Java實現遠端控制技術
java內建的java.net.和java.awt.robot. 的混合可以用於實現通過網路對另一台電腦的遠端控制,其中包括控制遠端電腦滑鼠的動作和鍵盤的輸入,以及即時獲得遠端電腦螢幕的映像。本文將用簡潔的語言和由淺入深的邏輯,教大家如何掌握這個技術。
首先先看一下效果圖:
遠程端電腦介面:
控制端電腦介面:
控制端輸入:
遠程端輸入:
一下開始詳細介紹遠端控制的技術思路。
首先兩台電腦通過java.net的Socket來進行串連。
一端先開啟一個ServerSocket,然後另外一端用socket進行串連。
伺服器端
應該設定一個ServerSocket,並且初始化需要用到的輸入輸出資料流:
public static void OpenServer() throws IOException, ClassNotFoundException{ System.out.println("ServerStart....."); ServerSocket server = new ServerSocket(7777); socket = server.accept(); System.out.println("串連上...\n"+socket); OIS = new ObjectInputStream(socket.getInputStream()); OOS=new ObjectOutputStream(socket.getOutputStream()); }
客戶機端
應該用socket去串連伺服器,並且初始化輸入輸出資料流:
public static void StartConnection(String IP,int port) throws UnknownHostException, IOException, AWTException{ socket = new Socket("192.168.0.106",7777); if(socket.isConnected()){ System.out.println("socket connected..."+socket); } OOS = new ObjectOutputStream(socket.getOutputStream()); OIS = new ObjectInputStream(socket.getInputStream()); }
這樣兩台電腦就連結在一起並且可以通過流(InputStream和OutputStream)來交換資料了
接下來大家可以想一想,要實現遠端控制的兩台電腦需要交換什麼資訊呢?首先被控制端需要不斷向控制端提供截取的螢幕映像(這個我們將會用java.awt.robot來實現),然後滑鼠和鍵盤根據控制端傳來的事件(inputEvent)來做出相同的操作(用robot來實現)。然後控制端當然首先要接收被控制端傳來的映像並且反映到一個面板上(pane),然後監聽本機上鍵盤滑鼠的動作再傳給被控制端的主機(我們通過在面板pane上設定一個監聽器listener來實現)
這裡遇到的一個問題就是用於傳送的圖片無論是用image還是用bufferedImage都是不可序列化的。所以不能用I/OStream進行傳送,所以為瞭解決這個問題,我們需要把映像資料封裝在一個類裡面並implements Serializable介面
映像類如下:
import java.io.File;import java.io.FileInputStream;import java.io.FileNotFoundException;import java.io.IOException;import java.io.Serializable;public class Message implements Serializable { private static final long serialVersionUID = 1L; private String fileName; // 檔案名稱 private long fileLength; // 檔案長度 private byte[] fileContent; // 檔案內容 public Message(){ } public Message(String filePath) throws IOException{ File file = new File(filePath); this.fileLength=file.length(); this.fileName=file.getName(); FileInputStream FIS = new FileInputStream(filePath); byte[] bytes = new byte[(int)fileLength]; FIS.read(bytes,0,(int)fileLength); this.fileContent=bytes; } public String getFileName() { return fileName;} public void setFileName(String fileName) { this.fileName = fileName;} public long getFileLength() { return fileLength; } public void setFileLength(long fileLength) {this.fileLength = fileLength;} public byte[] getFileContent() {return fileContent;} public void setFileContent(byte[] fileContent) {this.fileContent = fileContent;}}
這樣就可以實現映像通過ObjectInputStream和ObjectOutputStream的序列化傳播了
瞭解了以上基礎之後首先我們要完成控制端的UI介面設定,圖片接收,和鍵盤滑鼠動作監聽:
首先是設定接收圖片:
public static void reveivePic() throws ClassNotFoundException, IOException{ Message g = (Message)OIS.readObject(); FileOutputStream FOS = new FileOutputStream("D:\\OUT\\"+g.getFileName()); FOS.write(g.getFileContent(),0,(int)g.getFileLength()); FOS.flush(); FileInputStream FIS= new FileInputStream("D:\\OUT\\"+g.getFileName()); BufferedImage BI = ImageIO.read(FIS); IIC=new ImageIcon(BI); Image img = IIC.getImage(); Toolkit tk = Toolkit.getDefaultToolkit() ; Dimension d =tk.getScreenSize(); int w = d.width; int h =d.height; BufferedImage bi = resize(img,800,600); imag_lab.setIcon(new ImageIcon(bi)); imag_lab.repaint();//銷掉以前畫的背景 } private static BufferedImage resize(Image img, int newW, int newH) { int w = img.getWidth(null); int h = img.getHeight(null); BufferedImage dimg = new BufferedImage(newW, newH,BufferedImage.TYPE_INT_BGR); Graphics2D g = dimg.createGraphics(); g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); g.drawImage(img, 0, 0, newW, newH, 0, 0, w, h, null); g.dispose(); return dimg; }
這樣接收了來自ObjectInputStream的Message類之後就可以把圖片重新設定到面板pane的大小然後展示出來
下一步就是設定面板屬性和監聽器:
public static void showUI(){ //控制台標題 JFrame jf = new JFrame("控制台");setListener(jf); //控制台大小 jf.setSize(500, 400); //imag_lab用於存放畫面 imag_lab = new JLabel(); jf.add(imag_lab); //設定控制台可見 jf.setVisible(true); //控制台置頂 jf.setAlwaysOnTop(true); jf.setResizable(true); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); }
監聽器:
