標籤:設計模式 狀態 訂閱 觀察 package date 取消 通知 角色
觀察者模式:
設計到的角色:
主題:是一個介面,同時必須包含一個觀察者列表,必須有添加,刪除,通知觀察者的方法
具體主題:主題的實作類別
觀察者:也是介面,介面中需要定義接到通知之後的操作
具體觀察者:觀察者的實作類別,同時觀察者要訂閱主題則需要註冊,即必須要添加到主題的觀察者列表中,取消訂閱則是刪除
當主題的狀態發生變化的時候,所有的觀察者都得到通知
主題:
package com.design2;
public interface SubjectInterface {
void add(ObserverInterface observer);
void delete(ObserverInterface observer);
void notifyObserver();
void giveMess(String mess);
}
具體主題:
package com.design2;
import java.util.ArrayList;
import java.util.List;
public class Subject implements SubjectInterface {
List<ObserverInterface> observerList;
String mess;
boolean isNotify;
public Subject(){
observerList = new ArrayList<ObserverInterface>();
mess = "";
isNotify = false;
}
@Override
public void add(ObserverInterface observer) {
if (observer != null && !observerList.contains(observer)) {
observerList.add(observer);
}
}
@Override
public void delete(ObserverInterface observer) {
if (observerList.contains(observer)) {
observerList.remove(observer);
}
}
@Override
public void notifyObserver() {
if (isNotify) {
for (ObserverInterface object : observerList) {
object.update(mess);
}
}
}
@Override
public void giveMess(String message) {
if (mess.equals(message)) {
isNotify = false;
} else {
mess = message;
isNotify = true;
}
}
}
觀察者介面:
package com.design2;
public interface ObserverInterface {
void update(String mess);
}
觀察者:
package com.design2;
public class Observer implements ObserverInterface {
private String name;
private SubjectInterface subject;
public Observer(String name,SubjectInterface subject){
this.name = name;
subject.add(this);
}
@Override
public void update(String mess) {
System.out.println(name + "接受的訊息:" + mess);
}
}
測試:
package com.design2;
public class Application {
public static void main(String[] args) {
SubjectInterface subject = new Subject();
ObserverInterface zhangsan = new Observer("zhangsan", subject);
ObserverInterface lisi = new Observer("zhangsan", subject);
subject.giveMess("123");
subject.notifyObserver();
subject.giveMess("123");
subject.notifyObserver();
subject.giveMess("456");
subject.notifyObserver();
}
}
java常用設計模式-觀察者模式