Unity與iOS原生代碼之間的相互調用,unityios

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Unity與iOS原生代碼之間的相互調用,unityios
效果:

代碼:【GitHub】Unity_iOS_Plugin_Demo
關鍵:1、Unity調用iOS:1.1、在Unity C#中:

[ DllImport( "__Internal" )]private static extern int _showSelectTitleDialog ( string title, string msg);

1.2、在Xcode Objective-C中:

extern "C" {    int _showSelectTitleDialog(const char *title, const char *msg) {        return [[UNDialogManager sharedManager]                showSelectDialog:[NSString stringWithUTF8String:title]                message:[NSString stringWithUTF8String:msg]];    }}

2、在iOS中調用Unity:2.1、在Xcode Objective-C中:
UnitySendMessage("DialogManager", "OnCancel", tag.UTF8String);
2.2、在Unity C#中:
public void OnCancel ( string idStr){        int id = int.Parse (idStr);        if (_delegates.ContainsKey (id)) {              _delegates [id] (-1);              _delegates.Remove (id);              Debug.LogWarning ( "===OnCancel idStr1:" + idStr);       } else {              Debug.LogWarning ( "===OnCancel idStr2:" + idStr);       }}

參考資料:http://docs.unity3d.com/Manual/PluginsForIOS.htmlhttps://github.com/asus4/UnityNativeDialogPluginhttp://blog.csdn.net/wwmusic/article/details/21008289


文檔資訊

  • 原文網址:http://blog.csdn.net/cdztop/article/details/39805803
  • 最後修改時間:2014年10月05日 20:58

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