C#中networkcomms3.0如何?類比登陸的代碼分享

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上載者:User
這篇文章主要介紹了C# networkcomms 3.0實現類比登陸總結,需要的朋友可以參考下

最近項目需要做一個客戶查詢狀態系統,當前上位機缺少服務功能,於是找到了networkcomms 開源架構,作為項目使用.

最新版networkcomms 下載地址:https://github.com/MarcFletcher/NetworkComms.Net

下載直接vs開啟

建立伺服器端


using MessageContract;using NetworkCommsDotNet;using NetworkCommsDotNet.Connections;using NetworkCommsDotNet.Connections.TCP;using NetworkCommsDotNet.DPSBase;using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Net;using System.Text;using System.Windows.Forms;namespace AppServer{  public partial class MaiForm : Form  {    public MaiForm()    {      InitializeComponent();    }    SendReceiveOptions aboveOptions = new SendReceiveOptions(DPSManager.GetDataSerializer<ProtobufSerializer>(), null, null);    private void button1_Click(object sender, EventArgs e)    {      //伺服器開始監聽用戶端的請求      Connection.StartListening(ConnectionType.TCP, new IPEndPoint(IPAddress.Parse(txtIP.Text), int.Parse(txtPort.Text)));      //伺服器開始監聽用戶端的請求            //IPEndPoint thePoint = new IPEndPoint(IPAddress.Parse(txtIP.Text), int.Parse(txtPort.Text));      //TCPConnection.StartListening(thePoint, false);      button1.Text = "監聽中";      button1.Enabled = false;      //button1.Text = "監聽中";      //button1.Enabled = false;      //此方法中包含伺服器具體的處理方法。      StartListening();    }    private void StartListening()    {      //開啟日誌記錄       //配置日誌記錄器      //ILogger logger = new LiteLogger(LiteLogger.LogMode.ConsoleAndLogFile, "ServerLogFile_" + NetworkComms.NetworkIdentifier + ".txt");      //NetworkComms.EnableLogging(logger);      //禁用日誌記錄 伺服器端正式使用時,贏禁用日誌記錄      NetworkComms.DisableLogging();      //伺服器端處理收到的訊息      //為簡單起見,此樣本中我們只處理字元類型的資訊,也返回字元類型的資訊。      //處理的資訊可以使自訂類,具體見下一個Demo      NetworkComms.AppendGlobalIncomingPacketHandler<LoginContract>("ReqLogin", IncomingLoginRequest);    }    //處理某個具體的請求    private void IncomingLoginRequest(PacketHeader header, Connection connection, LoginContract loginContract)    {      try      {        string resMsg = "";        //為了簡單,這裡不調用資料庫,而是類比一下登入        if (loginContract.UserID == "1000" && loginContract.PassWord == "123")          resMsg = "登入成功";        else          resMsg = "使用者名稱密碼錯誤";        //把返回結果寫入到契約類中,後面返回給用戶端        //ResMsgContract contract = new ResMsgContract();        //contract.Message = resMsg;        //connection.SendObject<ResMsgContract>("ResLogin", contract);        ResMsgContract contract = new ResMsgContract();        contract.Message = resMsg;        connection.SendObject("ResLogin", contract);      }      catch (Exception ex)      {        // LogTools.LogException(ex, "IncomingMsgHandle");      }    }  }}

在別的協助中往往少了這行:導致出現用戶端發送時,類型打包出現問題. 這行代碼是用戶端伺服器兩端都要加上的,是指定傳輸方式


 SendReceiveOptions aboveOptions = new SendReceiveOptions(DPSManager.GetDataSerializer<ProtobufSerializer>(), null, null);

就是這個報錯了

一下是用戶端


using MessageContract;using NetworkCommsDotNet;using NetworkCommsDotNet.Connections;using NetworkCommsDotNet.Connections.TCP;using NetworkCommsDotNet.DPSBase;using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Windows.Forms;namespace AppClient{  public partial class MainForm : Form  {    public MainForm()    {      InitializeComponent();    }    //串連資訊對象    public ConnectionInfo connInfo = null;    //連線物件    Connection newTcpConnection;    SendReceiveOptions aboveOptions = new SendReceiveOptions(DPSManager.GetDataSerializer<ProtobufSerializer>(), null, null);    private void button1_Click(object sender, EventArgs e)    {      //給串連資訊對象賦值      connInfo = new ConnectionInfo(txtIP.Text, int.Parse(txtPort.Text));      //如果不成功,會彈出異常資訊      newTcpConnection = TCPConnection.GetConnection(connInfo);      button1.Enabled = false;      button1.Text = "串連成功";    }    private void btnlogin_Click(object sender, EventArgs e)    {      //給契約類賦值      LoginContract contract = new LoginContract(txtUserName.Text, txtPassword.Text);      //contract.UserID = txtUserName.Text;      //contract.PassWord = txtPassword.Text;      //向伺服器發送登入資訊並擷取登入結果       ResMsgContract resMsg = newTcpConnection.SendReceiveObject<LoginContract, ResMsgContract>("ReqLogin", "ResLogin", 5000, contract);      //向伺服器發送登入資訊並擷取登入結果      // ResMsgContract resMsg = newTcpConnection.SendReceiveObject<ResMsgContract>("ReqLogin", "ResLogin", 5000, contract);      if (resMsg.Message == "登入成功")      {        MessageBox.Show("登入成功");      }      else      {        MessageBox.Show("使用者名稱密碼錯誤");      }    }  }}

契約類


using System;using System.Collections.Generic;using System.Linq;using System.Text;namespace MessageContract{  [ProtoContract]  public class LoginContract  {    [ProtoMember(1)]    public string UserID { get; set; }    [ProtoMember(2)]    public string PassWord { get; set; }    public LoginContract() { }    public LoginContract(string userID, string passWord)    {      this.UserID = userID;      this.PassWord = passWord;    }  }}using ProtoBuf;using System;using System.Collections.Generic;using System.Linq;using System.Text;namespace MessageContract{  [ProtoContract]  public class ResMsgContract  {    [ProtoMember(1)]    public string Message;    public ResMsgContract() { }    public ResMsgContract(string message)    {      this.Message = message;    }  }}

注意:

使用這個架構要配合Google的protobuf 要選好版本.本人沒重複測試最高版本,因為在調試登入過程中出現別的問題過程中,也順改了protobuf 的版本,至今未測試最高版本是否存在相容問題.本人成功的使用的是2.0.0.668

protobuf簡介protobuf是google提供的一個開源序列化架構,類似於XML,JSON這樣的資料表示語言,其最大的特點是基於二進位,因此比傳統的XML表示高效短小

vs nuget添加方式

輸入

版本選擇自己指定一下,加大項目的契約類裡邊.這是自己定義傳輸對象的方式.

結果:

以上所述是小編給大家介紹的C# networkcomms 3.0實現類比登陸總結,希望對大家有所協助,如果大家有任何疑問請給我留言,小編會及時回複大家的。在此也非常感謝大家對指令碼之家網站的支援!

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