還有很多功能可以加,記在這裡留著慢慢加吧。
代碼部分
TouchView.h
#import <UIKit/UIKit.h> @interface TouchView : UIView { NSMutableArray *points; NSArray *points_all; CGContextRef context; UIColor *paint_clr; } @property (strong,nonatomic) NSMutableArray *points; @property (strong,nonatomic) NSArray *points_all; @property (strong,nonatomic) UIColor *paint_clr; @end
TouchView.m
#import "TouchView.h" @implementation TouchView @synthesize points, points_all, paint_clr; - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code paint_clr = [UIColor greenColor]; } return self; } // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code if ((!self.points) || (self.points.count < 2)) { return; } context = UIGraphicsGetCurrentContext(); //設定畫筆粗細 CGContextSetLineWidth(context, 5.0f); //設定畫筆顏色 //[[UIColor blueColor]set ]; // [paint_clr set]; //CGContextSetStrokeColorWithColor(context, [[UIColor blueColor]CGColor]); CGContextSetStrokeColorWithColor(context, [paint_clr CGColor]); //畫以前的軌跡 for (int j = 0 ; j < [self.points_all count]; j++) { NSMutableArray *points_tmp = [points_all objectAtIndex:j]; for (int i = 0;i < [points_tmp count]-1;i++) { CGPoint point1 = [[points_tmp objectAtIndex:i] CGPointValue]; CGPoint point2 = [[points_tmp objectAtIndex:(i+1)] CGPointValue]; CGContextMoveToPoint(context, point1.x, point1.y); CGContextAddLineToPoint(context, point2.x, point2.y); CGContextStrokePath(context); } } //畫這次 for (int i=0; i < [self.points count]-1; i++) { CGPoint point1 = [[self.points objectAtIndex:i] CGPointValue]; CGPoint point2 = [[self.points objectAtIndex:(i+1)] CGPointValue]; CGContextMoveToPoint(context, point1.x, point1.y); CGContextAddLineToPoint(context, point2.x, point2.y); CGContextStrokePath(context); } } //不支援多點觸摸 - (BOOL) isMultipleTouchEnabled { return NO; } //建立一個array,並且記錄初始ponit - (void) touchesBegan:(NSSet *) touches withEvent:(UIEvent *) event{ self.points = [NSMutableArray array]; CGPoint pt = [[touches anyObject] locationInView:self]; [self.points addObject:[NSValue valueWithCGPoint:pt]]; } //移動過程中記錄這些points //調用setNeedsDisplay,會觸發drawRect方法的調用 - (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ CGPoint pt = [[touches anyObject] locationInView:self]; [self.points addObject:[NSValue valueWithCGPoint:pt]]; [self setNeedsDisplay]; } - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ NSMutableArray *points_tmp = [[NSMutableArray alloc] initWithArray:self.points]; if (self.points_all == nil) { self.points_all = [[NSArray alloc] initWithObjects:points_tmp, nil]; }else { self.points_all = [self.points_all arrayByAddingObject:points_tmp]; } } @end