近日,在重溫C++網路編程相關資料的過程中發現一道經典問題,該問題是關於原始Socket API局限性方面的,筆者分析發現該問題基本上覆蓋了面試題目中關於socket的所有知識點,同時也暴露了原始Socket API的某些缺陷。筆者先曬一曬該問題的代碼,讀者可以先自己找找裡面有多少bug,後續本文分享筆者所收集的答案,^_^,開始試試你的“法眼”吧!
#include <sys/types.h>#include <sys/socket.h>const int PORT_NUM = 10000;int echo_error(){struct socktaddr_in addr;int addr_len;char buf[BUFSIZE];int n_handle;int s_handle = socket (PF_UNIX, SOCK_DGRAM, 0);if (s_handle == -1){return -1;}addr.sin_family = AF_INET;addr.sin_port = PORT_NUM;addr.sin_addr.addr = INADDR_ANY;if (bind (s_handle, (struct sockaddr* ) &addr, sizeof addr) == -1){return -1;}if (n_handle = accept (s_handle, (struct sockaddr*) &addr,&addr_len) != -1){int n;while ((n = read (s_handle, buf, sizeof buf)) > 0 ){write (m_handle, buf, n);}close (n_handle);}return 0;}
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C++經典書目索引及資源下載:http://blog.csdn.net/jerryjbiao/article/details/7358796
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