標籤:input dev event input_dev touchscreen-abs
在前文 Linux/Android——usb觸控螢幕驅動 - usbtouchscreen 中記錄了如何在kernel中添加input device 類型為touchscreen的驅動,
這在整個輸入體系中是最下層的裝置驅動部分,往上一層就是linux核心的管理驅動input系統,kernel中的源碼位置:/kernel/drivers/input/input.c
撰寫不易,轉載需註明出處:http://blog.csdn.net/jscese/article/details/42099381
到目前已經完全調通,可以正常使用了,現在記錄一下這段時間接觸到的Android 輸入input 系統,先看一張網上的層次圖,蠻不錯的:
上一篇部落格裡面的 usbtouchscreen 就是對應的I2c module的位置,而在kernel中input的核心就是input.c .
input_dev:
這個結構體表述的是一個輸入裝置的相關資訊,在usbtouchscreen 驅動中的 usbtouch_probe 會初始化input_dev,作為usbtouch裝置的一部分.
會對 input_dev 做一系列的初始化,設定參數之類的,具體可參考之前部落格
input_dev 結構原型如下,/kernel/include/linux/input.h中定義:
/** * struct input_dev - represents an input device * @name: name of the device * @phys: physical path to the device in the system hierarchy * @uniq: unique identification code for the device (if device has it) * @id: id of the device (struct input_id) * @propbit: bitmap of device properties and quirks * @evbit: bitmap of types of events supported by the device (EV_KEY, *EV_REL, etc.) * @keybit: bitmap of keys/buttons this device has * @relbit: bitmap of relative axes for the device * @absbit: bitmap of absolute axes for the device * @mscbit: bitmap of miscellaneous events supported by the device * @ledbit: bitmap of leds present on the device * @sndbit: bitmap of sound effects supported by the device * @ffbit: bitmap of force feedback effects supported by the device * @swbit: bitmap of switches present on the device * @hint_events_per_packet: average number of events generated by the *device in a packet (between EV_SYN/SYN_REPORT events). Used by *event handlers to estimate size of the buffer needed to hold *events. * @keycodemax: size of keycode table * @keycodesize: size of elements in keycode table * @keycode: map of scancodes to keycodes for this device * @getkeycode: optional legacy method to retrieve current keymap. * @setkeycode: optional method to alter current keymap, used to implement *sparse keymaps. If not supplied default mechanism will be used. *The method is being called while holding event_lock and thus must *not sleep * @ff: force feedback structure associated with the device if device *supports force feedback effects * @repeat_key: stores key code of the last key pressed; used to implement *software autorepeat * @timer: timer for software autorepeat * @rep: current values for autorepeat parameters (delay, rate) * @mt: pointer to array of struct input_mt_slot holding current values *of tracked contacts * @mtsize: number of MT slots the device uses * @slot: MT slot currently being transmitted * @trkid: stores MT tracking ID for the current contact * @absinfo: array of &struct input_absinfo elements holding information *about absolute axes (current value, min, max, flat, fuzz, *resolution) * @key: reflects current state of device's keys/buttons * @led: reflects current state of device's LEDs * @snd: reflects current state of sound effects * @sw: reflects current state of device's switches * @open: this method is called when the very first user calls *input_open_device(). The driver must prepare the device *to start generating events (start polling thread, *request an IRQ, submit URB, etc.) * @close: this method is called when the very last user calls *input_close_device(). * @flush: purges the device. Most commonly used to get rid of force *feedback effects loaded into the device when disconnecting *from it * @event: event handler for events sent _to_ the device, like EV_LED *or EV_SND. The device is expected to carry out the requested *action (turn on a LED, play sound, etc.) The call is protected *by @event_lock and must not sleep * @grab: input handle that currently has the device grabbed (via *EVIOCGRAB ioctl). When a handle grabs a device it becomes sole *recipient for all input events coming from the device * @event_lock: this spinlock is is taken when input core receives *and processes a new event for the device (in input_event()). *Code that accesses and/or