cocos2dx Sprite的多種建立方法,cocos2dxsprite

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cocos2dx Sprite的多種建立方法,cocos2dxsprite

1.通過檔案建立

Sprite *bg = Sprite::create("backGround.jpg");

 

2.通過圖片的某個地區建立

1   SpriteFrame *frame = SpriteFrame::create("pean.jpg", Rect(0, 0, 300, 300));2   Sprite *pean = Sprite::createWithSpriteFrame(frame);3   bg->addChild(pean);

3.通過texture2d紋理建立(用這種方法的少)

1     Image *image = new Image();2     image->initWithImageFile("pean.jpg");3     4     Texture2D *texture = new Texture2D();5     texture->initWithImage(image);6     7     Sprite *pean = Sprite::createWithTexture(texture);8     bg->addChild(pean);

4.用SpriteFrameCache(plist檔案通過zwoptex建立)

1 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("person.plist");2     3 SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName("navigationbar_back.png");4     5 Sprite *pean = Sprite::createWithSpriteFrame(frame);6 bg->addChild(pean);

 

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