事件:MouseEvent/ KeyEvent等等.
對於一個frame要addMouseListener( 你定義的監聽事件)
例如:
class Monitor extends MouseAdapter.. 再實現對應的操作. 查API文檔
在對應的frame類中,
定義paint.. paint的作用就是繪製. 自動繪製, 當視窗被覆蓋等等..時候再出現時候會重繪製
paint會一直被調用的, 甚至是點擊滑鼠等
可以把graphics 看做是一支畫筆, 畫筆所使用的地方就是你當前this的對象..
repaint的作用, 強制視窗重繪. 首先調用repaint—> update[實現雙緩衝]—> paint..
事件來源windows/frame/panel ect...,
監聽器Listener,
處罰事件*Event.
畫筆: graphics
import java.awt.*;
import java.awt.event.*;
import java.util.Collection.*;
import java.util.*;
public class test{
public static void main(String args[]){
new PaintFrame("My PaintBoader");
}
}
class PaintFrame extends Frame{
ArrayList points = null;
PaintFrame(String s){
super(s);
points = new ArrayList();
setLayout(null);
setBounds(300, 300,400,300);
this.setBackground(new Color(204,204,255));
setVisible(true);
this.addMouseListener(new Monitor());
}
public void paint(Graphics g){
Iterator i = points.iterator();
while( i.hasNext() ){
Point p = (Point)i.next();
g.setColor(Color.blue);
g.fillOval(p.x, p.y, 10, 10);
}
}
public void addPoint( Point p ){
points.add(p);
}
}
class Monitor extends MouseAdapter{
public void mousePressed( MouseEvent me ){
PaintFrame pframe = (PaintFrame)me.getSource();
pframe.addPoint(new Point(me.getX(), me.getY()));
pframe.repaint();
}
}