iOS中的事件分為三類:觸摸事件、加速計事件、遠端控制事件。只有繼承了UIResponder的對象才能接收並處理事件,稱之為“響應者對象”。UIApplication、UIViewController、UIView都繼承自UIResponder。UIResponder內部提供的方法來處理事件:
觸摸事件:touchesBegan、touchesMoved、touchesEnded、touchesCancelled
加速計事件:motionBegan、motionEnded、motionCancelled
遠端控制事件:remoteControlReceivedWithEvent
UIVeiw的觸摸事件處理過程:
/** * 當手指開始觸摸view時調用 * * @param touches <#touches description#> * @param event <#event description#> */- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSLog(@"%s",__func__);} /** * 當手指在view上移動時調用 * * @param touches <#touches description#> * @param event <#event description#> */- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSLog(@"%s",__func__);} /** * 當手指離開view時調用 * * @param touches <#touches description#> * @param event <#event description#> */- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSLog(@"%s",__func__);} /** * 當觸摸事件被系統事件打斷時調用 * * @param touches <#touches description#> * @param event <#event description#> */- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSLog(@"%s",__func__);}
一次觸摸動作必然會調用touchesBeagn、touchesMoved和touchesEnded這三個方法。
說到這幾個觸摸方法,首先要知道UITouch這個對象。當一根手指觸控螢幕幕時就會產生一個與之關聯的UITouch對象,一根手指對應一個UITouch對象。這個對象裡面儲存著這次觸摸的資訊,比如觸摸的位置,時間,階段等,當手指移動時,系統會更新同一個UITouch對象。使其能一直儲存該手指所在的觸摸位置資訊。當手指離開螢幕時,系統會銷毀對應的UITouch對象。
@interface UITouch : NSObject @property(nonatomic,readonly) NSTimeInterval timestamp;@property(nonatomic,readonly) UITouchPhase phase;@property(nonatomic,readonly) NSUInteger tapCount; // touch down within a certain point within a certain amount of time // majorRadius and majorRadiusTolerance are in points// The majorRadius will be accurate +/- the majorRadiusTolerance@property(nonatomic,readonly) CGFloat majorRadius NS_AVAILABLE_IOS(8_0);@property(nonatomic,readonly) CGFloat majorRadiusTolerance NS_AVAILABLE_IOS(8_0); @property(nullable,nonatomic,readonly,strong) UIWindow *window;@property(nullable,nonatomic,readonly,strong) UIView *view;@property(nullable,nonatomic,readonly,copy) NSArray <UIGestureRecognizer *> *gestureRecognizers NS_AVAILABLE_IOS(3_2); //擷取當前位置- (CGPoint)locationInView:(nullable UIView *)view;//擷取上一個觸摸點的位置- (CGPoint)previousLocationInView:(nullable UIView *)view; // Force of the touch, where 1.0 represents the force of an average touch@property(nonatomic,readonly) CGFloat force NS_AVAILABLE_IOS(9_0);// Maximum possible force with this input mechanism@property(nonatomic,readonly) CGFloat maximumPossibleForce NS_AVAILABLE_IOS(9_0); @end
eg:讓一個view隨著手指的移動而移動
/** * 當手指在view上移動時調用 * * @param touches <#touches description#> * @param event <#event description#> */- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSLog(@"%s",__func__); //擷取UITouch對象 UITouch *touch = [touches anyObject]; //擷取當前點的位置 CGPoint curP = [touch locationInView:self]; //擷取上一個點的位置 CGPoint preP = [touch previousLocationInView:self]; //計算x的位移量 CGFloat offsetX = curP.x - preP.x; //計算y的位移量 CGFloat offsetY = curP.y = preP.y; //修改view的位置 self.transform = CGAffineTransformTranslate(self.transform, offsetX, offsetY);}
就是根據UITouch對象中儲存的位置資訊來實現的。
事件的產生和傳遞:
當觸摸事件產生後,系統會將該事件添加到一個由UIApplication管理的事件隊列中去。UIApplication會從隊列中取出最前面的事件,發送給應用程式的主視窗的處理。主視窗會在視圖階層中,找一個最合適的視圖並調用touches方法來處理觸摸事件。觸摸事件的傳遞是從父控制項傳遞到子控制項。如果父控制項不能接收到觸摸事件,那麼子控制項就不可能 接收到觸摸事件。
如何找到最合適的控制項來處理事件?首先判斷自己是否能接收觸摸事件?觸摸點是否在自己身上?從後往前遍曆子控制項,重複之前的兩個步驟,如果沒有合格子控制項,那麼就自己最合適處理。
控制項用hitTest:withEvent:方法來尋找最合適的view,用pointInside這個方法判斷這個點在不在方法調用者即控制項身上。
hitTest方法的底層實現:
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { //判斷當前控制項是否能接收觸摸事件 if (self.userInteractionEnabled == NO || self.hidden == YES || self.alpha <= 0.01) { return nil; } //判斷觸摸點是否在當前控制項上 if ([self pointInside:point withEvent:event] == NO) { return nil; } //從後往前遍曆自己的子控制項 NSInteger count = self.subviews.count; for (NSInteger i = count - 1; i >= 0; i--) { UIView *childView = self.subviews[i]; //把當前控制項上的座標系轉換成子控制項上的座標系 CGPoint childPoint = [self convertPoint:point toView:childView]; //遞迴調用hitTest方法尋找最合適的view UIView *fitView = [childView hitTest:childPoint withEvent:event]; if (fitView) { return fitView; } } //迴圈結束,沒有比自己更合適的view,返回自己 return self; }