modifies parameters of a device *(such as keymap or absmin, absmax, absfuzz, etc.) after device *has been registered with input core must take this lock. * @mutex: serializes calls to open(), close() and flush() methods * @users: stores number of users (input handlers) that opened this *device. It is used by input_open_device() and input_close_device() *to make sure that dev->open() is only called when the first *user opens device and dev->close() is called when the very *last user closes the device * @going_away: marks devices that are in a middle of unregistering and *causes input_open_device*() fail with -ENODEV. * @sync: set to %true when there were no new events since last EV_SYN * @dev: driver model's view of this device * @h_list: list of input handles associated with the device. When *accessing the list dev->mutex must be held * @node: used to place the device onto input_dev_list */struct input_dev {const char *name;const char *phys;const char *uniq;struct input_id id;unsigned long propbit[BITS_TO_LONGS(INPUT_PROP_CNT)];unsigned long evbit[BITS_TO_LONGS(EV_CNT)];unsigned long keybit[BITS_TO_LONGS(KEY_CNT)];unsigned long relbit[BITS_TO_LONGS(REL_CNT)];unsigned long absbit[BITS_TO_LONGS(ABS_CNT)];unsigned long mscbit[BITS_TO_LONGS(MSC_CNT)];unsigned long ledbit[BITS_TO_LONGS(LED_CNT)];unsigned long sndbit[BITS_TO_LONGS(SND_CNT)];unsigned long ffbit[BITS_TO_LONGS(FF_CNT)];unsigned long swbit[BITS_TO_LONGS(SW_CNT)];unsigned int hint_events_per_packet;unsigned int keycodemax;unsigned int keycodesize;void *keycode;int (*setkeycode)(struct input_dev *dev, const struct input_keymap_entry *ke, unsigned int *old_keycode);int (*getkeycode)(struct input_dev *dev, struct input_keymap_entry *ke);struct ff_device *ff;unsigned int repeat_key;struct timer_list timer;int rep[REP_CNT];struct input_mt_slot *mt;int mtsize;int slot;int trkid;struct input_absinfo *absinfo;unsigned long key[BITS_TO_LONGS(KEY_CNT)];unsigned long led[BITS_TO_LONGS(LED_CNT)];unsigned long snd[BITS_TO_LONGS(SND_CNT)];unsigned long sw[BITS_TO_LONGS(SW_CNT)];int (*open)(struct input_dev *dev);void (*close)(struct input_dev *dev);int (*flush)(struct input_dev *dev, struct file *file);int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value);struct input_handle __rcu *grab;spinlock_t event_lock;struct mutex mutex;unsigned int users;bool going_away;bool sync;struct device dev;struct list_headh_list;struct list_headnode;};
我解釋可能還會誤導,源碼上面的注釋是最好的解釋,都是描述一個input 裝置的相關資訊.
每一個input裝置,都需要初始化一個這樣的input_dev結構來描述記錄此裝置的一些特性,然後通過input_register_device 註冊到裝置匯流排上以供後續使用
可以到系統運行目錄的/proc/bus/input下 cat devices 查看匯流排上的已經註冊上的input device
input_event:
裝置驅動部分往上傳遞的就是觸發的event事件了,還以usbtouchscreen的為例,回呼函數為:
/***************************************************************************** * Generic Part */static void usbtouch_process_pkt(struct usbtouch_usb *usbtouch, unsigned char *pkt, int len){ struct usbtouch_device_info *type = usbtouch->type; if (!type->read_data(usbtouch, pkt)) return; input_report_key(usbtouch->input, BTN_TOUCH, usbtouch->touch); // 上報觸摸類型 。touch為按下 if (swap_xy) { input_report_abs(usbtouch->input, ABS_X, usbtouch->y); input_report_abs(usbtouch->input, ABS_Y, usbtouch->x); } else { input_report_abs(usbtouch->input, ABS_X, usbtouch->x); input_report_abs(usbtouch->input, ABS_Y, usbtouch->y); // 上報絕對座標值 } if (type->max_press) input_report_abs(usbtouch->input, ABS_PRESSURE, usbtouch->press); input_sync(usbtouch->input); // 同步操作}
可以看到通過 input_report_* 上報事件到input.c中,這也就是上面層次圖中的箭頭 9 ,初始在/kernel/include/linux/input.h:
static inline void input_report_key(struct input_dev *dev, unsigned int code, int value){input_event(dev, EV_KEY, code, !!value);}static inline void input_report_rel(struct input_dev *dev, unsigned int code, int value){input_event(dev, EV_REL, code, value);}static inline void input_report_abs(struct input_dev *dev, unsigned int code, int value){input_event(dev, EV_ABS, code, value);}
可以看到不同的report 都調用進了input_event,只是傳參不同,接下來的事就全交由input.c 來做了!
