標籤:alpha pen shape min cts att minus 貝塞爾 3.0
git:[email protected]:lu459700780/UIBezierPath.git
示範:
#import "ViewController.h"@interface ViewController ()@property (nonatomic,assign)BOOL Plus_Minus;@property (nonatomic,strong)CAShapeLayer * shapeLayer;@property (nonatomic,strong)UIBezierPath * trackPath;@property (nonatomic,strong)CAShapeLayer * trackLayer;@property (nonatomic,strong)UIBezierPath * progressPath;@property (nonatomic,strong)CAShapeLayer * progressLayer;@property (nonatomic,strong)NSTimer * timer;@property (nonatomic,strong)CAShapeLayer * shapeLayerT;@property (nonatomic,strong)CAShapeLayer * shapeLayerTM;@end@implementation ViewController- (void)viewDidLoad { [super viewDidLoad]; _Plus_Minus = YES; //建立CAShapeLayer self.shapeLayer = [CAShapeLayer layer]; self.shapeLayer.frame = CGRectMake(100, 100, 50, 50);// self.shapeLayer.position = self.view.center; self.shapeLayer.fillColor = [UIColor cyanColor].CGColor;//填充顏色為ClearColor //設定線條的寬度和顏色 self.shapeLayer.lineWidth = 1.0f; self.shapeLayer.strokeColor = [UIColor redColor].CGColor; //建立出圓形貝茲路徑 UIBezierPath * circlePath = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(100, 100, 50, 50)]; //讓貝茲路徑與CAShapeLayer 產生聯絡 self.shapeLayer.path = circlePath.CGPath; //一、添加並顯示 畫一個圓形// [self.view.layer addSublayer:self.shapeLayer]; /* Stroke:用筆畫的意思 在這裡就是起始筆和結束筆的位置 Stroke為1的話就是一整圈,0.5就是半圈,0.25就是1/4圈。以此類推 */ self.shapeLayer.strokeStart = 0; self.shapeLayer.strokeEnd = 0.75; //二、畫兩個圓,其中一個圓表示進度 [self createBezierPath:CGRectMake(100, 200, 100, 100)]; //三、建立轉動的圓 [self circleBezierPath]; //四、通過點畫線組成一個五邊線 [self fiveAnimation]; //五、畫一條虛線 [self createDottedLine]; //六、畫一個弧線 [self createCurvedLine];}-(void)createCurvedLine{ UIBezierPath* aPath = [UIBezierPath bezierPath]; aPath.lineWidth = 5.0; aPath.lineCapStyle = kCGLineCapRound; //線條拐角 aPath.lineJoinStyle = kCGLineCapRound; //終點處理 [aPath moveToPoint:CGPointMake(20, 100)]; [aPath addQuadCurveToPoint:CGPointMake(120, 100) controlPoint:CGPointMake(70, 0)]; CAShapeLayer * CurvedLineLayer=[CAShapeLayer layer]; CurvedLineLayer.path=aPath.CGPath; [self.view.layer addSublayer:CurvedLineLayer];}-(void)createDottedLine{ CAShapeLayer *shapeLayer = [CAShapeLayer layer]; [shapeLayer setBounds:self.view.bounds]; [shapeLayer setPosition:self.view.center]; [shapeLayer setFillColor:[[UIColor clearColor] CGColor]]; // 設定虛線顏色為blackColor [shapeLayer setStrokeColor:[[UIColor colorWithRed:223/255.0 green:223/255.0 blue:223/255.0 alpha:1.0f] CGColor]]; // 3.0f設定虛線的寬度 [shapeLayer setLineWidth:1.0f]; [shapeLayer setLineJoin:kCALineJoinRound]; // 3=線的寬度 1=每條線的間距 [shapeLayer setLineDashPattern: [NSArray arrayWithObjects:[NSNumber numberWithInt:3], [NSNumber numberWithInt:1],nil]]; // Setup the path CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, 0, 89); CGPathAddLineToPoint(path, NULL, 320,89); [shapeLayer setPath:path]; CGPathRelease(path); // 可以把self改成任何你想要的UIView, 示範就是放到UITableViewCell中的 [[self.view layer] addSublayer:shapeLayer];}//五角形-(void)fiveAnimation{ UIBezierPath *aPath = [UIBezierPath bezierPath]; //開始點 從上左下右的點 [aPath moveToPoint:CGPointMake(100,100)]; //劃線點 [aPath addLineToPoint:CGPointMake(60, 140)]; [aPath addLineToPoint:CGPointMake(60, 240)]; [aPath addLineToPoint:CGPointMake(160, 240)]; [aPath addLineToPoint:CGPointMake(160, 140)]; [aPath closePath]; //設定定點是個5*5的小圓形(自己加的) UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(100-5/2.0, 