學習經驗:逐步建立學習資源清單-電腦圖形學

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準備從現在開始收集學習資源:website, book, journal, paper, code, package, product, etc.先集中在電腦圖形學方面。

Mathematics & Science
------------------------

Vector, Matrix & Quaternion
----------------------------

Website & Package:
-----------------
// Coordinate Systems, Vectors, Planes FAQ

http://www.flipcode.com/documents/vecfaq.html

// The Matrix and Quaternions FAQ

http://www.flipcode.com/documents/matrfaq.html

// JAMA : A Java Matrix Package

http://math.nist.gov/javanumerics/jama/

// Fast Construction of Accurate Quaternion Splines

http://www.gg.caltech.edu/STC/rr_sig97.html

Computational Geometry
-----------------------

Book & Paper:
-----------------
// 計算幾何書籍:
Computational Geometry:Algorithms and Applications Second Edition.
(by Mark de Berg, Marc van Kreveld)
Computational Geometry in C (2nd Ed.).
(by Joseph O'Rourke)

// 限制性Delaunay三角剖分論文
Construction Of The Constrained Delaunay Triangulation Of A Polygonal Domain

http://cg.cs.uni-bonn.de/docs/publications/1996/klein-1996-construction.pdf

Website & Package:
-----------------
// Computational Geometry Algorithm Library. 開源計算幾何演算法庫

http://www.cgal.org/

// Directory of Computational Geometry Software

http://www.geom.uiuc.edu/software/cglist/

// Joseph O'Rourke's web page. 牛人的網站

http://maven.smith.edu/~orourke/

// The GTS Library 表面三角剖分的庫,GNU的。

http://gts.sourceforge.net/

...

Computer Graphics
------------------------

Modeling
----------

Meshing
-------

// Fast and Simple Triangle Strip Generation

http://www.dlc.fi/%7Edkpa/strip/strip.html

// A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.

http://www.cs.cmu.edu/afs/cs.cmu.edu/project/quake/public/www/triangle.html

// Mesh Mart

http://www.meshmart.org/

Polyhedron
----------
// The Winged-Edge Data Structure

http://www.cs.mtu.edu/%7Eshene/COURSES/cs3621/NOTES/model/winged-e.html

Subdivision Surfaces
---------------------
// Subdivide 2.0

http://www.mrl.nyu.edu/%7Ebiermann/subdivision/

// Subdivision Surfaces

http://grail.cs.washington.edu/projects/subdivision/

// 1998 SIGGRAPH Course_ Subdivision for Modeling and Animation

http://www.multires.caltech.edu/teaching/courses/subdivision/

// Gamasutra - Features - "Building Your Own Subdivision Surfaces"

http://www.gamasutra.com/features/20000908/lee_01.htm

// Gamasutra - Features - "Implemnting Subdivision Surface Theory"

http://www.gamasutra.com/features/20000425/sharp_01.htm

// Gamasutra - Features - "Subdivision Surface Theory"

http://www.gamasutra.com/features/20000411/sharp_01.htm

Terrain Modeling
----------------
// A Webwide World by Ken Perlin

http://mrl.nyu.edu/~perlin/demox/Planet.html

// Binary Triangle Trees and Terrain Tessellation

http://www.ldagames.com/seumas/progbintri.html

// terragen

http://www.planetside.co.uk/terragen/

// Virtual Terrain Project

http://www.vterrain.org/

Graphics for Game Dev
------------------------

Books on GameDev.net
http://www.gamedev.net/columns/books/books.asp?CategoryID=1

to be continued...

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