ios語音輸入崩潰

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  遊戲中任何可以輸入的地方,只要調用語音輸入,必然會導致app崩潰,解決方案如下:

  ok, so essentially the gist of it is that siri wants gl context and to be rendered alongside your view. So you need to play nice with it.
first of all in Classes/Unity/EAGLContextHelper.h
add forward declaration for 

struct UnityDisplaySurfaceBase;

and then inside class EAGLContextSetCurrentAutoRestore add constructor:

EAGLContextSetCurrentAutoRestore(UnityDisplaySurfaceBase* surface);

so it looks like that

struct UnityDisplaySurfaceBase;<...>classEAGLContextSetCurrentAutoRestore{public:   EAGLContext* old;   EAGLContext* cur;    EAGLContextSetCurrentAutoRestore(EAGLContext* cur);   EAGLContextSetCurrentAutoRestore(UnityDisplaySurfaceBase* surface);   ~EAGLContextSetCurrentAutoRestore();};

then in Classes/Unity/EAGLContextHelper.mm
add

#include "UnityRendering.h"

and implementation for new ctor

EAGLContextSetCurrentAutoRestore::EAGLContextSetCurrentAutoRestore(UnityDisplaySurfaceBase* surface)  : old(surface->api == apiMetal ? nil : [EAGLContext currentContext]),   cur(surface->api == apiMetal ? nil : ((UnityDisplaySurfaceGLES*)surface)->context){   if (old != cur)     [EAGLContext setCurrentContext:cur];}

Afterwards you just need to go to Classes/UnityAppController+Rendering.mm and add

EAGLContextSetCurrentAutoRestore autorestore(GetMainDisplaySurface());

to

static void UnityRepaintImpl(bool forced)

so it looks like this

static void UnityRepaintImpl(bool forced){   @autoreleasepool   {     EAGLContextSetCurrentAutoRestore autorestore(GetMainDisplaySurface());      Profiler_FrameStart();<...>

again, i cannot even build 4.x now, so you need to use c/objc knowledge to fix possible compilation errors (if i forgot to mention some incudes or smth)

 

參考自:http://forum.unity3d.com/threads/dictation-siri-keyboard-crash.358123/

 

ios語音輸入崩潰

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