public static void setListener( JFrame frame){ //panel設定監聽器 frame.addKeyListener(new KeyAdapter(){ public void keyPressed(KeyEvent e) { sendEventObject(e); } @Override public void keyReleased(KeyEvent e) { sendEventObject(e); } @Override public void keyTyped(KeyEvent e) { } }); frame.addMouseWheelListener(new MouseWheelListener(){ public void mouseWheelMoved(MouseWheelEvent e) { sendEventObject(e); } }); frame.addMouseMotionListener(new MouseMotionListener(){ public void mouseDragged(MouseEvent e) { sendEventObject(e); } public void mouseMoved(MouseEvent e) { sendEventObject(e); } }); frame.addMouseListener(new MouseListener(){ public void mouseClicked(MouseEvent e) { sendEventObject(e); } public void mouseEntered(MouseEvent e) { sendEventObject(e); } public void mouseExited(MouseEvent e) { sendEventObject(e); } public void mousePressed(MouseEvent e) { sendEventObject(e); } public void mouseReleased(MouseEvent e) { sendEventObject(e); } }); } private static void sendEventObject(InputEvent event){ try{ System.out.println("send"); OOS.writeObject(event); OOS.flush(); }catch(Exception ef){ ef.printStackTrace(); }
以上就完成了控制端。
接下來我們將構建被控制端:
被控制端需要使用robot來截圖並發送,而且需要寫一個方法來對接收到的InputEvent進行反應
首先是截圖和發送:
public static void CapturePic() throws AWTException, IOException{ robot= new Robot(); Message msg = null; Toolkit tk = java.awt.Toolkit.getDefaultToolkit(); java.awt.Dimension dm =tk.getScreenSize(); java.awt.Robot robot = new java.awt.Robot(); for (int i = 0; i < 50; i++) { //截取指定大小的螢幕地區 Rectangle rec = new Rectangle(0, 0, (int) dm.getWidth(), (int) dm .getHeight()); BufferedImage bimage = robot.createScreenCapture(rec); //將圖片儲存到檔案中 String filePath = "D:\\OUT\\screenshot"+i+".jpeg"; FileOutputStream fops =new FileOutputStream(filePath); javax.imageio.ImageIO.write(bimage, "jpeg", fops); fops.flush(); fops.close(); msg =new Message(filePath); System.out.println(msg.getFileName()); System.out.println("send"); OOS.writeObject(msg); OOS.flush(); } }
注意到這段代碼中使用了D:\OUT\目錄作為臨時檔案的存放地方,讀者使用這個代碼的時候需要自己設定臨時文檔的存放
然後實現robot對於接收到的InputEvent指令進行操作:
public void action() throws AWTException, ClassNotFoundException, IOException{ Robot robot= new Robot(); while(true){ InputEvent e =(InputEvent)OIS.readObject(); if(e!=null){ handleEvents(robot,e);} } } public static void handleEvents(Robot action,InputEvent event){ MouseEvent mevent = null ; //滑鼠事件 MouseWheelEvent mwevent = null ;//滑鼠滾動事件 KeyEvent kevent = null ; //鍵盤事件 int mousebuttonmask = -100; //滑鼠按鍵 switch (event.getID()){ case MouseEvent.MOUSE_MOVED : //滑鼠移動 mevent = ( MouseEvent )event ; action.mouseMove( mevent.getX() , mevent.getY() ); break ; case MouseEvent.MOUSE_PRESSED : //滑鼠鍵按下 mevent = ( MouseEvent ) event; action.mouseMove( mevent.getX() , mevent.getY() ); mousebuttonmask = getMouseClick(mevent.getButton() ); if(mousebuttonmask != -100) action.mousePress(mousebuttonmask); break; case MouseEvent.MOUSE_RELEASED : //滑鼠鍵鬆開 mevent = ( MouseEvent ) event; action.mouseMove( mevent.getX() , mevent.getY() ); mousebuttonmask = getMouseClick( mevent.getButton() );//取得滑鼠按鍵 if(mousebuttonmask != -100) action.mouseRelease( mousebuttonmask ); break ; case MouseEvent.MOUSE_WHEEL : //滑鼠滾動 mwevent = ( MouseWheelEvent ) event ; action.mouseWheel(mwevent.getWheelRotation()); break ; case MouseEvent.MOUSE_DRAGGED : //滑鼠拖拽 mevent = ( MouseEvent ) event ; action.mouseMove( mevent.getX(), mevent.getY() ); break ; case KeyEvent.KEY_PRESSED : //按鍵 kevent = ( KeyEvent ) event; action.keyPress( kevent.getKeyCode() ); break ; case KeyEvent.KEY_RELEASED : //松鍵 kevent= ( KeyEvent ) event ; action.keyRelease( kevent.getKeyCode() ); break ; default: break ; } } private static int getMouseClick(int button) { //取得滑鼠按鍵 if (button == MouseEvent.BUTTON1) //左鍵 ,中間鍵為BUTTON2 return InputEvent.BUTTON1_MASK; if (button == MouseEvent.BUTTON3) //右鍵 return InputEvent.BUTTON3_MASK; return -100; }
整個程式到這裡就可以結束了。上面的程式並沒有實現對機器人類線程的封裝。完整可以用的代碼可以在以下站內資源處下載我的資源:http://xiazai.jb51.net/201608/yuanma/Java-RomoteControl(jb51.net).rar
以上就是本文的全部內容,希望對大家的學習有所協助,也希望大家多多支援雲棲社區。