標籤:iphone data 運行程式 eve 無法 color create hit 出現
首先聲明一下,我是一個菜鳥,只是在工作中需要給別的公司提供SDK所以學習了如何去打包產生屬於自己的SDK,有什麼不足的地方,還希望大家能夠指正.
好了,廢話不多說,首先,我使用的Xcode版本是7.2,建立一個工程,在進入頁面之後,選擇Framework & Libray 選項中的 Cocoa Touch Framework.
因為要打包所需的檔案,所以這裡我自己建立了CveniEs.h,CveniEs.m檔案,並且自訂了一個初始化方法,在,初始化方法中調用了 - (void)getString:(NSString *)string方法,並且列印了一句話,為了證明產生framework之後確實走了該方法;在實際工作過程中,直接把需要打包的所有檔案拖到該工程中即可,
然後選中Target,選中Build Phases -> Headers,可以看出有三個選項,分別是Public,Private,Project;把需要暴露給別人的.h檔案拖到Public中,剩下的不要暴露的,即為隱藏的檔案,放在Project中,
完成上述步驟之後,在littleCveniEs.h檔案中,把所有需要暴露的.h檔案都用#import <littleCveniEs/PublicHeader.h>引入,記住一定要將所有的需要暴露的.h檔案都寫在給定位置,不然編譯後產生的.framework在引用的時候會有警告;
建立一個Target,選擇Other - >Aggregate,重新命名,PS:圖中的標記太過於醜陋,可以忽略, - -!
選中建立的Target,點擊Build Pharas ,選中左上方的+,New Run Script Phase;
點開Run Script,添加如下的指令碼;
選中Targets中的第一個Target,也就是littleCveniEs,點擊Build Setting -> Mach-O Type,選擇Static Library,到這裡會有一個問題存在,就是無法在iPhone5c上使用.framework,這是我們需要在Build Setting -> Architectures ->Architectures中添加armv7s
我們已經完成了所有的工作,可以選擇Command + B,不過編譯之前,按照選擇正確的Target,編譯完成後會自動彈出已經建立完成的.framework;
到這裡,我們已經完成了百分之九十九的步驟了,匯入自己建立的.framework可以實現方法的調用,不過,如果你需要隱藏的檔案中含有通過Category建立的類,當你運行程式的時候會發現出現崩潰的現象,如,我在建立自己的.framework的時候隨便寫了一個NSString的Category,並且在初始化方法中調用了Category中的方法,程式直接出現了Unrecognized selector sent to instance 0x10008c098的錯誤,這時我們需要在引用我們.framework的工程中設定 Build Pharse -> Other Linker Flags中加上 -all_load 就OK了,再次運行工程,可以完成所有的列印過程.
CveniEs
連結:https://www.jianshu.com/p/305b716df620
指令碼代碼:
# Sets the target folders and the final framework product.# 如果工程名稱和Framework的Target名稱不一樣的話,要自訂FMKNAME# 例如: FMK_NAME = "MyFramework"FMK_NAME=${PROJECT_NAME}# Install dir will be the final output to the framework.# The following line create it in the root folder of the current project.INSTALL_DIR=${SRCROOT}/Products/${FMK_NAME}.framework# Working dir will be deleted after the framework creation.WRK_DIR=buildDEVICE_DIR=${WRK_DIR}/Release-iphoneos/${FMK_NAME}.frameworkSIMULATOR_DIR=${WRK_DIR}/Release-iphonesimulator/${FMK_NAME}.framework# -configuration ${CONFIGURATION}# Clean and Building both architectures.xcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphoneos clean buildxcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphonesimulator clean build# Cleaning the oldest.if [ -d "${INSTALL_DIR}" ]thenrm -rf "${INSTALL_DIR}"fimkdir -p "${INSTALL_DIR}"cp -R "${DEVICE_DIR}/" "${INSTALL_DIR}/"# Uses the Lipo Tool to merge both binary files (i386 + armv6/armv7) into one Universal final product.lipo -create "${DEVICE_DIR}/${FMK_NAME}" "${SIMULATOR_DIR}/${FMK_NAME}" -output "${INSTALL_DIR}/${FMK_NAME}"rm -r "${WRK_DIR}"open "${INSTALL_DIR}"
添加版本號碼:
想要獲得版本資訊就要先設定info.plist檔案,在build Settings中設定,當然是在你建立的aggregate中設定
這時的指令碼代碼為
# Sets the target folders and the final framework product.# 如果工程名稱和Framework的Target名稱不一樣的話,要自訂FMKNAME# 例如: FMK_NAME = "MyFramework"FMK_NAME=${PROJECT_NAME} # Install dir will be the final output to the framework.# The following line create it in the root folder of the current project.#${SDK_NAME}#SDK_VERSION=$(echo ${SDK_NAME} | grep -o ‘.{3}$‘)#/${DYLIB_CURRENT_VERSION}#/${CURRENT_PROJECT_VERSION} #版本擷取echo "${PROJECT_DIR}/${INFOPLIST_FILE}"buildNumber=$(/usr/libexec/PlistBuddy -c "Print :CFBundleVersion" "${PROJECT_DIR}/${INFOPLIST_FILE}")buildNumber="$buildNumber"echo "buildNumber = $buildNumber" shortVersion=$(/usr/libexec/PlistBuddy -c "Print :CFBundleShortVersionString" "${PROJECT_DIR}/${INFOPLIST_FILE}")shortVersion="$shortVersion"echo "shortVersion = $shortVersion" #自增build版本buildVersion=$(echo ${buildNumber} | grep -o -E ‘\d{1,3}$‘)buildVersion=$(($buildVersion + 1))buildVersion=".$buildVersion"echo "buildVersion = $buildVersion" #設定build版本newBuildNumber="$shortVersion$buildVersion"echo "newBuildNumber = $newBuildNumber"/usr/libexec/PlistBuddy -c "Set :CFBundleVersion $newBuildNumber" "${PROJECT_DIR}/${INFOPLIST_FILE}" INSTALL_DIR=${SRCROOT}/Products/${buildNumber}/${FMK_NAME}.framework# Working dir will be deleted after the framework creation.WORK_DIR=buildDEVICE_DIR=${WORK_DIR}/Release-iphoneos/${FMK_NAME}.frameworkSIMULATOR_DIR=${WORK_DIR}/Release-iphonesimulator/${FMK_NAME}.framework# -configuration ${CONFIGURATION} "Release"# Clean and Building both architectures.xcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphoneos clean buildxcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphonesimulator clean build# Cleaning the oldest.if [ -d "${INSTALL_DIR}" ]thenrm -rf "${INSTALL_DIR}"fimkdir -p "${INSTALL_DIR}"cp -R "${DEVICE_DIR}/" "${INSTALL_DIR}/"cp -R "${SIMULATOR_DIR}/" "${INSTALL_DIR}/"# Uses the Lipo Tool to merge both binary files (i386 + armv6/armv7) into one Universal final product.lipo -create "${DEVICE_DIR}/${FMK_NAME}" "${SIMULATOR_DIR}/${FMK_NAME}" -output "${INSTALL_DIR}/${FMK_NAME}"rm -r "${WORK_DIR}"rm -rf "${INSTALL_DIR}/_CodeSignature"rm -rf "${INSTALL_DIR}/Info.plist" open "${INSTALL_DIR}"
iOS 打包FrameWork