iOS學習,ios學習路線
思路:
1.建立一個單例
+ (instancetype)shareManager { static CCPaomaView *pModel = nil; static dispatch_once_t once; dispatch_once(&once, ^{ pModel = [[CCPaomaView alloc]initWithFrame:CGRectMake(0, 0, KScreenWidth, 0.0468 *KScreenHeight)]; }); return pModel;}
2.把接收的資料存在本地的 plist,不適用於大量資料,每次讀取第一個資料,讀取完成刪除整個 plist,再把剩下的重新存進 plist
3.根據動畫代理,監聽動畫執行結束,將動畫執行個體置為 nil
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{ NSLog(@"%@",[self.paomaLabel.layer animationForKey:@"paoMaDeng"]); if ([self.paomaLabel.layer animationForKey:@"paoMaDeng"] == anim) { //移除第一組資料 [_array removeObjectAtIndex:0]; //移除整個 plist [CCPaomaModel removePaomaPlist]; //重新寫入 [_array writeToFile:[CCPaomaModel filename] atomically:YES]; //動畫停止之後,將執行個體置為 nil _pmAniamtion = nil; //數組為空白之後移除跑馬燈 if (_array.count > 0) { [self showPaomaView:self.superview]; }else{ self.hidden = YES; [self removeFromSuperview]; } NSLog(@"%@",self.array); }}
4.判斷動畫執行個體是否為空白,使得切換介面,跑馬燈繼續,而不是重新開始
- (void)paomaAniamtion:(CGFloat)count{ //判斷動畫執行個體存不存在,存在繼續,不存在即建立 if (_pmAniamtion == nil) { _pmAniamtion = [CABasicAnimation animation]; _pmAniamtion.keyPath = @"transform.translation.x"; CGFloat W = CGRectGetWidth(_paomaLabel.bounds); _pmAniamtion.fromValue = @(W); _pmAniamtion.toValue = @(-W); _pmAniamtion.duration = _aniTime; _pmAniamtion.repeatCount = count; _pmAniamtion.removedOnCompletion = NO; //動畫結束不移除 _pmAniamtion.fillMode = kCAFillModeForwards; //動畫結束會保持結束的狀態 _pmAniamtion.delegate = self; //設定代理 [_paomaLabel.layer addAnimation:_pmAniamtion forKey:@"paoMaDeng"]; }else{ _pmAniamtion.repeatCount = count; }}
5.切換介面,暫停、恢複動畫
#pragma mark -- 介面出現、消失,建立、恢複、暫停動畫- (void)viewWillAppear:(BOOL)animated { [_paomaView showPaomaView:self.view]; [_paomaView resumeAnimation];}- (void)viewWillDisappear:(BOOL)animated { [_paomaView pauseAniamtion];}
話不多說,github 見代碼