 27         // confirm, 是否再來一局28         var end = confirm("遊戲結束, 是再來一局");29         if (end) {30             window.location.href = window.location.href;31         } else {32             alert("騷年,自製力不錯!");33         }34     }35 36     function nextdia() {37         next = { d: tatris[~ ~(Math.random() * 7)], s: ~ ~(Math.random() * 4) };38     }39 40     function update(t) {41         bak = { fk: pos.fk.slice(0), y: pos.y, x: pos.x, s: pos.s };42         if (t) return;43         for (var i = 0, a2 = ""; i < 22; i++) a2 += map[i].toString(2).slice(1, -1) + "<br/>";44         for (var i = 0, n; i < 4; i++)45             if (/([^0]+)/.test(bak.fk[i].toString(2).replace(/1/g, char.t)))46                 a2 = a2.substr(0, n = (bak.y + i + 1) * 15 - RegExp.$_.length - 4) + RegExp.$1 + a2.slice(n + RegExp.$1.length);47         document.getElementById("box").innerHTML = a2.replace(/1/g, char.s).replace(/0/g, char.x);48     }49 50     function is() {51         for (var i = 0; i < 4; i++)52             if ((pos.fk[i] & map[pos.y + i]) != 0)53                 return pos = bak;54     }55 56     function rotate(r) {57         var f = dia[pos.s = (pos.s + r) % dia.length];58         for (var i = 0; i < 4; i++)59             pos.fk[i] = (f >> (12 - i * 4) & 15) << pos.x;60         update(is());61     }62 63     function down() {64         ++pos.y;65         if (is()) {66             for (var i = 0, r = 0; i < 4 && pos.y + i < 22; i++)67                 if ((map[pos.y + i] |= pos.fk[i]) == 0xfff) {68                     map.splice(pos.y + i, 1), map.unshift(0x801);69                     ++info.lines % 20 == 0 && info.speed++, r++;70                 }71             clearInterval(run);72             if (map[1] != 0x801)73                 return over();74             info.score += ~ ~(Math.pow(r, 1.5) * 10) + 2;75             start();76         }77         update();78     }79 80     function move(t, k) {81         pos.x += k;82         for (var i = 0; i < 4; i++)83             pos.fk[i] *= t;84         update(is());85     }86 87     document.onkeydown = function (e) {88         eval("pause||" + keycom[(e ? e : event).keyCode]);89     };90     nextdia();91     start();

 


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