50, 20, 20)]; [aPath appendPath:path]; CAShapeLayer *shapelayer = [CAShapeLayer layer]; //設定邊框顏色 shapelayer.strokeColor = [[UIColor redColor]CGColor]; //設定填充顏色 如果只要邊 可以把裡面設定成[UIColor ClearColor] shapelayer.fillColor = [[UIColor blueColor]CGColor]; //就是這句話在關聯彼此(UIBezierPath和CAShapeLayer): shapelayer.path = aPath.CGPath; [self.view.layer addSublayer:shapelayer];}-(void)circleBezierPath{ _timer = [NSTimer scheduledTimerWithTimeInterval:0.15 target:self selector:@selector(circleAnimationTypeOne) userInfo:nil repeats:YES]; self.shapeLayerT = [CAShapeLayer layer]; self.shapeLayerT.frame = CGRectMake(0, 0, 150, 150); self.shapeLayerT.position = self.view.center; self.shapeLayerT.fillColor = [UIColor clearColor].CGColor; //設定線條的寬度和顏色 self.shapeLayerT.lineWidth = 2.0f; self.shapeLayerT.strokeColor = [UIColor redColor].CGColor; //設定stroke起始點 self.shapeLayerT.strokeStart = 0; self.shapeLayerT.strokeEnd = 0; //建立出圓形貝茲路徑 UIBezierPath * circlePath = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 150, 150)]; //讓貝茲路徑與CAShapeLayer產生聯絡 self.shapeLayerT.path = circlePath.CGPath; //添加並顯示 [self.view.layer addSublayer:self.shapeLayerT]; self.shapeLayerTM = [CAShapeLayer layer]; self.shapeLayerTM.frame = CGRectMake(0, 0, 170, 170); self.shapeLayerTM.position = self.view.center; self.shapeLayerTM.fillColor = [UIColor clearColor].CGColor; //設定線條的寬度和顏色 self.shapeLayerTM.lineWidth = 2.0f; self.shapeLayerTM.strokeColor = [UIColor blueColor].CGColor; //設定stroke起始點 self.shapeLayerTM.strokeStart = 0; self.shapeLayerTM.strokeEnd = 0; //建立出圓形貝茲路徑 UIBezierPath * circlePathTM = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 170, 170)]; //讓貝茲路徑與CAShapeLayer產生聯絡 self.shapeLayerTM.path = circlePathTM.CGPath; //添加並顯示 [self.view.layer addSublayer:self.shapeLayerTM];}-(void)circleAnimationTypeOne{ NSLog(@"strokeStart===%f",self.shapeLayerT.strokeStart); NSLog(@"strokeEnd====%f",self.shapeLayerT.strokeEnd); if (self.shapeLayerT.strokeEnd > 1 && self.shapeLayerT.strokeStart < 1) { self.shapeLayerT.strokeStart += 0.1; self.shapeLayerTM.strokeStart += 0.1; }else if(self.shapeLayerT.strokeStart == 0){ self.shapeLayerT.strokeEnd += 0.1; self.shapeLayerTM.strokeEnd += 0.1; } if (self.shapeLayerT.strokeEnd == 0) { self.shapeLayerT.strokeStart = 0; self.shapeLayerTM.strokeStart = 0; } if (self.shapeLayerT.strokeStart == self.shapeLayerT.strokeEnd) { self.shapeLayerT.strokeEnd = 0; self.shapeLayerTM.strokeEnd = 0; } }//畫兩個圓形-(void)createBezierPath:(CGRect)mybound{ //外圓 _trackPath = [UIBezierPath bezierPathWithArcCenter:self.view.center radius:(mybound.size.width-0.7)/2 startAngle:0 endAngle:M_PI*2 clockwise:YES]; _trackLayer = [CAShapeLayer new]; [self.view.layer addSublayer:_trackLayer]; _trackLayer.fillColor = nil; _trackLayer.strokeColor = [UIColor grayColor].CGColor; _trackLayer.path = _trackPath.CGPath; _trackLayer.lineWidth = 5; _trackLayer.frame = mybound; //內圓 _progressPath = [UIBezierPath bezierPathWithArcCenter:self.view.center radius:(mybound.size.width-0.7)/2 startAngle:-M_PI_2 endAngle:(M_PI*2)*0.7 clockwise:YES]; _progressLayer = [CAShapeLayer new]; [self.view.layer addSublayer:_progressLayer]; _progressLayer.fillColor = nil; _progressLayer.strokeColor = [UIColor redColor].CGColor; _progressLayer.lineCap = kCALineCapRound; _progressLayer.path = _progressPath.CGPath; _progressLayer.lineWidth = 5; _progressLayer.frame = mybound; }@end
ios-貝茲路徑