[Javascript] Drawing Paths - Curves and Arcs

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window.onload = function() {    var canvas = document.getElementById("canvas"),        context = canvas.getContext("2d");    context.beginPath();    context.moveTo(0,300);    for(var x = 1; x < 300; x++){        var y = 300 + Math.sin(x * 0.02) *100;        context.lineTo(x,y);    }    context.stroke();};

 

quadraticCurveTo() & bezierCurveTo():

 

window.onload = function() {    var canvas = document.getElementById("canvas"),        context = canvas.getContext("2d");    var p0 = {        x: Math.random() * 600,        y: Math.random() * 600    };    var p1 = {        x: Math.random() * 600,        y: Math.random() * 600    };    var p2 = {        x: Math.random() * 600,        y: Math.random() * 600    };    context.beginPath();    context.moveTo(p0.x, p0.y);    context.quadraticCurveTo(p1.x, p1.y, p2.x, p2.y);    context.stroke();    context.closePath();    drawPoint(p0);    drawPoint(p1);    drawPoint(p2);    function drawPoint(p) {        context.fillRect(p.x - 4, p.y - 4, 8, 8);    }};

 

 

window.onload = function() {    var canvas = document.getElementById("canvas"),        context = canvas.getContext("2d");    var p0 = {        x: Math.random() * 600,        y: Math.random() * 600    };    var p1 = {        x: Math.random() * 600,        y: Math.random() * 600    };    var p2 = {        x: Math.random() * 600,        y: Math.random() * 600    };    var p3 = {        x: Math.random() * 600,        y: Math.random() * 600    };    context.beginPath();    context.moveTo(p0.x, p0.y);    context.bezierCurveTo( p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);    context.stroke();    context.closePath();    drawPoint(p0);    drawPoint(p1);    drawPoint(p2);    drawPoint(p3);    function drawPoint(p) {        context.fillRect(p.x - 4, p.y - 4, 8, 8);    }};

 

 

window.onload = function() {    var canvas = document.getElementById("canvas"),        context = canvas.getContext("2d");    context.beginPath();    context.arc(200,200,100,0,2);    context.stroke();    context.closePath();    context.beginPath();    context.arc(400,400,100,0,2, true);    context.stroke();    context.closePath();};

 

window.onload = function() {    var canvas = document.getElementById("canvas"),        context = canvas.getContext("2d");    context.beginPath();    context.arc(300,300,100,0, Math.PI * 2);    context.stroke();    context.closePath();};

 

[Javascript] Drawing Paths - Curves and Arcs

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