/** * input_event() - report new input event * @dev: device that generated the event * @type: type of the event * @code: event code * @value: value of the event * * This function should be used by drivers implementing various input * devices to report input events. See also input_inject_event(). * * NOTE: input_event() may be safely used right after input device was * allocated with input_allocate_device(), even before it is registered * with input_register_device(), but the event will not reach any of the * input handlers. Such early invocation of input_event() may be used * to 'seed' initial state of a switch or initial position of absolute * axis, etc. */void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value){ unsigned long flags; if (is_event_supported(type, dev->evbit, EV_MAX)) { //判斷是否是註冊時的event類型,驅動probe時註冊input_dev時設定了能響應的event類型 spin_lock_irqsave(&dev->event_lock, flags); //自旋鎖枷鎖 add_input_randomness(type, code, value); input_handle_event(dev, type, code, value); //進一步處理傳上來的這個 event spin_unlock_irqrestore(&dev->event_lock, flags);//解鎖 }}
可以看到在這裡首先就是過濾了事件類型,這個也是在usbtouchscreen中的probe中初始化過的!
類型有如下幾種:
/* * Event types */#define EV_SYN0x00#define EV_KEY0x01#define EV_REL0x02#define EV_ABS0x03#define EV_MSC0x04#define EV_SW0x05#define EV_LED0x11#define EV_SND0x12#define EV_REP0x14#define EV_FF0x15#define EV_PWR0x16#define EV_FF_STATUS0x17#define EV_MAX0x1f#define EV_CNT(EV_MAX+1)
input_handle_event:
由上面的input_event 調入進這個handle處理。這裡會根據type進行分類處理:
static void input_handle_event(struct input_dev *dev, unsigned int type, unsigned int code, int value){ int disposition = INPUT_IGNORE_EVENT; //初始為不做處理 switch (type) { case EV_SYN: switch (code) { case SYN_CONFIG: disposition = INPUT_PASS_TO_ALL; break; case SYN_REPORT: if (!dev->sync) { dev->sync = true; disposition = INPUT_PASS_TO_HANDLERS; } break;... case EV_KEY: if (is_event_supported(code, dev->keybit, KEY_MAX) && //按鍵code是否被keybit支援 !!test_bit(code, dev->key) != value) { //key是鍵盤當前所有鍵狀態,測試code對應鍵狀態,value傳來事件的按鍵狀態。此句表示按鍵狀態應有變化 if (value != 2) { __change_bit(code, dev->key); //改變key的值以改變按鍵狀態。 if (value) input_start_autorepeat(dev, code); //如果按索引值為按下,則開始重複按鍵動作。具體會不會重複,input_start_autorepeat還會根據evbit中有沒有置位重複事件等判斷。 else input_stop_autorepeat(dev); //如果是鬆開按鍵則應停止重複按鍵相關操作。 } disposition = INPUT_PASS_TO_HANDLERS; } break;... case EV_ABS: if (is_event_supported(code, dev->absbit, ABS_MAX)) //同上面一樣看是否支援 disposition = input_handle_abs_event(dev, code, &value); //這個函數可以跟進去看,是做為篩選的,第一次是不會返回INPUT_IGNORE_EVENT ,後面如果有跟上次相同的ABS座標就會被過濾掉,返回IGNORE// err("jscese display disposition vlue ==0x%x,code==0x%x, value== 0x%x\n",disposition,code,value); break;... } if (disposition != INPUT_IGNORE_EVENT && type != EV_SYN) dev->sync = false; if ((disposition & INPUT_PASS_TO_DEVICE) && dev->event) dev->event(dev, type, code, value); if (disposition & INPUT_PASS_TO_HANDLERS) input_pass_event(dev, type, code, value); //更深一步調用 ,最終都是 調用到 event(**)方法}
這裡先記錄整個輸入系統從裝置驅動到上層的關係,以及從kernel中的驅動調用到input系統中的傳遞過程,雖然看到調用了input.c中的一些函數傳遞,但是對input核心還是沒多少概念,
下篇解析記錄一下input這個核心模組~
Linux/Android——輸入子系統input_event傳遞