Javascript 判斷對象是否相等

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Javascript 判斷對象是否相等
在Javascript中相等運算包括"==","==="全等,兩者不同之處,不必多數,本篇文章我們將來講述如何判斷兩個對象是否相等? 你可能會認為,如果兩個對象有相同的屬性,以及它們的屬性有相同的值,那麼這兩個對象就相等。那麼下面我們通過一個執行個體來論證下:  var obj1 = {    name: "Benjamin",    sex : "male"} var obj2 = {    name: "Benjamin",    sex : "male"} //Outputs: falseconsole.log(obj1 == obj2); //Outputs: falseconsole.log(obj1 === obj2);通過上面的例子可以看到,無論使用"=="還是"===",都返回false。主要原因是基本類型string,number通過值來比較,而對象(Date,Array)及普通對象通過指標指向的記憶體中的地址來做比較。看下面一個例子: var obj1 = {    name: "Benjamin",    sex : "male"}; var obj2 = {    name: "Benjamin",    sex : "male"}; var obj3 = obj1; //Outputs: trueconsole.log(obj1 == obj3); //Outputs: trueconsole.log(obj1 === obj3); //Outputs: falseconsole.log(obj2 == obj3); //Outputs: falseconsole.log(obj2 === obj3);上例返回true,是因為obj1和ob3的指標指向了記憶體中的同一個地址。和物件導向的語言(Java/C++)中值傳遞和引用傳遞的概念相似。 因為,如果你想判斷兩個對象是否相等,你必須清晰,你是想判斷兩個對象的屬性是否相同,還是屬性對應的值是否相同,還是怎樣?如果你判斷兩個對象的值是否相等,可以像下面這樣:  function isObjectValueEqual(a, b) {    // Of course, we can do it use for in     // Create arrays of property names    var aProps = Object.getOwnPropertyNames(a);    var bProps = Object.getOwnPropertyNames(b);     // If number of properties is different,    // objects are not equivalent    if (aProps.length != bProps.length) {        return false;    }     for (var i = 0; i < aProps.length; i++) {        var propName = aProps[i];         // If values of same property are not equal,        // objects are not equivalent        if (a[propName] !== b[propName]) {            return false;        }    }     // If we made it this far, objects    // are considered equivalent    return true;} var obj1 = {    name: "Benjamin",    sex : "male"}; var obj2 = {    name: "Benjamin",    sex : "male"}; //Outputs: trueconsole.log(isObjectValueEqual(obj1, obj2));正如你所看到的,檢查對象的“值相等”我們基本上是要遍曆的對象的每個屬性,看看它們是否相等。雖然這個簡單的實現適用於我們的例子中,有很多情況下,它是不能處理。例如: 1) 如果該屬性值之一本身就是一個對象嗎? 2) 如果屬性值中的一個是NaN(在JavaScript中,是不是等於自己唯一的價值?) 3) 如果一個屬性的值為undefined,而另一個對象沒有這個屬性(因而計算結果為不確定?) 檢查對象的“值相等”的一個強大的方法,最好是依靠完善的測試庫,涵蓋了各種邊界情況。Underscore和Lo-Dash有一個名為_.isEqual()方法,用來比較好的處理深度對象的比較。您可以使用它們像這樣:  // Outputs: trueconsole.log(_.isEqual(obj1, obj2));最後附上Underscore中isEqual的部分源碼:  // Internal recursive comparison function for `isEqual`.var eq = function(a, b, aStack, bStack) {  // Identical objects are equal. `0 === -0`, but they aren't identical.  // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).  if (a === b) return a !== 0 || 1 / a === 1 / b;  // A strict comparison is necessary because `null == undefined`.  if (a == null || b == null) return a === b;  // Unwrap any wrapped objects.  if (a instanceof _) a = a._wrapped;  if (b instanceof _) b = b._wrapped;  // Compare `[[Class]]` names.  var className = toString.call(a);  if (className !== toString.call(b)) return false;  switch (className) {    // Strings, numbers, regular expressions, dates, and booleans are compared by value.    case '[object RegExp]':    // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')    case '[object String]':      // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is      // equivalent to `new String("5")`.      return '' + a === '' + b;    case '[object Number]':      // `NaN`s are equivalent, but non-reflexive.      // Object(NaN) is equivalent to NaN      if (+a !== +a) return +b !== +b;      // An `egal` comparison is performed for other numeric values.      return +a === 0 ? 1 / +a === 1 / b : +a === +b;    case '[object Date]':    case '[object Boolean]':      // Coerce dates and booleans to numeric primitive values. Dates are compared by their      // millisecond representations. Note that invalid dates with millisecond representations      // of `NaN` are not equivalent.      return +a === +b;  }  if (typeof a != 'object' || typeof b != 'object') return false;  // Assume equality for cyclic structures. The algorithm for detecting cyclic  // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.  var length = aStack.length;  while (length--) {    // Linear search. Performance is inversely proportional to the number of    // unique nested structures.    if (aStack[length] === a) return bStack[length] === b;  }  // Objects with different constructors are not equivalent, but `Object`s  // from different frames are.  var aCtor = a.constructor, bCtor = b.constructor;  if (    aCtor !== bCtor &&    // Handle Object.create(x) cases    'constructor' in a && 'constructor' in b &&    !(_.isFunction(aCtor) && aCtor instanceof aCtor &&      _.isFunction(bCtor) && bCtor instanceof bCtor)  ) {    return false;  }  // Add the first object to the stack of traversed objects.  aStack.push(a);  bStack.push(b);  var size, result;  // Recursively compare objects and arrays.  if (className === '[object Array]') {    // Compare array lengths to determine if a deep comparison is necessary.    size = a.length;    result = size === b.length;    if (result) {      // Deep compare the contents, ignoring non-numeric properties.      while (size--) {        if (!(result = eq(a[size], b[size], aStack, bStack))) break;      }    }  } else {    // Deep compare objects.    var keys = _.keys(a), key;    size = keys.length;    // Ensure that both objects contain the same number of properties before comparing deep equality.    result = _.keys(b).length === size;    if (result) {      while (size--) {        // Deep compare each member        key = keys[size];        if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;      }    }  }  // Remove the first object from the stack of traversed objects.  aStack.pop();  bStack.pop();  return result;}; // Perform a deep comparison to check if two objects are equal._.isEqual = function(a, b) {  return eq(a, b, [], []);}; 

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