Xcode 也支援以命令列形式來編譯 iPhone 程式。另外還可以手動的編寫 Makefile 檔案,實現編譯→安裝的自動化批處理過程。如果你習慣了命令列的操作方式(linux,unix),那麼這樣的操作還是很方便的。
首先看看 Xcode 的命令列格式:
xcodebuild -target Project_Name
xcodebuild install -target Project_Name
下面我們來實現程式的編譯,並通過 ldid 轉換編碼格式,最後用 ssh 將編譯好的程式安裝到 iPhone 上的 /Applications/目錄下。
首先安裝 ssh 的公開密匙到 iPhone 上
1). 在Mac的終端上產生密匙
ssh-keygen -t rsa
Generating public/private rsa key pair.
Enter file in which to save the key (/home/xxxx/.ssh/id_rsa):
Created directory '/home/xxxx/.ssh'.
Enter passphrase (empty for no passphrase): xxx
Enter same passphrase again: xxx
Your identification has been saved in /home/xxxx/.ssh/id_rsa.
Your public key has been saved in /home/xxxx/.ssh/id_rsa.pub.
The key fingerprint is:
e4:e8:b7:05:06:b3:f0:ff:af:13:fc:50:6a:5b:d1:b5 xxxx@localhost.localdomain
過程中會提問你通行證(passphrase),輸入你常用的秘密。
2). 在 iPhone 上建立.ssh目錄(iPhone的IP地址是10.0.2.2)
1 ssh root@10.0.2.2 'mkdir -p .ssh'
如果問道你iPhone root password,輸入 alpine。
3). 拷貝剛才產生的公開密匙到 iPhone
1 cat ~/.ssh/id_rsa.pub | ssh root@10.0.2.2 'cat >> .ssh/authorized_keys'
如果問道你iPhone root password,輸入 alpine。
4). 在 iPhone 上編輯 /etc/ssh/sshd_config 檔案
#將
#StrictModes yes
#PubkeyAuthentication yes
#AuthorizedKeysFile .ssh/authorized_keys
#替換為
StrictModes no
PubkeyAuthentication yes
AuthorizedKeysFile .ssh/authorized_keys
5). 重新啟動iPhone
接下來,編譯產生ldid工具
wget http://svn.telesphoreo.org/trunk/data/ldid/ldid-1.0.610.tgz
tar -zxf ldid-1.0.610.tgz
# 如果是 PowerPC 下載下面的補丁
# wget -qO- http://fink.cvs.sourceforge.net/viewvc/*checkout*/fink/dists/10.4/unstable/crypto/finkinfo/ldid.patch?revision=1.1 | patch -p0
cd ldid-1.0.610
g++ -I . -o util/ldid{,.cpp} -x c util/{lookup2,sha1}.c
sudo cp -a util/ldid /usr/bin
最後,讓我們看看Makefile中都有什麼
項目中的檔案如下所示:
Classes : source code (.m .c .cpp etc)
Resources : png file and other support files
Project folder : *.xib Info.plist
Makefile: Select all
PREFIX = arm-apple-darwin9-
###/////////////////////////////////////////////////////////////
### Executable files
###/////////////////////////////////////////////////////////////
CC = $(PREFIX)gcc
CXX = $(PREFIX)g++
LD = $(CC)
AR = $(PREFIX)ar
STRIP = $(PREFIX)strip
OBJCOPY = $(PREFIX)objcopy
####################################################################################
## debug/release
DEBUG ?= n
DEVEL ?= n
## SDK版本
SDKVER = 3.1.2
## iPhone的IP地址
IPHONE_IP = 10.0.2.2
## iPhone SDK路徑
IPHONESDK = /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS$(SDKVER).sdk
## include 路徑
INCPATH += -I"$(IPHONESDK)/usr/include"
INCPATH += -I"/Developer/Platforms/iPhoneOS.platform/Developer/usr/lib/gcc/arm-apple-darwin9/4.2/include/"
INCPATH += -I"/Developer/Platforms/iPhoneOS.platform/Developer/usr/include/"
INCPATH += -I"/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator$(SDKVER).sdk/usr/include"
## 標準庫或者架構的設定
LDFLAGS= -lobjc \
-bind_at_load \
-multiply_defined suppress \
-w
LDFLAGS += -framework CoreFoundation
LDFLAGS += -framework Foundation
LDFLAGS += -framework UIKit
