標籤:
java中遊戲開發引擎View比較適合被動觸發的遊戲,不能使用於那種對戰的遊戲
Game01Activity.java 這裡是調用的activity
package cn.sun.syspro;import android.app.Activity;import android.os.Bundle;import android.view.Window;import android.view.WindowManager;public class Game01Activity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // setContentView(R.layout.main); //隱藏定格 this.requestWindowFeature(Window.FEATURE_NO_TITLE); this.getWindow() .setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(new Myview(this)); }}
Myview.java
package cn.sun.syspro;import android.R.style;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.view.KeyEvent;import android.view.MotionEvent;import android.view.View;public class Myview extends View{/** * 重寫父類建構函式 * @param context */private int x = 200,y = 200;public Myview(Context context) {super(context);setFocusable(true);// TODO Auto-generated constructor stub}/** * 重寫繪圖函數 */@Overrideprotected void onDraw(Canvas canvas){//建立一個畫筆Paint paint = new Paint();//設定畫筆的顏色paint.setColor(Color.BLACK);//繪製文本canvas.drawRGB(250, 224, 240);canvas.drawText("Hello Sun",this.x,this.y, paint);super.onDraw(canvas);}/** * 重寫按下事件 */@Overridepublic boolean onKeyDown(int keyCode,KeyEvent event){if(keyCode == event.KEYCODE_DPAD_UP){this.y-=2;}else if(keyCode == event.KEYCODE_DPAD_DOWN){this.y+=2;}else if(keyCode == event.KEYCODE_DPAD_LEFT){this.x-=2;}else if(keyCode == event.KEYCODE_DPAD_RIGHT){this.x+=2;}invalidate();return super.onKeyDown(keyCode, event);}/** * 重寫按鍵彈起事件 */@Overridepublic boolean onKeyUp(int keyCode,KeyEvent event){if(keyCode == event.KEYCODE_DPAD_UP){this.y-=2;}else if(keyCode == event.KEYCODE_DPAD_DOWN){this.y+=2;}else if(keyCode == event.KEYCODE_DPAD_LEFT){this.x-=2;}else if(keyCode == event.KEYCODE_DPAD_RIGHT){this.x+=2;}invalidate();return super.onKeyUp(keyCode, event);}/** * 重寫觸屏事件函數 */@Overridepublic boolean onTouchEvent(MotionEvent event){int t_x = (int) event.getX();int t_y = (int) event.getY();if(event.getAction() == MotionEvent.ACTION_DOWN){this.x = t_x;this.y = t_y;}else if(event.getAction() == MotionEvent.ACTION_MOVE){this.x = t_x;this.y = t_y;}else if(event.getAction() == MotionEvent.ACTION_UP){this.x = t_x;this.y = t_y;}invalidate();return super.onTouchEvent(event);}}
Java中View遊戲開發架構