1. 基本機制 1)資料結構 struct notifier_block { int (*notifier_call)(struct notifier_block *self, unsigned long, void *); struct notifier_block *next; int priority; /*用於對註冊者進行優先順序排隊,高優先順序的處理常式將被優先執行,由註冊者自己指定 */ }; 2)基本常式 extern int notifier_chain_register(struct notifier_block **list, struct notifier_block *n); 說明:註冊到某個notifier_block鏈;這時的n可以只要初始化(*notifier_call)指標; extern int notifier_chain_unregister(struct notifier_block **nl, struct notifier_block *n); 說明:從某個notifier_block鏈中移去n; extern int notifier_call_chain(struct notifier_block **n, unsigned long val, void *v); 說明:輪循執行某個notifier_block鏈中的所有notifier_block,對其(*notifier_call)傳入參數val和*v; 其中val應該是EVENT NUMBER,而*v是導致這個事件的資料結構,比如某個網路裝置UP,則val=NETDEV_UP,v=dev; 3)傳回值 #define NOTIFY_DONE 0x0000 /* Don't care */ #define NOTIFY_OK 0x0001 /* Suits me */ #define NOTIFY_STOP_MASK 0x8000 /* Don't call further */ #define NOTIFY_BAD (NOTIFY_STOP_MASK|0x0002) /* Bad/Veto action */ 4)已定義事件 /* * Declared notifiers so far. I can imagine quite a few more chains * over time (eg laptop power reset chains, reboot chain (to clean * device units up), device [un]mount chain, module load/unload chain, * low memory chain, screenblank chain (for plug in modular screenblankers) * VC switch chains (for loadable kernel svgalib VC switch helpers) etc... */ /* netdevice notifier chain */ #define NETDEV_UP 0x0001 /* For now you can't veto a device up/down */ #define NETDEV_DOWN 0x0002 #define NETDEV_REBOOT 0x0003 /* Tell a protocol stack a network interface detected a hardware crash and restarted - we can use this eg tocp sessions once done */ #define NETDEV_CHANGE 0x0004 /* Notify device state change */ #define NETDEV_REGISTER 0x0005 #define NETDEV_UNREGISTER 0x0006 #define NETDEV_CHANGEMTU 0x0007 #define NETDEV_CHANGEADDR 0x0008 #define NETDEV_GOING_DOWN 0x0009 #define NETDEV_CHANGENAME 0x000A #define SYS_DOWN 0x0001 /* Notify of system down */ #define SYS_RESTART SYS_DOWN #define SYS_HALT 0x0002 /* Notify of system halt */ #define SYS_POWER_OFF 0x0003 /* Notify of system power off */ 2. 舉例分析 以網路裝置的通知資訊塊netdev_chain為例來說明如何使用notification機制。 在net/core/dev.c中定義了netdev_chain鏈: static struct notifier_block *netdev_chain=NULL; 提供別的模組的介面,以便它們使用netdev_chain鏈: /* * Device change register/unregister. These are not inline or static * as we export them to the world. */ /** * register_netdevice_notifier - register a network notifier block * @nb: notifier * * Register a notifier to be called when network device events occur. * The notifier passed is linked into the kernel structures and must * not be reused until it has been unregistered. A negative errno code * is returned on a failure. */ int register_netdevice_notifier(struct notifier_block *nb) { return notifier_chain_register(&netdev_chain, nb); } /** * unregister_netdevice_notifier - unregister a network notifier block * @nb: notifier * * Unregister a notifier previously registered by * register_netdevice_notifier(). The notifier is unlinked into the * kernel structures and may then be reused. A negative errno code * is returned on a failure. */ int unregister_netdevice_notifier(struct notifier_block *nb) { return notifier_chain_unregister(&netdev_chain,nb); } 以X25為例來說明使用者。 在af_x25.c中,定義了: struct notifier_block x25_dev_notifier = { notifier_call: x25_device_event, }; 然後模組初始化時向netdev_chain註冊: static int __init x25_init(void) { ... ... register_netdevice_notifier(&x25_dev_notifier); ... ... } 比如當NETDEV_UP事件發生時,調用到: notifier_call_chain(&netdev_chain, NETDEV_UP, dev); 就會執行到x25_dev_notifier中註冊的處理常式:x25_device_event,至於對相應的事件(event number)是不是感興趣, 需要處理常式自己來判斷。 static int x25_device_event(struct notifier_block *this, unsigned long event, void *ptr) { struct net_device *dev = (struct net_device *)ptr; struct x25_neigh *neigh; if (dev->type == ARPHRD_X25 #if defined(CONFIG_LLC) || defined(CONFIG_LLC_MODULE) || dev->type == ARPHRD_ETHER #endif ) { switch (event) { case NETDEV_UP: x25_link_device_up(dev); break; case NETDEV_GOING_DOWN: if ((neigh = x25_get_neigh(dev))) x25_terminate_link(neigh); break; case NETDEV_DOWN: x25_kill_by_device(dev); x25_route_device_down(dev); x25_link_device_down(dev); break; } } return NOTIFY_DONE; } 所有關於網路裝置的事件全部在net/core/dev.c中發生,從而引發notifier_call_chain(&netdev_chain,val, dev)的調用: Dev.c (linux/net/core): notifier_call_chain(&netdev_chain, NETDEV_CHANGE, dev); Dev.c (linux/net/core): notifier_call_chain(&netdev_chain, NETDEV_UP, dev); Dev.c (linux/net/core): notifier_call_chain(&netdev_chain, NETDEV_GOING_DOWN, dev); Dev.c (linux/net/core): notifier_call_chain(&netdev_chain, NETDEV_DOWN, dev); Dev.c (linux/net/core): notifier_call_chain(&netdev_chain, NETDEV_CHANGE, dev); Dev.c (linux/net/core): notifier_call_chain(&netdev_chain, NETDEV_CHANGEMTU, dev); Dev.c (linux/net/core): notifier_call_chain(&netdev_chain, NETDEV_CHANGEADDR, dev); Dev.c (linux/net/core): notifier_call_chain(&netdev_chain, NETDEV_CHANGEADDR, dev); Dev.c (linux/net/core): notifier_call_chain(&netdev_chain, NETDEV_CHANGENAME, dev); Dev.c (linux/net/core): notifier_call_chain(&netdev_chain, NETDEV_REGISTER, dev); Dev.c (linux/net/core): notifier_call_chain(&netdev_chain, NETDEV_UNREGISTER, dev); Dev.c (linux/net/core): notifier_call_chain(&netdev_chain, NETDEV_UNREGISTER, dev); 3. 總結 從上面的分析可以看出,Linux下的Notification機制不是通過訊息的方式實現的,而是一旦外來事件發生,所以對這個事件感興趣的模組都會立即響應這個事件。但是,這個通知機制的效率不是很高,因為它的粒度不夠細,比如A對E1、E2事件感興趣,B對E2、E3感興趣,但是E1~E3 都是由N鏈來管理的,這樣當發生E1事件時,A、B的處理常式都會被調用一次。如果能夠區分對待不同模組感興趣的事件集,然後只把事件發送到感興趣的模組,效率會更高一些。另外,對優先順序的處理是必須得,但是如何利用這個優先順序似乎沒有很好的說明和例證。 |