然而使用touches方法監聽觸摸事件是有缺點的,比如要自訂view,所以iOS3.2之後蘋果推出了手勢識別功能UIGestureRecognizer。UIGestureRecognizer是一個抽象類別,它的子類才能處理具體的某個手勢。
具體有以下幾種手勢:
//點按手勢// UITapGestureRecognizer *tap = [UITapGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //長按手勢 預設是觸發兩次// UILongPressGestureRecognizer *longP = [UILongPressGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //撥動手勢 預設方向是往右// UISwipeGestureRecognizer *swipe = [UISwipeGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //旋轉手勢// UIRotationGestureRecognizer *rotation = [UIRotationGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //捏合手勢// UIPinchGestureRecognizer *pinch = [UIPinchGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //拖拽手勢// UIPanGestureRecognizer *pan = [UIPanGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>
實際運用:
@interface ViewController ()<UIGestureRecognizerDelegate>@property (weak, nonatomic) IBOutlet UIImageView *imageView; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; [self setUpPinch]; [self setUpRotation]; [self setUpPan]; }#pragma mark - 手勢代理方法// 是否允許開始觸發手勢//- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer//{// return NO;//} // 是否允許同時支援多個手勢,預設是不支援多個手勢// 返回yes表示支援多個手勢- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{ return YES;} // 是否允許接收手指的觸摸點//- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{// // 擷取當前的觸摸點// CGPoint curP = [touch locationInView:self.imageView];// // if (curP.x < self.imageView.bounds.size.width * 0.5) {// return NO;// }else{// return YES;// }//} #pragma mark - 點按手勢 - (void)setUpTap{ // 建立點按手勢 UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap:)]; tap.delegate = self; [_imageView addGestureRecognizer:tap];} - (void)tap:(UITapGestureRecognizer *)tap{ NSLog(@"%s",__func__);} #pragma mark - 長按手勢// 預設會觸發兩次- (void)setUpLongPress{ UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPress:)]; [self.imageView addGestureRecognizer:longPress];} - (void)longPress:(UILongPressGestureRecognizer *)longPress{ if (longPress.state == UIGestureRecognizerStateBegan) { NSLog(@"%s",__func__); }} #pragma mark - 輕掃- (void)setUpSwipe{ // 預設輕掃的方向是往右 UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipe)]; swipe.direction = UISwipeGestureRecognizerDirectionUp; [self.imageView addGestureRecognizer:swipe]; // 如果以後想要一個控制項支援多個方向的輕掃,必須建立多個撥動手勢,一個撥動手勢只支援一個方向 // 預設輕掃的方向是往右 UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipe)]; swipeDown.direction = UISwipeGestureRecognizerDirectionDown; [self.imageView addGestureRecognizer:swipeDown]; } - (void)swipe{ NSLog(@"%s",__func__);} #pragma mark - 旋轉手勢- (void)setUpRotation{ UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotation:)]; rotation.delegate = self; [self.imageView addGestureRecognizer:rotation];} // 預設傳遞的旋轉的角度都是相對於最開始的位置- (void)rotation:(UIRotationGestureRecognizer *)rotation{ self.imageView.transform = CGAffineTransformRotate(self.imageView.transform, rotation.rotation); // 複位 rotation.rotation = 0; // 擷取手勢旋轉的角度 NSLog(@"%f",rotation.rotation);} #pragma mark - 捏合- (void)setUpPinch{ UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinch:)]; pinch.delegate = self; [self.imageView addGestureRecognizer:pinch];} - (void)pinch:(UIPinchGestureRecognizer *)pinch{ self.imageView.transform = CGAffineTransformScale(self.imageView.transform, pinch.scale, pinch.scale); // 複位 pinch.scale = 1;} #pragma mark - 拖拽- (void)setUpPan{ UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)]; [self.imageView addGestureRecognizer:pan];} - (void)pan:(UIPanGestureRecognizer *)pan{ // 擷取手勢的觸摸點 // CGPoint curP = [pan locationInView:self.imageView]; // 行動裝置檢視 // 擷取手勢的移動,也是相對於最開始的位置 CGPoint transP = [pan translationInView:self.imageView]; self.imageView.transform = CGAffineTransformTranslate(self.imageView.transform, transP.x, transP.y); // 複位 [pan setTranslation:CGPointZero inView:self.imageView]; // NSLog(@"%@",NSStringFromCGPoint(curP));} @end
以上就是iOS觸摸事件以及手勢的相關內容介紹,希望對大家學習iOS程式設計有所協助。