LDFLAGS += -framework CoreGraphics
#LDFLAGS += -framework AddressBookUI
#LDFLAGS += -framework AddressBook
#LDFLAGS += -framework QuartzCore
#LDFLAGS += -framework GraphicsServices
#LDFLAGS += -framework CoreSurface
#LDFLAGS += -framework CoreAudio
#LDFLAGS += -framework Celestial
#LDFLAGS += -framework AudioToolbox
#LDFLAGS += -framework WebCore
#LDFLAGS += -framework WebKit
#LDFLAGS += -framework SystemConfiguration
#LDFLAGS += -framework CFNetwork
#LDFLAGS += -framework MediaPlayer
#LDFLAGS += -framework OpenGLES
#LDFLAGS += -framework OpenAL
LDFLAGS += -F"$(IPHONESDK)/System/Library/Frameworks"
LDFLAGS += -F"$(IPHONESDK)/System/Library/PrivateFrameworks"
## 編譯開關
CFLAGS += $(INCPATH) \
-std=c99 \
-W -Wall \
-funroll-loops \
-Diphoneos_version_min=2.0 \
-Wno-unused-parameter \
-Wno-sign-compare
ifeq ($(DEBUG), y)
CFLAGS += -O0 -g -DDEBUG_MUTEX
else
CFLAGS += -O3 -DNDEBUG
ifeq ($(DEVEL), y)
CFLAGS += -g
endif
endif
CFLAGS += -F"$(IPHONESDK)/System/Library/Frameworks"
CFLAGS += -F"$(IPHONESDK)/System/Library/PrivateFrameworks"
####################################################################################
BUILDDIR =./build/3.0
SRCDIR =./Classes
RESDIR =./Resources
###/////////////////////////////////////////////////////////////
### Source files
###/////////////////////////////////////////////////////////////
OBJS = $(patsubst %.m,%.o,$(wildcard $(SRCDIR)/*.m))
OBJS += $(patsubst %.m,%.o,$(wildcard ./*.m))
OBJS += $(patsubst %.c,%.o,$(wildcard $(SRCDIR)/*.c))
OBJS += $(patsubst %.cpp,%.o,$(wildcard $(SRCDIR)/*.cpp))
NIBS = $(patsubst %.xib,%.nib,$(wildcard *.xib))
RESOURCES= $(wildcard $(RESDIR)/*)
APPFOLDER= $(TARGET).app
.PHONY: all
all: $(TARGET) bundle
$(TARGET): $(OBJS)
$(LD) $(LDFLAGS) -o $@ $^
%.o: %.m
$(CC) -c $(CFLAGS) $< -o $@
%.o: %.c
$(CC) -c $(CFLAGS) $< -o $@
%.o: %.cpp
$(CXX) -x objective-c++ $(CFLAGS) $< -o $@
%.nib: %.xib
ibtool $< --compile $@
bundle: $(TARGET)
@rm -rf $(BUILDDIR)
@mkdir -p $(BUILDDIR)/$(APPFOLDER)
@cp -r $(RESDIR)/* $(BUILDDIR)/$(APPFOLDER)
@cp Info.plist $(BUILDDIR)/$(APPFOLDER)/Info.plist
@echo "APPL" > $(BUILDDIR)/$(APPFOLDER)/PkgInfo
mv $(NIBS) $(BUILDDIR)/$(APPFOLDER)
# export CODESIGN_ALLOCATE=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate
@ldid -S $(TARGET)
@mv $(TARGET) $(BUILDDIR)/$(APPFOLDER)/$(TARGET)_
install: bundle
@ssh root@$(IP) "cd /Applications/$(APPFOLDER) && rm -R * || echo 'not found' "
@scp -rp $(BUILDDIR)/$(APPFOLDER) root@$(IP):/Applications
@ssh root@$(IP) "cd /Applications/$(APPFOLDER) ; ldid -S $(TARGET)_; killall SpringBoard"
@echo "Application $(APPFOLDER) installed"
uninstall:
ssh root@$(IPHONE_IP) 'rm -fr /Applications/$(APPFOLDER); respring'
@echo "Application $(APPFOLDER) uninstalled, please respring iPhone"
install_respring:
scp respring_arm root@$(IPHONE_IP):/usr/bin/respring
.PHONY: clean
clean:
@rm -f $(OBJS) $(TARGET)
@rm -rf $(BUILDDIR)
然後執行下面的make命令,我們就可以直接在 iPhone 上測試我們的程式了。
make install_respring
make
make install
作者:易飛揚