標籤:
CAEmitterLayer *snowEmitter = [CAEmitterLayer layer]; //例子發射位置 snowEmitter.emitterPosition = CGPointMake(120,20); //發射源的尺寸大小 snowEmitter.emitterSize = CGSizeMake(self.view.bounds.size.width * 20, 20); //發射模式 snowEmitter.emitterMode = kCAEmitterLayerSurface; //發射源的形狀 snowEmitter.emitterShape = kCAEmitterLayerLine; //建立雪花類型的粒子 CAEmitterCell *snowflake = [CAEmitterCell emitterCell]; //粒子的名字 snowflake.name = @"snow"; //粒子參數的速度乘數因子 snowflake.birthRate = 1.0; snowflake.lifetime = 120.0; //粒子速度 snowflake.velocity =10.0; //粒子的速度範圍 snowflake.velocityRange = 10; //粒子y方向的加速度分量 snowflake.yAcceleration = 2; //周圍發射角度 snowflake.emissionRange = 0.5 * M_PI; //子旋轉角度範圍 snowflake.spinRange = 0.25 * M_PI; snowflake.contents = (id)[[UIImage imageNamed:@"DazFlake"] CGImage]; //設定雪花形狀的粒子的顏色 snowflake.color = [[UIColor colorWithRed:0.200 green:0.258 blue:0.543 alpha:1.000] CGColor]; //建立星星形狀的粒子 CAEmitterCell *snowflake1 = [CAEmitterCell emitterCell]; //粒子的名字 snowflake1.name = @"snow"; //粒子參數的速度乘數因子 snowflake1.birthRate = 1.0; snowflake1.lifetime = 120.0; //粒子速度 snowflake1.velocity =10.0; //粒子的速度範圍 snowflake1.velocityRange = 10; //粒子y方向的加速度分量 snowflake1.yAcceleration = 2; //周圍發射角度 snowflake1.emissionRange = 0.5 * M_PI; //子旋轉角度範圍 snowflake1.spinRange = 0.25 * M_PI; //粒子的內容和內容的顏色 snowflake1.contents = (id)[[UIImage imageNamed:@"DazStarOutline"] CGImage]; snowflake1.color = [[UIColor colorWithRed:0.600 green:0.658 blue:0.743 alpha:1.000] CGColor]; snowEmitter.shadowOpacity = 1.0; snowEmitter.shadowRadius = 0.0; snowEmitter.shadowOffset = CGSizeMake(0.0, 1.0); //粒子邊緣的顏色 snowEmitter.shadowColor = [[UIColor redColor] CGColor]; snowEmitter.emitterCells = [NSArray arrayWithObjects:snowflake,snowflake1,nil]; [self.view.layer insertSublayer:snowEmitter atIndex:0]; // Do any additional setup after loading the view
ios 煙花 火焰 雨水 雪花等特效屬性