動畫效果提供了狀態或頁面轉換時流暢的使用者體驗,在iOS系統中,咱們不需要自己編寫繪製動畫的代碼,Core Animation提供了豐富的api來實現你需要的動畫效果。 UIKit只用UIView來展示動畫,動畫支援UIView下面的這些屬性改變:frame bounds center transform alpha backgroundColor contentStretch 1、commitAnimations方式使用UIView動畫[cpp] - (void)viewDidLoad { [super viewDidLoad]; UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setTitle:@"改變" forState:UIControlStateNormal]; button.frame = CGRectMake(10, 10, 60, 40); [button addTarget:self action:@selector(changeUIView) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:button]; } - (void)changeUIView{ [UIView beginAnimations:@"animation" context:nil]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:YES]; [UIView commitAnimations]; } 下面是點擊改變後的效果(兩種): 動畫的常量有一下四種[cpp] UIViewAnimationTransitionNone, UIViewAnimationTransitionFlipFromLeft, UIViewAnimationTransitionFlipFromRight, UIViewAnimationTransitionCurlUp, UIViewAnimationTransitionCurlDown, 1.2 交換本視圖控制器中2個view位置 [self.view exchangeSubviewAtIndex:1 withSubviewAtIndex:0];先添加兩個view ,一個r view plaincopy- (void)viewDidLoad { [super viewDidLoad]; UIView *redView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; redView.backgroundColor = [UIColor redColor]; [self.view addSubview:redView]; UIView *yellowView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; yellowView.backgroundColor = [UIColor yellowColor]; [self.view addSubview:yellowView]; UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setTitle:@"改變" forState:UIControlStateNormal]; button.frame = CGRectMake(10, 10, 300, 40); [button addTarget:self action:@selector(changeUIView) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:button]; UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button1 setTitle:@"改變1" forState:UIControlStateNormal]; button1.frame = CGRectMake(10, 60, 300, 40); [button1 addTarget:self action:@selector(changeUIView1) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:button1]; } [cpp] - (void)changeUIView1{ [UIView beginAnimations:@"animation" context:nil]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; // 交換本視圖控制器中2個view位置 [self.view exchangeSubviewAtIndex:1 withSubviewAtIndex:0]; [UIView commitAnimations]; } 這樣看起來就像兩頁一樣了。1.3 、 [UIView setAnimationDidStopSelector:@selector(animationFinish:)];在commitAnimations訊息之前,可以設定動畫完成後的回調,設定方法是: [UIView setAnimationDidStopSelector:@selector(animationFinish:)]; 2、使用:CATransition[cpp] - (void)changeUIView2{ CATransition *transition = [CATransition animation]; transition.duration = 2.0f; transition.type = kCATransitionPush; transition.subtype = kCATransitionFromTop; [self.view exchangeSubviewAtIndex:1 withSubviewAtIndex:0]; [self.view.layer addAnimation:transition forKey:@"animation"]; } transition.type 的類型可以有淡化、推擠、揭開、覆蓋NSString * const kCATransitionFade;NSString * const kCATransitionMoveIn;NSString * const kCATransitionPush;NSString * const kCATransitionReveal;這四種,transition.subtype 也有四種NSString * const kCATransitionFromRight;NSString * const kCATransitionFromLeft;NSString * const kCATransitionFromTop;NSString * const kCATransitionFromBottom; 2.2 私人的類型的動畫類型:立方體、吸收、翻轉、波紋、翻頁、反翻頁、鏡頭開、鏡頭關[cpp] animation.type = @"cube" animation.type = @"suckEffect"; animation.type = @"oglFlip";//不管subType is "fromLeft" or "fromRight",official只有一種效果 animation.type = @"rippleEffect"; animation.type = @"pageCurl"; animation.type = @"pageUnCurl" animation.type = @"cameraIrisHollowOpen "; animation.type = @"cameraIrisHollowClose "; 是第一個cube立方體的效果:2.3 CATransition的 startProgress endProgress屬性這兩個屬性是float類型的。可以控制動畫進行的過程,可以讓動畫停留在某個動畫點上,值在0.0到1.0之間。endProgress要大於等於startProgress。比如上面的立方體轉到,可以設定endProgress= 0.5,讓動畫停留在轉動一般的位置。上面這些私人的動畫效果,在實際應用中要謹慎使用。因為在app store審核時可能會以為這些動畫效果而拒絕通過。 3、UIView的 + (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion方法。這個方法是在iOS4.0之後才支援的。比 1 裡的UIView的方法簡潔方便使用。DidView裡添加moveView。[cpp] moveView = [[UIView alloc] initWithFrame:CGRectMake(10, 180, 200, 40)]; moveView.backgroundColor = [UIColor blackColor]; [self.view addSubview:moveView]; [cpp] - (void)changeUIView3{ [UIView animateWithDuration:3 animations:^(void){ moveView.frame = CGRectMake(10, 270, 200, 40); }completion:^(BOOL finished){ UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(20, 20, 40, 40)]; label.backgroundColor = [UIColor blackColor]; [self.view addSubview:label]; }]; } 然後用UIView animateWithDuration動畫移動,移動動畫完畢後添加一個Label。3.2、 animateWithDuration的嵌套使用[cpp] - (void)changeUIView3{ [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^(void){ moveView.alpha = 0.0; }completion:^(BOOL finished){ [UIView animateWithDuration:1 delay:1.0 options:UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat animations:^(void){ [UIView setAnimationRepeatCount:2.5]; moveView.alpha = 1.0; }completion:^(BOOL finished){ }]; }]; } 這個嵌套的效果是先把view變成透明,在從透明變成不透明,重複2.5次透明到不透明的效果。